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Found 3 results

  1. The North pole of Mimnus has really buggy lighting and ground. Simply changing the angle of where you look also changes the shadows of the terrain Its also super dark, but you can glitch the lighting to show at a specific angle, see video below: Its also buggy where the terrain disappears (see altitude and the rock in the distance): It was really difficult to land when its black and had no detail:
  2. I just reinstalled KSP on my PC (I deleted all old files and started fresh as they day I first got it). I play on the highest graphic settings and started noticing this after I started a new game. Here is a short video I just took. As you can see, on the SRB, there are shadows that are moving/crawling in an upwards-right motion. It seems to happen when the sun hits it. Towards the end of the video, I change the time of day (by fast-forwarding) and you can see it is still flickering but on the other side of the SRB. I think it has to do something with the sun. I've tried different combinations of graphic settings, reinstalling the game on a different HDD, verified files, etc. and nothing is fixing it. I run a vanilla up-to-date version. Also, I don't think this ever happened before. Either that or I'm noticing it just now (266 game hours later) Lastly, I posted this on the Steam forums but I got only one response (which told me to post this issue here). P.S. Sorry for not so great quality, didn't check settings (on OBS) before recording. - Windows 7 (64-bit) Ultimate - KSP running the 64-bit version (vanilla, current version) - 32GB RAM - EVGA GTX 980 Ti 6GB DDR-5 Superclocked ACX Steel Back Plate (running latest Nvidia driver, tried older drivers, no fix) Thanks in advance
  3. I have to build some hollow structures, for make the colliders i need to have the beams as separated object from the base. That can give problems to unity shadow render or is capable of calculating the shape of the final object ?
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