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adsii1970's sandbox micro-challenges A couple of days ago I was asked on one of the Facebook groups if I would post some micro-challenge/mission ideas for those who are looking for some sort of objective in playing a sandbox game. I asked around as a profile status post to see what everyone's thoughts were. And after careful consideration, I've decided to create an entire thread of micro-challenges for those interested. I play with mods and expect that many of you do, too. Here are the mods which will make the micro-challenges easier for you: Kerbal Engineer Redux Mechjeb for all Kerbal Planetary Base Systems Stockalike Station Parts Expansion Redux Snacks! By no means do you have to complete the challenges with mods, you can complete them without mods.* And you can use other mods besides these. For many of us "older" KSP players, these challenges are pretty easy but still fun. For a newbie who is just getting the hang of the game, they can be challenging and rewarding. For now, the sandbox micro-challenges will only include the stock system. If there's interest in more development of the challenges, I will add missions which will incorporate the Outer Planets Mod. Each micro-challenge will fall into one or more categories. Each micro-challenge will come with it's own leader board and signature image. And every two weeks, I will release a new micro-challenge. You do not have to do all the micro-challenges posted; simply choose the ones which interest you. You are free to use the most recently posted challenge or you can use one of the older ones. Once you've completed the micro-challenge, simply post to this thread and share images or video which shows your progress and completion of the challenge - and be sure to include the name of the challenge in your post. On that challenge's post, I'll add your name to the leader board and a link to your post for others to easily find what was done to complete the micro-challenge. The challenges are rated on a three-tiered scale of an easy, medium, or hard challenge. There are a few followers of this thread who assist me in rating the challenges. If you are interested in helping me rate the challenge, send me a private message and I'll add you to the group. A description of the challenge levels are below: Rating Description These missions can usually be completed in one to three launches and require the very basic skills of spaceflight in Kerbal Space Program. These skills include rendezvous, docking, and achieving polar or circular orbits within the Kerbin sphere of influence. Some of these missions do include the designing of specialized craft to perform certain functions. These missions can be a little more challenging and while can be completed in one to seven launches, in addition to requiring the basic skills of spaceflight, landing a probe, lander, or assemble a station on a natural satellite or planet. These missions are hard and involve the construction of space stations, planetary bases, and such which should ideally be constructed in multiple launches and assembled in place. There are some who have provided feedback saying they intend to play these in career mode to make them even more challenging. That's fine - these missions are simply meant to be a springboard to help you sharpen your skills. Sandbox micro-challenges within Kerbin's sphere of influence: Kerbin Mun Minmus Polar Orbit Com & Survey Station Mün Arch Settlement micro-challenge Space station micro-challenge Mining and refining outpost micro-challenge Sandbox micro-challenges within the Kerbol system (excluding Kerbin's sphere of influence): Dres Eve Duna Polar (Orbit) Survey Probe Probe and lander micro-challenge Polar orbit research station micro-challenge
The challenge: Make an aircraft carrier out of stock parts (Visual mods and Airplane Plus allowed). Difficulty Levels: Easy: Aircraft Carrier with one plane that can take off and land. Medium: Aircraft Carrier with multiple planes that can take off and land. Hard: FLYING Aircraft Carrier with one or more plane(s) that can takeoff and land on the FLYING carrier. Rules: I need screen shots for proof. No other mods than the ones listed above (unless upon request). Here is the Badge: Here is the Badge if you manage to make a working flying carrier (made by @ColdJ). Here are some photos of my carrier: It can takeoff and land a single micro fighter. And then rearm it for more flight (it uses parachutes for landing). Vessel mover is ok for floating carriers only! The flying carrier must take off on its own. Go be creative and have fun!