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This is the record of my new career mode game in a JNSQ/Principia world with Kerbalism and SkyhawkScienceSystem. Because of Principia, the Kerbolar system will look slightly different from what would normally be expected in a JNSQ setup. The most obvious change is that Minmus is the inner of Kerbins two moons. I am publishing these mission reports both here and on GitHub (mainly because I need someplace to put the images, and GitHub is convenient), and will link to the GitHub version of each story from the story title here. Dawn of the Space Age A history of the Kerbinian Society for Astronavigation They finally made it. Almost a decade after founding the Kerbinian Society for Astronavigation, after almost endless discussions, research, planning, more discussions, scrabbling for money, lobbying, convincing investors and sponsors, calling in all favors any of them were owed (and now owing quite a lot of favors themselves), they finally had a launch site and research center. A former aircraft test site, conveniently located in the middle of nowhere (but smack on the equator!), complete with runway, hangar (a bit decrepit, admittedly), a small office building and a shed (now serving as mission control and admin office), a barracks building (newly renamed to "Astronaut Complex", and their home for the forseeable future) and a couple of nissen huts clustered around another office building (the "Science Center"). Always optimistic, they changed its old name to "Kerbin Spaceport Complex" (and to be honest, that does sound better than "Aeroplane Research Site Four"), and spent almost all of the societies' remaining funds on a brand new rocket assembly building (planned for a bright future, and way too large for what they could actually build) and a tracking station. And, of course, a launch pad (to be brutally honest this time, really just a patch of roughly graded dirt hopefully far enough away from everything else that accidents could happen without causing too much damage). Who they were? A bunch of eccentrics, convinced that it was possible to use rockets to not only leave Kerbins atmosphere, but to actually "fall around the world" and stay up in the skies forever. And to go even further, to Kerbins moons, to other planets, and even other stars! The "space fool Kermans", they were sometimes called (and yes, even though Kerman is a very common name, there were an unusual number of Kermans in the society). Wernher von Kerman. Jebediah Kerman (no relation to Wernher). Gene and Mortimer Kerman (cousins, but not related to either Wernher or Jeb). Max Kalier. Robert Krussel. And last but by no means least, Valentina Korova. The founding members of the Kerbinian Society for Astronavigation. And as of today — day one of year one of the space age, because of course they had started a new year count for the occasion, in good kerbinian tradition — they were officially in business. The business of guiding Kerbalkind to the stars, as stated in the societies' bylaws.
Hi there! For the longest time, I've had trouble settling on a tech tree to use for my KSP playthroughs. TETRIX, Kiwi, Probes before Crew, and even just the standard Community Tech Tree are all good, but they each had some sort of issue or thing that I just didn't like. After sometime trying to change it for personal use through patching, I've instead decided to just go all the way and create my own custom tech tree, the Skyhawk Science System. Behold! (Hopefully the image displays properly, but if not, the link still works) This tech tree (currently just the layout, no part patches yet) will be based around a combination of the amazing Bluedog Design Bureau, Coatl Aerospace, SOCK, reDIRECT, Nertea's whole suite of mods, and more! It will attempt to create a "somewhat realistic" progression from launching sounding rockets into space to exploring deep space with antimatter torch drives. It won't completely accurately follow real-life, but I'm trying to strike a reasonable balance between the stock-alike "unlock things based on radial size" and the realistic progression of rockets to make sure everything has a reason to be used. I'll continue to update this thread with my progress as time goes on, but for now, feel free to take a look at the current tree plan and let me know what you think! And if you've got any questions about what I'm planning, ask away as well! BETA Release (Ready for testing! ) https://github.com/CessnaSkyhawk/SkyhawkScienceSystem/releases Mod Support: I've provided a list of mods which the tree currently supports right here: https://github.com/CessnaSkyhawk/SkyhawkScienceSystem/wiki/Mod-Support