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  1. SHUTTLE CHALLENGE v6 - THE 1.7.X+ STS THREAD Incredible artwork by @HazelPine from the Screenshots Re-imagined thread This heritage challenge is now in its sixth version! A history: @michal.don's Shuttle Challenge v5 @Speeding Mullet's Shuttle Challenge v4 and Shuttle Challenge v3 @mythic_fci's STS Challenge v2 @inigma's original STS Space Shuttle Challenges The series of challenges below represent a sliding scale of difficulty ranging from relatively simple to highly complex. Updates reformatting, general cleanup
  2. STS-11 deploying hubble space telescope to kerbin orbit 2:20 had a close call
  3. reDIRECT | V0.10.1 | Shuttle-Derived Launch Vehicles Revival of my old Shuttle-Derived launch vehicle mod for KSP 1.4.1. The mod has been completely rebuilt from the ground up, with new models & textures. It will not replace older versions of the mod to avoid conflicts. Principally, the mod adds STS-style 5m fuel tanks, and 2.2m Solid Rocket Boosters. Adapters and decouplers are also included! These can be used to built Space Shuttle (STS) stacks, or the Jupiter rockets from the DIRECT proposal that this mod takes its name from. Screenshots: Part variants are incl
  4. This add-on adds details to the game to create the Soviet super-heavy carrier rocket Energia. The rocket is made according to a two-step scheme “package” with a parallel arrangement of four first-stage oxygen-kerosene rocket blocks (blocks A) around a central second-stage oxygen-hydrogen rocket block (block C) and an asymmetrical side arrangement of the payload. Due to its layout, the Energia is universal and capable of launching a payload weighing more than 100 tons (65t in stock) into near-earth orbits, both in the form of a reusable orbital spacecraft (OK) and in the form of independ
  5. Thought this build deserved a thread of its own. This project started out as a side project when I was making my Saturn V, with a simple question: could I build an MK3-sized shuttle without using MK3 parts? This resulted in the following shuttle build. But right after I finished building that shuttle, the flags got released in the KSP update, so I tried replacing some of the parts in that shuttle with flags that could better emulate the texture of the real shuttle. But then I realized it would look very jarring if some of it was flags and some of it just regular KSP flags, so I decided,
  6. The Kerbin Shuttle Orbiter System: available on Spacedock as multiple modpacks. Last Update: Community Patch, Dec 3 2017 (see forum post) NOTE: Manually installing from the links below is the officially supported method for installing KSOS. If you are using any other method to install our mod, be aware that you may be creating errors for yourself, and you will likely not receive support from us. KSOS requires the following plugins to function properly: [RasterProp Monitor] http://forum.kerbalspaceprogram.com/index.php?/topic/105821-105-rasterpropmo
  7. Are you tired of only being able to send four kerbals into orbit with your shuttle replica? Do you mourn the fact that there's no room for your crew to spread out and have fun once they're on orbit? Does your re-creationist urges twitch at the idea that your shuttles only have a flight deck and nothing else? If so, than you've come to the right mod. The Mk3 Shuttle Mid-Deck IVA mod is just what it says on the tin. A very light-weight mod that replaces the standard Mk3 Shuttle cockpit IVA and 4 kerbal crew capacity with a cockpit sporting a flight deck AND mid-deck with the capability of c
  8. Tried taking some images of my trying to re-create STS-1. The images were taken somewhere between kazakhstan and the Arabian islands/middle east
  9. I would like to see some heat-resistant aerodynamic parts for the leading edges of shuttles and SSTOs, which tend to overheat. A shuttle nose cone and medium-sized elevons with a resistance of 2600K would be very useful.
  10. I got a little red dress in the mail the other day, and it made me hate 2020. I got all done up, put my red dress on, ordered take out from a nice place, and I built this ship. It's a shuttle/lander with a little over 6km/s dv. I built it a while ago, but I've been working on it off and on.... So here is: Little Red Ship P.S. To be brutally honest, I had a lot more fun building this thing than I've had on my last couple dates.
  11. Pteron (PMV) Micro Shuttle and Rescue Vehicle by Fruit Bat Industries Texture and Logo work by Blackheart CC 4.0 BY-NC-SA Download on SpaceDock or Github or Curseforge. Also available on CKAN. Pteron (PMV) Micro Shuttle and Rescue Vehicle for three (3) kerbals. by Fruit Bat Industries Texture and Logo work by Blackheart Preamble by @Sage Sagan: Youtube Review by @Kottabos Gaming Support @Kottabos on Patreon Some of the amazing modeling work of Daemoria More inspiration Fruit Bat
  12. Flat-Bottom Shuttle Systems is a modular parts pack which allows you to build flat-bottom space planes! These parts have a triangular cross-section of 2.5m and, due to the flat bottom, provide some lift. Please note, the RasterPropMonitor mod is required for the IVAs and will have to be downloaded separately. Comments and feedback are appreciated. Updated: 3/17/2019 The latest update includes surface-attachable wings, added adapters for Mk2, Mk2.5 and Mk3, and new engine mounting plates. Now uses B9 Part Switch. Download from: SpaceDock Required: RasterPropMonitor
  13. Applies to KSP versions: 1.0.4 and newer. TL/DR: Among other things, this post explains why your reentering Space Shuttle replica and other winged craft can be unstable even though you built it with Center of Lift (CoL) behind Center of Mass (CoM). It also explains how you can improve general stability of any winged craft with Angle of Incidence (AoI), while at the same time making the craft very SAS friendly, and able to fly straight without SAS. The difference between CoL and Aerodynamic Center Longitudinal Stability, the ability of the aircraft to self stabilize, is attained
  14. SHUTTLE CHALLENGE v5 - THE 1.2.X - 1.9.X STS THREAD Incredible artwork by @Pine from the Screenshots Re-imagined thread This heritage challenge is a revised and updated version of the @Speeding Mullet's STS Challenge, @FCISuperGuy's STS challenge, which was in turn derived from @inigma's original STS challenge The series of challenges below represent a sliding scale of difficulty ranging from relatively simple to highly complex. UPDATES ****Slight clarifications of minor rules, general clean-up**** ****Rule change to allow for shuttles with no cargo
  15. https://youtu.be/rkovMLD3BNQ this shuttle can go to the mun then minmus. the heavy version carry's 7 https://photos.app.goo.gl/8bJ9N736LrP6oskB7 the light version carrys 4 https://photos.app.goo.gl/xgrkzhUympSoiMCz6 please allow time for me to make the craft flies stock
  16. anyone who help me for the alternative MK2 cocpit. the current cockpit has limited view and hard to reed velocity at the same time. i hate arcade sims. flying with the limited view and unfriendly gage setup is frustrating.
  17. Hello I decided to build a space station and send it to duna in order to finish my science tree in career mode. I already had a shuttle built, so I wanted to build the station in multiple parts and transfer the whole thing to duna rather sending one giant station. First part was the science module which consisted of only two mobile processing labs. The next part was electrical (batteries and solar panels) as well as the main engine and mono propellant (so no command module). After decoupling from the shuttle, it is being shown as debries and I can no longer track it to dock with
  18. This is a modified version of the Saturn-Shuttle concept: https://en.wikipedia.org/wiki/Saturn-Shuttle NOTE: The version shown uses J-2S engines, but have been changed back to SSMEs for the increased thrust! The Saturn-Shuttle was a concept to launch the Space Shuttle on a modified Saturn V. For this version, I modified the original design (which had a payload capacity of 60.5 T to LEO) to instead use a 6.5m diameter external tank (the same diameter as the S-IVB, reducing costs for new infrastructure) and slightly shorter, to be only slightly longer than the Shuttle its
  19. An almost stock Dream Chaser shuttle. I'm using Restock, (which I don't think you will need) and Procedural wings, which (should be stock at this point) you will need. At launch the TWR is a bit low but there is plenty of DV to get you to a stable orbit. When starting your gravity turn, try not to stray too far away from prograde until the air thins out. Otherwise the drag created by the shuttles wings will flip you over. Following that one simple rule will result in easy and predictable launches. Important note: Parachutes are staged with the last decoupler for abort purposes. Once orbit is a
  20. Right now i have a 110 km orbit, but i have 4 main questions: Where to put the maneuver node, where to aim the periapsis, how high the periapsis should be, and how to calculate with all that to the earth's rotation, and the drag what air makes. I made a test flight earlier on with the shuttle, and then i put the node 90 degrees ahead of the KSC and aimed the periapsis 90 degrees beyond the KSC, but i only used my eye, (just like i read somewhere in wiki) and when i reached the maneuver node, the KSC and the periapsis alligned up just to the right direction, but now, i have no idea how to recre
  21. Still not survivable. The shuttle, especially in the early days, had huge “black zones,” where any kind of failure requiring an abort would be LOCV, either due to reentry stress on the orbiter or lack of thrust/control. Remember, at launch the boosters gave 90% of the stack’s thrust, until the orbiter/ET combo could accelerate itself, even “shutting off” the boosters would be LOCV. The pilot/commander on those first few flights of Columbia pretty much knew if anything went wrong while the boosters were burning they were boned. Oddly enough, that part never changed with “operational” fligh
  22. For anyone looking for a reuseable vehicle to launch a small number of satellites in to orbit, this may be the craft for you. This vehicle comes with a ready fitted payload of 3 communication satellites that are able to reach 500km orbits and way beyond. They may require several burns and a recovery period for the batteries to recharge, but there is plenty of fuel on board each satellite to reach orbits way in excess of 500km. Due to the asymmetric thrust and offset centre of mass that is inherent in the design, flying this vehicle to orbit is probably not advised for newcomers to KSP b
  23. This post is an improved copy past of my attempt at Jool5 & STS Jool I've added more beauty pics and more details around re-entry, orbital maneuvers, shuttle ascent lifter etc ... STS Jool / Jool 5 This was a first to me because I've only landed on Vall once (one week ago :o) and I'm quite proud of my Artisan shuttle design which proved itself to be very sturdy and adaptative Jool is an amazing system and there's so many possibilities with all those moons ... I'll be back for sure I decided to launch 2 shuttles to fly this mission. STS Artisan ST
  24. I just made a ring station with the Kerbalism mod parts. I assembled it in orbit using the Cormorant Aeronology Space shuttle. I attatched the final part with the Canadarm 2 and undocked. The shuttle moved like 5 metres away from the station but it wouldn't move,, except roll. Same with the station. So even though it was seperated from the station, it was stuck in that place next to the station. I tried everything to move away from it but it won't move an inch. Then i loaded a quicksave from 10 mins before but then almost everything, including kerbin "disappeared and you could see everything l
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