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Found 7 results

  1. Hello, everyone! I'm very excited to release this. Thanks to @linuxgurugamer and @pizzaoverhead, I was able to create almost an entirely new soundtrack to Kerbal Space Program. I'll give a little bit of background about myself later, but here's what's included in the download. Description Over two hours of original music, composed and mixed by myself - inspired by Kerbal Space Program. There are specific songs for in and out of atmosphere on different worlds, specific songs for construction or space, specific songs for the influence of different bodies, and re-orchestrated and recorded/mixe
  2. Transfer Windows - A Fanmade Soundtrack To Kerbal Space Program SoundtrackEditor Forked Expansion - 1.7.3, 1.8.X, 1.9.X - Current version v0.2.0 Download on Spacedock I. What is it? TRANSFER WINDOWS is a collection of tracks that i custom made for Kerbal Space Program. It's goal is to achieve a very soft yet grandiose mood, and to be overall more coherent than the default soundtrack. The archive download also contains a config file to use with SoundtrackEditor Forked setting up all the music ingame for you. This collection aims to grow bigger and
  3. Soundtrack Editor The latest result of the Kerbal Sound Overhaul Project, this mod allows you to add and remove music from the game, and set up playlists which decide when each song plays. Always wanted to hear Blue Danube when docking with a space station, a metal version of KSP's theme song when you start up the game, or Danger Zone while you buzz the control tower? This is the mod for you! Just drop some music files in the KSP\Music\ directory, launch the game, and use the in-game playlist editor to choose when you want them to be played. A selection of free stockalike tracks ar
  4. The soundtrack outside of Kerbin's atmosphere gets old after a while, we all know that. What I've been trying to do is create a soundtrack of sorts for each planet's SOI (possibly excluding moons) just for me and whoever wants fitting music to listen to. The primary challenge I face is to compose unique, extended themes without having them be tiresome or repetitive. The lesser challenge is that my only musical software is Musescore, which means no mix tracks or smooth gradients of pitches. For instance I want Jool to have a grand brassy chorus in the key of C and Eve to have an orchestral
  5. I have an interesting issue: The volume of one of soundtrack's song's is basically near muted while the other song is normal. Does anyone have any idea what's causing this?
  6. As an adult, I was browsing my current favorite Samsung Gear VR content providers and came across a new favorite title. Coincidentally this major production used a soundtrack from KSP. I am pretty sure this does not fall under any fair-use policy; IS an iconic musical score from the Kerbal Space Program game; Used in its entirety for the duration of the production; Requires a subscription fee for access to said title. I have not played KSP in over a year, but immediately recognized the musical score. For the purposes of not advertising this or any other content provider and because
  7. Music Hack I made a short kRPC script that plays music based on in-game events and figured I'd share it here and maybe get some feedback. It's an alternative to Soundtrack Editor for people low on memory. It'll also be easier to add new music events for people who'd rather not dive into full-on add-on development. I've found this better than the "mute and play space music" strategy I was using earlier. Features As an external program, no impact on game memory usage Can play anything that VLC can play, such as Youtube URLs Can play dramatic music during docking or ren
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