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  1. I ran some numbers based on data I could find online and some rough estimates. I think that an SLS could be used to send Orion and a 20 metric ton lander to the moon by using a NTR as a third stage. The block 1B SLS will be able to lift 105 metric tons to orbit. I guesstimate that the NTR stage could have a dry mass of about 10 metric tons. An Isp of 850 and the mass of the fuel at 40 tons, Orion spacecraft and a twenty ton lander could be propelled into lunar orbit entirely using this stage. Storage of cryogenic fuels over three days would give a test opportunity for NASA, who could the tech developed for this on a trip to Mars. The lander could be, at maximum, 20 tons. I think this is easily doable for the support of 4 crew during a 14 day lunar surface stay. This would allow for a deep study of the surrounding area on earlier missions, later ones being used to build and resupply a base. Also, it would allow for polar landings, since a new return window opens up every 14 days. The lander would launch from the surface, and dock with Orion in orbit. The lander would be discarded, and Orion could return to Earth under it's own power. 3 days there, a stay of 14 days, and 3 days back adds the total mission time to 20 days, within Orion's planned capabilities. Does this seem plausible for a return to the moon? I definitely had very rough estimates when I couldn't find good info on the mass of a dry NTR tank and engine.
  2. SATURNIANBLUE PRESENTS The Asteroid Deflection Mission (From The Asteroid Sentinels) (First rocket i've released for a long time...) This ship is one i've planned on releasing for a while, but never really got around to it. This is the Asteroid Deflector from my graphic novel, ableit with a few modifications. The rocket itself is a stock replica of the SLS Block IB, and the top is a ship with asteroid day, which can intercept and nudge asteroids out of the harm's way. While the above depict the ship in the series, the released version contains liquid fuel tanks on top, as the main engine runs off liquid fuel, but you will have to pump the fuel manually from the top. Mods-Asteroid Day, though a future version will be all stock. The ship has interplanetary capabilities, and the whole ship weighs around 700mTons, and comes in at 302 parts. DOWNLOAD Enjoy.
  3. http://spacenews.com/nasa-safety-panel-worries-about-schedule-pressure-on-exploration-programs/ An independent safety panel, the NASA Aerospace Safety Advisory Council has recently published that it has growing concerns over "a continued and unacknowledged accretion of risk" in the SLS/Orion program, caused by schedule pressures and tight funding, and that there is an "apparent erosion of safety" in that program that could "put crews on future missions in jeopardy." One specific area of concern was the schedule for EM-2 (which has been stated by NASA to likely (70% chance) be delayed to 2022 or 2023), but that NASA is continuing to work to the 2021 date, which has 0 confidence of happening at 2021. The panel observed that NASA appeared to be making "safety trade-offs" to meet that date (though a test flight between EM-1 and EM-2 for SLS Block IB has been confirmed by NASA). The required development of the Exploration Upper Stage, which NASA is building for EM-2, and Orion life support testing were stated to be some of its concerns, along with changes to the heat shield, and "zero fault tolerent" Orion SM systems, such as propellant valves. The panel has suggested NASA keep Orion in LEO during EM-2, mitigating many of the safety risks - calling the current plan to test Orion/SLS in 2 missions (3 once the 'EM-1A' SLS Block IB test flight NASA now needs for EM-2 is approved by the govn't). Additionally, though SLS/Orion has received more money from Congress than what NASA has requested in recent years, the flat level of funding (the $1 Billion dollar NASA budget increase proposed by Congress has not yet been approved yet) Also, according to the Council, the budget for SLS/Orion is not layed out "to acheive needed design effort of a major program" (aka lacking direction). Speaking of direction, NASA's current "goals" for SLS/Orion has been critized for lack of detail, despite releasing a new report on how NASA plans to go to Mars and that more detail would do wonders to help it survive. Additionally, NASA's Commerical Crew Program was also studied by the Council, and has been given a much better view of it compared to previous years- where it was much more critical of it. According to them, there has been a "substantial improvement in openness and interaction"; on the other hand, there are still many challenges ahead, resulting in concerns over NASA accepting more risk, and that there is a "high likelihood of delays to the first test flights". Despite this, NASA has been recommended by the council to continue developing 2 vehicles for that program. One last thing, Orion now is using tiles instead of a monolithic heat shield. Let's see how this plays out... Let's hope this does not cause another "Challenger". If it does, at least we have a launch escape system...
  4. http://www.nasaspaceflight.com/2016/02/nasa-enforce-early-switch-eus-sls/ It would seem NASA wants to move off the ICPS/DCSS upper stage for the SLS as soon as possible. The plan is now to only use it for the first EM-1 uncrewed mission. Beyond that, the rocket will fly in its "workhorse" configuration, with the larger Exploration Upper Stage, and all ground support equipment will be modified for it. What do you guys think? Will this open opportunities for more payloads?
  5. The best stock Orion craft I made so far... Upper stage is a bit overpowered but allows geosynchronous operations, for ppl with geosynchronous stations... And now with the Altair lander... Download: SLS - Orion: http://kerbalx.com/crafts/9868 SLS - Altair : http://kerbalx.com/crafts/9991
  6. Block II SLS is the final evolution of the SLS rocket. Using "Dark Knight" advanced SRBs, the rocket can carry 130T to LEO- however, the Block IB is intended to become the "workhorse" of the SLS for the near future. The Block II, on the other hand is expected to come online by 2028-2030. With SLS lacking money for payloads, the cancellation of Block II could free up money for a payload. However, the production line of the Shuttle SRB segments have stopped, so there are only enough for 6 SLS flights- at the minimum launch rate of 1 per year, the rocket would run out of boosters to use by 2026- leaving a launch hiatus of 2-4 years- a situation made worse if the rocket launches more than once from 2021-2028 in a year. Cancelling Block II would mean creating "drop-in"replacements for the current SRBs. So should/can NASA cancel Block II and use "drop-in" Shuttle SRB replacements, or would it not save any money (even though the new SRBs require new aerodynamic models and R+D?)
  7. http://www.nasaspaceflight.com/2016/01/ksc-meeting-sls-scrambling-manifest-plan/ A huge meeting was recently conducted by NASA to its employees in the VAB this January, provided an update on KSC's current and future initiatives. There were a few hard truths stated in this meeting- the first being its employment. NASA currently employs about 14,500 people directly- with Software and IT workers making up 22% of NASA's workforces, Aerosciences at 15% (the original NACA section of NASA) and less than 50% being involved in Space. A call was made- "It's time to make decisions, no just collect more data." Also, NASA's workforce is aging- the average age of its employees having gone up from 42 to 49 years old- which can affect its influx of new ideas. To counter this, NASA is now to target new hires out of college, with half of NASA's new hires to be from "GS-11 or below". Another hard truth told was regarding NASA's budget- which is surprisingly in turmoil now, despite NASA getting another $1 Billion in funding compared to last year- the amount of money NASA will need to fund its Congressional obligations (it's "to-do list") has also increased to $3 Billion due to the addition of new obligations, such as the Europa Clipper probe lander, and a new start on Orion HAB work. However, NASA's budget pressure may ease once JWST launches in 2018, and Commerical Crew becomes operational in 2017 (development is more expensive than operation). But for the meantime, NASA is in between a rock and a hard place with its budget. As usual, a large segment of NASA's funding is going to the SLS/Orion (the "Senate Launch System"). Though it has been (consistently) better off in its development than Ares I, it still lacks a manifiest beyond EM-1. Though NASA has created numerous planning manifiests, the public has still been only given the vague "[we are] visiting an asteroid by the mid 2020s and Mars by the mid 2030s"- protraying a future that lacks definition (a major critcism of this program.) NASA has cited this to numerous factors, most particularly funding- something that is a common NASA problem. NASA has also confirmed the ICPS and Block I SLS will not be man-rated, with a desire to use the launch hiatus from 2018 - 2021 to develop SLS Block IB, the projected (at least early) SLS workhorse. This will save $250 Million; however, such a switch has affected the original plans for SLS/Orion. Originally, the EM-2 mission was intended to be a manned repeat of EM-1, a manned Orion/SLS Block I test flight, sending Orion to flyby the Moon before returning to Earth. Now, EM-2 will launch on Block IB, sending a Orion crew to Low Lunar Orbit and back. However, this means another SLS unmanned test mission must be undertaken between EM-1 and EM-2. This mission will be a cargo mission- though an unmanned spacecraft is almost certainly going to hitch a ride as well due to the high cost of an SLS launch. NASA hopes this will be Europa Clipper, but that is still simply speculatory (and in any case, is likely too soon to launch then). Thus, EM-2 will become the 3rd SLS flight, and will now launch NET (no earlier than) 2022. The 4th flight (of the so far confirmed manifiest) is the manned segment of the Asterod Redirect Mission, sending a Manned Orion to a Asteroid Boulder in Lunar Orbit to study it, and return samples. This SLS/Orion Mission is now confirmed to occur NET 2024, as had been suspected for quite some time. One last note is that SLS Block II is not expected to be developed until 2028, with Manned Mars landings aiming for 2039 (something I think is an unlikely goal for numerous reasons). However, even this manifiest is subject to change, as a new political administration in charge next year may (and has, previously) affect plans signifcantly, for better, or for worse. NASA has also stated SLS requires launching at least once a year to be viable- something that is implied to require a larger influx of money (and goals) for the Orion/SLS program. TL;DR: NASA's "budget increase" of 1 Billion has a lot of strings to it. SLS now has a somewhat solid near-term manifest: EM-1: Orion & SLS Block I test, carrying "all up" Orion on a Lunar Flyby Trajectory. (2018) EM-1A: EUS & SLS Block IB test, carrying unspecified unmanned payload. (2021) EM-2: Manned Orion & SLS Block IB test, sending Orion into a Low Lunar Orbit and back. (2022) EM-2A?: (probable, but unconfirmed): SLS Block I, sending Europa Clipper to Jupiter. (2023) EM-3: Asteroid Redirect Mission, manned. SLS Block IB sending, Orion to captured boulder in Lunar Orbit (2024) Speculative: EM-?-?: Lunar Space Station/Long Duration HAB Missions? (2024-?) (NASA got funding and a requirement from Congress to start a commercial competition for Orion HABs, somthing which will need to be tested in Cis-Lunar space. However, this portion is still speculative, as NASA literally just began working on this.) EM-2B? ESA's JUICE on SLS? (2023)
  8. Made a stock version of the SLS and then modified it to carry a command module and lander for a Mun mission. Enjoy!
  9. So, I was playing KSP yesterday, and I noticed something that I think should be changed. The Mammoth engine cluster uses 4 KS-25 engines, supposedly. However, the single KS-25 engine added in 1.0.5 has a different look to it than the ones on the Mammoth cluster. Mammoth: Single KS-25: NASA RS-25: As you can see, the new single KS-25 looks a lot more like it's real counterpart. I think the Mammoth should be changed to match. Shouldn't be too hard, right?
  10. Hi everyone, After a break of about 4-6 months from playing the game, I've started up again. However, this time around, I've set myself up with the goal of making my space program professional (because why not). The last few times that I played, every mission was met with a custom build. Now there's nothing wrong with that, but this time, I wanted something resembling a real life space program, with a family of different SLS which are re-used depending on the payload. Clearly Squad has done a good job of allowing you to do both options, but here I'm just wondering what the proportion of users are like. To answer this question, I've set up a little survey. Not sure how popular this will be, but here goes anyways. Click for survey Click for results NB: I've also posted the same link in r/kerbalspaceprogram
  11. https://software.nasa.gov/ A page on NASA's site with a bunch of software that can be requested and downloaded. Go nuts!
  12. What if, say, SLS has a launch failure of the SLS, and the pad comes crashing down to LC-39B. Would that validate the construction of a 2nd SLS pad north of LC-39B (LC-39C) designed in the same way as LC-39B, similar to how a pad explosion at LC-36A prompted NASA to complete LC-36B. Giving SLS a backup pad has been proposed for LC-39A (before it was leased out to SpaceX), and since SLS uses a clean pad infrastructure, NASA could lease it out to ULA for Atlas V/Vulcan's second/backup pad (as was proposed for both LC-39B and A).
  13. Space Launch System Part Pack DOWNLOAD: REALISM OVERHAUL: Craft Files: Small fixes between updates: Mod Recommended: Hangar Extender Space Launch System Parts Pack is a modification that adds to the basic game section dedicated to the SLS program. Package contains: SLS Block 1, SLS Block 1B, SLS Block 2 This mod is distributed under the GPL3 license.
  14. This is a parts pack that adds a stock alike version of the SLS in 5m size as well as a few Space Shuttle specific parts that will allow you to build the Block I SLS with the complete Orion Spacecraft (CM, SM, and LAS), as well as a full Space Shuttle stack with an External Tank and SRBs that are 5m and 2.25m respectively to be in scale with the Mk3 Spaceplane parts. Note: Delete your old ShadowWorks Install before installing all Updates. Version 2.0.5.1 Waterfall FX Compatibility Updated to Version 2.0!!! A whole lot has changed with this update. Since it took me so long to motivate myself to finish the Jupiter (DIRECT) and Altair Lander parts, and seeing the progress of a lot of other mods I decided that the mod as a whole could use a facelift. With the 50th anniversary of Apollo 11 I was inspired to finally finish the Jupiter and Altair, and complete a near total overhaul of the mod. Nearly every part has been remodeled and retextured, and I have made use of the stock Part Variant module for mesh and texture switching, throttle-based animations to animate the extending nozzle of the RL10B, and the new mapped specular shaders to provide a mirrored Orion capsule. I have also gone through and properly given most (if not all) parts an alias taken from the ancient Egyptian pantheon. I figured, you don't see that very often, so why not. Below is the Change Log for version 2.0, which is extensive, but I may have missed a couple of things. Changes 2.0.5.1 ------------- * Re-added the Connected Living Spaces compatibility patch after accidentally leaving it out of v2.0.5 Changes 2.0.5 ------------- * Added Waterfall FX compatibility patch - converts all engines and RCS thrusters except for SRBs to Waterfall FX. * Fixed texture issue with the 5m Amun-Ra (SLS) Fairing. The texture will now appear correctly in 1.12+. * Updated the SSMEMount part to use transform-based attachment nodes. Changes 2.0.4.1 -------------------- * Added Connected Living Space (CLS) Compatibility (will only work if CLS is installed) Changes 2.0.4 -------------- ISS SAW Fix thanks to @Hachiro * Re-exported the ISS SAW (Solar Array Wing) part * Now uses a single attachment node (no longer surface attach) * PAW text updated for easier readability and more informative operation * Deploying the Array plays the full deployment animation once, while the panels won't actually rotate independently and collect sunlight until they are activated. * Should remain deployed regardless of a packing/unpacking operation, so no more having to redeploy after the game packs and unpacks the vessel. Changes 2.0.3 -------------- Hotfix * Re-exported the following parts to add a basic flat normal as KSP apparently no longer gracefully ignores no normal map for "Bumped..." shaders. * EUS * EUSDecoupler * ICPS * DCSS5m * DCSS5mDecoupler * DCSS4m * DCSS4mDecoupler * AresI * AresIIU * AresIDecoupler * Pyrios * PyriosNoseCone Everything should be back to looking normal. Changes 2.0.2: ------------------------ * DDS texture encoding changed to DXT5 from DXT3, so textures should show up again! * Removed duplicate TGA textures that have DDS versions in the SRBs folder. * Removed the SLS Engine Mount as a separate part, as it really isn't needed any longer. Changes 2.0.1: ------------------------ * Altair Landing Legs will now show up in the career tech tree under "advLanding" Changes 2.0: --------------------- Removed: * External Tank Nose Cone * External Tank * External Tank End Cap * These three were replaced with two tanks (see Additions) * File: "_ShadowWorks_RealChutes.cfg" Removed * File: "_ShadowWorks_FSTextureSwitching.cfg" Removed * SLS 5m - 3.25 m Adapter (Orion can be attached to the EUS using the SLS 5m Fairing Base No Payload variant. Additions: * MOARdV Avionics Systems compatibility patches adding functioning MFDs and other controls to the Orion and Altair IVAs. Also adds a camera and docking radar to the NASA Docking System (NDS) 0.9375m docking port. * ModulePartVariant: * SLS Core Stage * Bare Orange Insulation * Black and White Painted * ICPS Decoupler * Bare Orange Insulation * Black and White Painted * EUS * Bare Orange Insulation * Black and White Painted * EUS Decoupler * Bare Orange Insulation * Black and White Painted * External Tank Liquid Fuel Tank * Bare Orange Insulation * STS-1 White * Jupiter (DIRECT) Liquid Fuel Tank with Engine Mount (Mesh) * External Tank Oxidizer Tank * Bare Orange Insulation * STS-1 White * Jupiter (DIRECT) Oxidizer Tank (Mesh) * Shuttle Orbiter Radial Decoupler * Bare Orange Insulation * STS-1 White * Orion Pod * Mirrored * White * EFT-1 Black * Orion CM Cap * Mirrored * White * EFT-1 Black * ICPS * ICPS (Mesh) * DCSS 5m (Mesh) * SLS 5m Fairing Base * Orion attach nodes to accommodate the Altair Lander * Orion attach nodes for no/small payloads * Orion attach nodes for tall payloads * Jupiter (DIRECT) Upper Stage Tank * Earth Departure Stage Tank * Jupiter Upper Stage Engine Mount (6x symmetry) * Earth Departure Stage Engine Mount (1 engine & 2 engine variants, uses ModulePartVariant) * Earth Departure/Jupiter Upper Stage interstage decoupler * Altair Ascent Stage (w/integrated RCS and ascent engine) * Altair Decoupler (w/airlock for crew EVA) * Altair Descent Stage (w/integrated engines) * Altair RCS Quad (rcs quads for the descent stage) * Altair Landing Legs (must set to "Gears" Action Group to use the "g" hotkey) * SRB Aft Separation Motor (mounts on aft skirt of 4-segment, 5-segment, and Black Paladin SRBs * 4m Delta Cryogenic Second Stage * 5m Delta Cryogenic Second Stage (ICPS without the Orion adaptor) * Delta IV Medium decoupler * RL10A * Shuttle Orbiter radial decoupler * 4-segment/5-segment SRB radial decoupler * External Tank Oxidizer tank * External Tank Liquid Fuel tank * Ares I Payload Fairing Base Updates: (Nearly Complete Overhaul) * Orion Launch Abort System was separated into two (2) separate parts, the Abort Motor, and the Jettison Motor. * Orion Pod: Remodeled to add detail. * Orion CM Cap: Remodeled to add detail. * Orion Heatshield: Updated model, given mirrored finish * Orion Chutes: Made into single chute part that is attached to the Orion Pod directly. * Orion CM Decopuler: Remodeled. * Orion Service Module: Remodeled to add detail. All RCS pods have been integrated with the SM, and attach nodes added for easier attachment of solar panels. * Orion Solar Panels: Added attach node for easier attachment to SM * Orion SM Decoupler: Remodeled to add detail. * Orion SM Fairing: Remodeled to add detail and improve staging of the petals. * ICPS: Remodeled, 5m DCSS is a variant of this part, added flag decals * ICPS Decoupler: Remodeled to add detail. * SLS Core Stage: Remodeled to add detail. Integrated the SLS Engine Mount. * Exploration Upper Stage: Remodeled to add detail. * Exploration Upper Stage Decoupler: Remodeled to add detail. * 4-Segment, 5-Segment, and Dark Knight SRBs: Remodeled to add detail. * SRB Nose Cone: Remodeled to add detail. * Pyrios Nose Cone: Remodeled to add detail. * Delta IV CBC: Remodeled to add detail. * RS-68: Remodeled to add detail. * GEM-60: Remodeled to add detail, and a gimbal-able nozzle. * RS-25: Remodeled to add detail. * RL10B: Remodeled to add detail, and add an extendable nozzle. * RL10C: Remodeled to add detail. * F-1B: Remodeled to add detail. * J-2X: Remodeled to add detail. * Pyrios booster: Remodeled to add detail. * Ares I Upper Stage: Remodeled to add detail. * Ares I Adapter: Remodeled to add detail, added integrated separation motors. * 2.5m and 3.75m to Orion Adapters: Remodeled to add detail. * SLS Fairing Base: Remodeled to add detail. Added integrated decouplers, 1 for attaching payloads that is not activated by staging, and another for the Orion that is activated by staging the fairing. Added attach nodes for the Orion SM Fairing. * Delta IV Payload Fairing: Remodeled to add detail. Added a payload fairing for the 4m DCSS. NOTE: The 1.25m base of the PMA is a docking port, you do not need to attach a CBM to dock the PMA to other CBMs Download on SpaceDock: Also available through CKAN (or so I'm led to believe) A review of the mod by @jd9921 (Gemini10 Gamers on YouTube) Osiris Capsule showing off the mirrored finish Amun-Ra (SLS) Block I Amun-Ra Block IB Amun-Ra Block II Bastet IV Heavy flying EFT-1 Bastet IV Medium Amunet Space Shuttle Parts Hathor (Jupiter DIRECT)-130 Hathor-246 MOARdV Avionics Systems IVAs for Osiris and Horus Recommended Mods Bacon Labs Stockalike Ariane and More (Dead link) - I provided the Ariane and Vega launchers for this pack, and it uses a modified version of the Shuttle SRBs from this mod Tantares Stockalike Soyuz and Mir - a great mod by Beale adding Soviet/Russian spacecraft and launchers Bluedog Design Bureau - Stockalike Saturn, Apollo, & More - Awesome stockalike historic American spacecraft and launchers License: ShadowWorks is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License
  15. ► Download Chaka Monkey 161 ◄ Chaka the monkey supports Test Shot Starfish: https://soundcloud.com/testshotstarfish/tracks Chaka Monkey Exploration Odyssey is a space program based on NASA and Boeing proposals for future missions. Part models from a wide variety of authors have been licensed, and new original models made, then combined with all new textures, sizes and configurations, to create craft files depicting the proposed missions. This project is modeled at 75% real scale. ♦ Recommend installing this pack into a clean KSP install for the first time. ♦ Latest version of Raster Prop Monitor needed for IVA function. Link included in download. ♦ Copy everything in provided GameData to your GameData ♦ Copy VAB folder to Ships ♦ Copy Subassemblies to your save (optional) ♦ Please remove any previous version files before installing! Chaka Monkey Exploration Systems includes products commissioned or licensed from the following authors: Winston & Kickasskyle - KW Rocketry https://creativecommons.org/licenses/by-nc-sa/4.0/ Alexustas - A.L.C.O.R. Pod https://creativecommons.org/licenses/by-nc-sa/3.0/ Alexustas - ASET IVA for Monkey Rover and Mk1-2 Pod https://creativecommons.org/licenses/by-nc-sa/3.0/ Bobcat, Ind. American Pack - all rights reserved and belong to BobCat, expressed written permission from Bobcat for American Pack components to be distributed with Chaka Tiberion - NovaPunch https://creativecommons.org/licenses/by-nc-sa/4.0/ Kosmos Spacecraft Design Bureau - all rights reserved, expressed written permission from Normak and CardBoardBoxProcessor for components to be distributed with Chaka Lionhead Aerospace https://creativecommons.org/licenses/by-nc-sa/4.0/ Sumghai - SDHI Service Module System https://creativecommons.org/licenses/by-sa/4.0/ Alexey Volynskov (Keramzit Procedural Fairings) https://creativecommons.org/licenses/by-sa/4.0/ BahamutoD - RS-68 Engine - All rights reserved - expressed written permission from BahamutoD for components to be distributed with Chaka Sumghai / Fustek / Nothke - Habitats https://creativecommons.org/licenses/by-sa/4.0/ LandeTLS - SLS Block I fairings https://creativecommons.org/licenses/by-sa/4.0/ TALISAR - Talisar Large Upper Stage https://creativecommons.org/licenses/by-sa/4.0/ Porkjet - Habitat IVAs - https://creativecommons.org/licenses/by-sa/4.0/ and expressed written permission from Porkjet for components to be distributed with Chaka Blackheart612 - Aerojet Kerbodyne https://creativecommons.org/licenses/by-nc-nd/4.0/ expressed written permission from Blackheart612 for components to be distributed with Chaka Kommitz - Chaka Nuclear Thermal Engines https://creativecommons.org/licenses/by-sa/4.0/ Nertea - Octo-Girder Argon Segment https://creativecommons.org/licenses/by-sa/4.0/ NoOneSpecial - NOS Altair pod and lander https://creativecommons.org/licenses/by-sa/4.0/ Hanson Ma / xxhansonmaxx - CST-100 Parachute, Dock Port, and CST-100 pod IVA https://creativecommons.org/licenses/by-sa/4.0/ CXG2827 - CXaerospace Station Parts - All Rights Reserved (Models and Textures are permitted for modification and distribution by YANFRET in Chaka Monkey Exploration Systems) Chaka the Monkey would like to extend a special thank you to these developers. They worked very hard to make these parts and we have organized them for Monkey Exploration because they are excellent. Also, Chaka wishes to thank our awesome 1.3 beta test team: @Space Kadet , @OV-102, @Jarlgnarök, @davidewei , and of course @MeCripp for putting in many hours of science which made the quality of this release possible. Special thanks to @rsparkyc for updating Procedural Fairings to 1.3! Monkey Rover Wheels provided by: BMW, AG Chaka the monkey supports using Raster Prop Monitor by @MOARdV LICENSE Unless otherwise specified, all materials available for download on this page are copyrighted and released under the Creative Commons Attribution-ShareAlike 4.0 License. http://creativecommons.org/licenses/by-sa/4.0/ Included plugin licenses: Kerbal Joint Reinforcement is licensed to be distributed only with Chaka Monkey Exploration Systems on express written permission from Ferram4 due to specific critical requirements. Distribution of Kerbal Joint Reinforcement from this download is expressly prohibited: KJR License is GNU GPL v3 http://www.gnu.org/licenses/gpl-3.0.en.html For the latest version and updates to KJR, please visit http://forum.kerbalspaceprogram.com/threads/55657-1-0-2-Kerbal-Joint-Reinforcement-v3-1-3-4-27-15 KSPAPIEXTENSIONS is licensed via Attribution-ShareAlike 3.0 Unported http://forum.kerbalspaceprogram.com/threads/81496-1-0-2-KSPAPIExtensions-V1-7-4-Utilities-for-shared-mod-use-1-May CC BY terms (attribution) Procedural Fairings is licensed via Attribution-ShareAlike 3.0 Unported http://forum.kerbalspaceprogram.com/threads/39512-0-25-Procedural-Fairings-3-10-payload-auto-struts-%28October-11%29 CC BY terms (attribution) Animated Decouplers ( Starwaster ) is licensed via Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) https://github.com/Starwaster/AnimatedDecouplers http://creativecommons.org/licenses/by-sa/4.0/
  16. This mod is, or will be when it's complete, a set of SLS parts for realism overhaul. Now this isn't the first Space Launch System project for KSP, so to avoid that situation where I spend several months working on the whole thing and then burn out with nothing to show for it I decided to approach it part by part and get the mod out there as soon as the first part was functional. Well here it is! Download: http://spacedock.info/mod/434/Spice%20Launch%20System All the parts nessesary for launching are in, although some lack textures. How to launch Block 1B: SLS can be a bit tricky to launch if you aren't used to launching with inadequate low TWR. This video illustrates a proper launch profile for a 40 ton lunar payload. https://www.youtube.com/watch?v=iNtLzxzo0gg The Orion capsule and service module and spaceX booster setup uses parts from external mods. Orion requires the RO version of Chaka monkey exploration system and the F9 quad booster setup requires LazTek SpaceX launch pack. License: All Rights Reserved
  17. With the new SLS in the latest update, I thought it would be boring to not mount the Orion like it should be right in the SLS. So I decided to make a pack that symbolizes the Orion also as a practice of my modeling skills (This is my first modeling project.) I figured that SDHI already has it perfect for the service module so I made this as an extension of it and NASA mission pack. Spacedock Mirror RSS Stuff: FennexFox is working on something related over here Installation: Unzip the file Copy GameData to root folder. Taurus Parts are on TaurusExtras Folder, just remove it if you don't have Taurus mod installed. The rest are just tweakscaled. SAVE BREAK WARNING! You need SDHI along with its dependencies Untested Version! Changelog: Aerojet Kerbodyne 1.0 Initial Release 1.1 Added FX on LAS, LV-900 and HG-10B Added Emissives on LV-900 and HG-10B Rebalance of some parts 2.0 Added and fixed FX for some other parts 2.1 Rebalanced costs Update for 0.24 3.0 Taurus Parts: Complete Remodel -Added Service Decoupler -Added Service Heatshield (Custom fit with Taurus Bottom) -Added Aerocap for Taurus -Added 2-sizes for Launch Abort System Mk1-2 Parts: -Added Service Decoupler (Custom fit with Mk1-2 Bottom) -Added Service Heatshield Tweakscaled Parts: -Added HG-10B-2 Liquid Fuel Engine -Added LV-900 Orbital Maneuvering Engine -Added AK10-118J Liquid Fuel Engine -Added Upper and Lower ICPS tank -Added Service Module to ICPS Adapters -Added ICPS Tank Adapter -Added ICPS Extender -Added LH-KM-2N RCS Thruster -Added Dual Linear RCS Port -Remodel of Previous RCS Thruster Taurus Parts 1.0 Initial Release 2.0 Added Service Module -Launch Abort System Jettison Cone -Launch Abort System Main Motor -Aerocap -Service Tank -HG10-B2 New Engine -S3 Adapter -Tri-Cover Fairing Parts of 3.0 Mostly: License: *Smokescreen in contained in package is made by Sarbian (and the rest of the developers that helped him, credit goes to them) as well as Virgin Kalactic, Firespitter, modulemanager and modulefixer.dll files, those aren't mine. I only take credit on my parts. Thanks: Testers: DasBananenbrot Sippyfrog MaverickSawyer likke_A_boss wasmic Tons of Help: stupid_chris - he made the rebalance! Nathankell Cpt. Kipard A couple other modders Supporters on the development too.
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