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  1. Shuttle Orbiter Construction Kit | V1.1.6 | Stockalike Space Shuttle Orbiter Cinematic trailer by @damonvv Shuttle Orbiter Construction Kit is a parts mod designed to build a Kerbalized version of the NASA Space Shuttle Orbiter. This has been something of a labour of love for me - I started work on the modelling for this almost four months ago, and it's been an almost all-consuming project ever since. Countless hours have gone into the modelling & (especially) texturing, along with hundreds of test flights tweaking the balance and aerodynamics. Well, it's finally
  2. So I wanted to make a space shuttle in KSP, I decided to inspire the design a bit from the Pathfinder in the series "For All Mankind" (great series 10/10 would recommend) So yeah, the booster layout is similar to Energia, and the 4 KS-25s are offset on the main core stage to the shuttle. The shuttle itself has 2 Nuclear Engines and one lower 2.5m docking port for.....expansion . Monopropellant on the "docking module" can be toggled for use because the flow is off by default ;-; Mods required are Restock+ and Restock probably I haven't really kept track which is restock plus and which
  3. Flat-Bottom Shuttle Systems is a modular parts pack which allows you to build flat-bottom space planes! These parts have a triangular cross-section of 2.5m and, due to the flat bottom, provide some lift. Please note, the RasterPropMonitor mod is required for the IVAs and will have to be downloaded separately. Comments and feedback are appreciated. Updated: 3/17/2019 The latest update includes surface-attachable wings, added adapters for Mk2, Mk2.5 and Mk3, and new engine mounting plates. Now uses B9 Part Switch. Download from: SpaceDock Required: RasterPropMonitor
  4. File structure has changed, delete old version if updating from 1.2.1 Attribution-NonCommercial-NoDerivatives 4.0 International Mk3 Shuttle Pack (aka Shuttle Lifting Body) is required to use this add-on. Shared textures are engines>CA_STME and shuttleStack>CAet Attribution-NonCommercial-NoDerivatives 4.0 International - If you like what I do and would like to donate it would be appreciated If you would like to see a mod supported by Cormorant Aeronology, write an @part patch and message me with the patch and a link to the mod
  5. SHUTTLE ORBITER CONSTRUCTION KIT RECOLORED This mod adds three different paint schemes and a few decals to @benjee10's Space Shuttle from his mod Shuttle Orbiter Construction Kit(SOCK). This mod says 1.9, but it should work in any KSP version as long as SOCK and it's dependencies are installed. So far, I've only added three paint variants, but this may change in the future. Feel free to suggest alternate color schemes (please include pictures when doing so) and I will be happy to consider them, but just note I will be resistant to add too many, as the shuttle textures are ver
  6. The Idea: Like many others I love The Space Shuttle, mods and Kerbal Space Program, what else could you do but mix all 3 ? That's what I'm doing. A while ago on the subreddit, I did something similar surrounding the ISS. I want to continue that but also expand into other reality based and fictional shuttle missions, adventures if you will. The goal of this whole thing is to use Kerbal Space Program and a large amount of fantastic mods from this community to give everyone a unique vantage point of The Space Shuttle, her missions, their payloads, and hopefully enjoy the wonders and beaut
  7. Hello yall Just wanted to know all of your opinions on these three mods. This is my first topic I have created, so let me know if there is anything better I can do pls!
  8. What is this? In real life the Space Shuttle Program was originally supposed to make access to space cheap and easy, flying up to every two weeks and being the US’ sole launch vehicle. For various reasons the Space Shuttle never lived up to these early goals, but in this KSP play-through I’m recreating the program somewhere between what it was supposed to be and what it actually was. I’m probably never going to get to a launch every two weeks, but I’ll be flying frequently and including payloads planned for the Shuttle but never flown like the Shuttle-Centaur liquid-fueled upper st
  9. @benjee10 Your mod will never let me down! Hope you enjoy these pictures!
  10. Hey Guys, So, my kind of favourite Orbiter right now is the space shuttle. After I found some good ones in the internet that fly reasonably well to orbit, I have problems reentering Kerbin. So I have a few questions. I'm reentering Kerbin at about 2500-3000 Km/h. Where should I do a manuever node to safely land at the "Main Base", you know, the rollway. I'm always missing the rollway for about a few hundred kilometers every time (or I crash). Is there a kOs Script you guys have that'll do something like that? Because I believe the whole landing thing is complicated.
  11. Welcome everyone ! In this thread I'll review my (second) take on the famous STS Challenge. My first participation was more than a year ago, and I'm starting a new one, which shall include many things I've learned about building rockets since then. I'm focusing on modules integration, packaging solutions and good-looking contraptions more than trying to be as realistic as possible. There is no mods in this sandbox but Chatterer. This might be pic heavy because I want to describe every part of the first flight to show how the craft handle. Album li
  12. (WIP image) Shuttle Orbiter Construction Kit Today, being Yuri's Night and the anniversary of the first orbital mission of the Space Shuttle program, STS-1, felt like a good time to reveal what I've been working on lately: a pack of parts designed to replicate the US Space Shuttle Orbiter in a stockalike style. The stock mk3 parts, while excellent, are off in a number of ways in terms of proportions and performance when compared to the real space shuttle orbiters, and building a working space shuttle can be quite a challenge due to aerodynamics, thrust balance and a host of different
  13. Hello everyone, It's Trekkie148 here, I'm just wondering on how to make my space shuttle stable, get to orbit, rendezvous, docking with an object, maybe mun orbit, and mostly mk2 and mainly mk3. I am using the mod Kerbal Engineer Redux and for visual Planet Shine to see the ship from the dark side of a celestial body. When ever I make a orbiter that looks like and supposed to act like the NASA space shuttle and I also empty out the tanks of the orbiter and put on the CoM and CoL indicators and sometimes CoT all standing for Center of Mass, Center of Lift, Center of Thrust, and I try to make t
  14. Full Scale, Full Stock, Full Function On April 21, 1981, STS Columbia launched for the first time. Just as Yuri Gagarin’s first flight exactly 20 years earlier, Columbia opened up a new era of space flight. The Shuttle provided an unparalleled capability to service satellites in orbit, providing a flexible base of operations for seven astronauts for two weeks in low earth orbit. It is not too much of an exaggeration to say that without the shuttle we wouldn’t have Hubble, the ISS, and many, many scientific advancements. About the replica This craft began about five months
  15. Shuttle Payload Technologies v0.2 This is the development thread for Shuttle Payload Technologies, a mod that I'm currently working on. The main goal is to flesh out the amount of parts available for shuttle payloads. Currently in the plans are: KU Band Antenna Spacehab Weird Shuttle-Salyut module thing Build-your-own LDEF + contracts for it Spacelab Pallet experiments + contracts Probably some satellite mounts Maybe Hubble and it's servicing equipment from the following missions? Anything else people ask for that I agree with! Lice
  16. So here is my new LKO space station. I built it over 4 missions using space shuttles, and I sent up the crew in the 4th launch. Compared to my previous stations (which were, erm cough, not the nicest looking things), I think I did an ok job on this one. It's design is loosely based of the ISS, and I could still expand it further (If you have any ideas there, let me know). This is the shuttle I used to build the space station. It's based of the American design, and I decided to name it The Zubrin (after Robert Zubrin, founder of the Mars Society and author of "The Case for Mars). I do
  17. Updated for KSP 1.4! Yes yes, shuttles are old news now, but I still love them so here's an update for all you Shuttle huggers out there. New for KSP 1.4 - Uses new 1.4 parts for proper size ratios between ET/Shuttle/boosters - Solved SAS launch oscillation (was due to change in stability algorithms or something, since the control nodes are always offset from the centre of mass it was messing up badly) - Fully certified for 40+T of cargo with zero modifications. Just load her up and go. Tested to 1500km with Mullet Dyne fuel pod https://kerbalx.com/Speeding_Mullet/Mu
  18. I built an STS replica mostly based on some tutorials I saw, and if I wrestle with the controls during ascent, It works. The only problem Is reentry. When I reenter, if I pitch up more than 5 degrees it flips over and sways around, going in backwards. The only way to land it is to deploy the drogues and flip it over. The com is in front of the col even with the fuel drained and it flies well if launched from the runway. (I didn't get to take a screenshot of reentry because I was fighting it.) the cargo bay is open in the pic where the fuel is drained does anyone ha
  19. It would do me great pleasure if you guys would check out my new video! https://www.youtube.com/watch?v=ewEVni-bPQY
  20. Hi Kerbonauts, After alot tedious RL work i had time to play this game again and i fiddled as you might guess with another Kerbal Space Shuttle. I have made a handfull nicely working ones in my careerplay but suddenly i started to wonder how the external liquidfueltank depleted itself by the SSMEs... Where was the center of mass during the launch in the external tank, respectivly how does the CoM move (external tank only) during the process of draining? Thanks in advance for any hints or answers!
  21. Since I've just recently built my space shuttle Dislantis, I'd like to see what you guys have for reusable orbital transport. Here's the Dislantis (in orbit): Mods used: Cormorant Aeronology (awesome for creating a realistic shuttle that still blends in with stock!) The premise for a shuttle is that it must be a vertically launched spacecraft that has a winged orbiter that will glide back to a landing after its mission. Although it doesn't have to be fully reusable, it must drop stages to get into orbit (no SSTOs!) Show me yours!
  22. I Got space shuttle system and i downloaded everything and am not getting the cockpit Can anyone help? (I Am using 1.3 with it)
  23. Hi, Alpha Gametauri here. Thought about starting a discussion talking about each others Shuttle's, how to improve them, combination of each others ideas, etc. Nothing specific. I was going to upload my Space Shuttle, but i lost it going back to 1.2.2, (reason being there is a Interstellar mod i miss having and trying to find again.) Let's just say my Shuttle handles like a Drunk Rhino on Landing, come down even a tinsy bit too fast and it shatters. She is a little hard on launch, and i probably have enough fuel left over after i dump the ET for a one-way trip to Duna or
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