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Showing results for tags 'skill'.
I really want to know how to decelerate efficient for landing. example, landing to mum, If I decelerate too early, my vessel will drop down, and I have to decelerate again, this will waste some fuel. If I decelerate too late, It's dangerous to crash. so, How to know, what altitude is best to decelerate can save fuel? I see MechJeb didn't have this Item that can display this information. But I use its auto landing function, I see its operation, it's good, very efficient. no more redundant action. But, I don't like auto-operation, I like to control by myself hand
My craft in Era's, the next era will be the era of replica's I assume. The early replica era: At the beginning I was obsessed with developing an He-162 in the game, and soon realized such complex shapes are not possible in real scale without huge part counts, and at the time I only had a 2 core pentium @2.6ghz. I'd say I did a pretty good job. Moving on to boats and sci-fi replica's, I made my first boat & SSTO (with heavy part clipping and config editing) Moving on to other random craft: The stock era: All craft on KerbalX here: https://kerbalx.com/He_162/craft Aircraft: I had decided to learn by trial and error how to best create aircraft with custom cockpits, and neat airframe designs. The He- series: The Rk- series: Rockets: I'll just be documenting my quest to highest tonnage to orbit in stock KSP: Replica craft: