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Found 4 results

  1. Add shrouds for solid boosters in KSP2, because this capability was in KSP1. Now you are unable to make solid rocket upper stages, but I in KSP1 made several rockets with 3-4 serial solid stages as some vehicles in real life. I don't want to miss some creative solutions for early stages of campaign and in general As proof I found rocket with serial solid stages, because I don't want to reinstall KSP1 https://kerbalx.com/LaytonVu226/solid-science
  2. Dear fellow players, build a rocket with non-gimballing srbs, the reliant engine or the dart engine to Duna (No need to go back) Rules No mods DLC allowed No RCS No Reaction Wheel (Except Command pods) Rockets Only (No spaceplanes)
  3. Hi, I am using Real Fuels stockalike. Everything works, but the SRBS show SolidFuel instead of PBAN or some other solid fuel. I have seen Realism Overhaul players have SRB fuels, why do I not? P.S, there are no SRB thrust curves either
  4. I'm using Crzyrndm's mod, SRB Variable Thrust Limiter, which allows SRBs' thrust to decrease as they burn fuel, just like in real life. The question is, what is the math used to determine the exact time when the SRB's current acceleration is the same as the vessel's acceleration, and with that, perform the separation staging? I'm trying to achieve this effect, where at the separation moment, the SRB has just enough thrust to keep itself at the same speed as the vessel. https://www.youtube.com/watch?v=-nwhrQXAAlM https://youtu.be/nzN9G2LSbuM?t=40s Thanks in advance.
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