Jump to content

Search the Community

Showing results for tags 'space shuttle'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Kerbal Space Program 1
    • KSP1 The Daily Kerbal
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International
  • KerbalEDU
    • KerbalEDU
    • KerbalEDU Website

Categories

  • Developer Articles

Categories

  • KSP2 Release Notes

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

  1. I have 2 new aircraft and 1 space plane (A shuttle). F22 Raptor, F35 Lightning, and a space shuttle that gets to orbit. Space shuttle - https://drive.google.com/open?id=0B_ZkNlM8j7rjZjBWRW1EQ2tyWjQ - Recommend after jettisoning the boosters, and at about 600 - 800 m/s, click the autopilot to go prograde. The shuttle will wobble, but it won't flip out. F35 Lightning II - https://drive.google.com/open?id=0B_ZkNlM8j7rjZndidGdtQzh4TnM (+ VTOL mode) Action groups 1 through 4, 1: Toggle main engine, 2 toggle VTOL mode, 3 shut down VTOL, 4 Shut down Main engine) F22 Raptor - https://drive.google.com/open?id=0B_ZkNlM8j7rjemFJcTFvcjN1WFU - Nothing much special about this. Made it look similar though
  2. okay I want to see how a shuttle will perform and I kinda have an idea of what it should look like but I would appreciate your advice
  3. These things don't belong in SSTO threads because they aren't single stage, nor do they even come close to it. But they represent a significant challenge to construct, especially in the stock game. Feel free to post your creations. I'm not going to impose any restrictions because for one, I'm not sure what defines a "shuttle" type vehicle. Partially, but not highly reusable, wings, solid rocket boosters, and a lack of airbreathing engines? How easy is yours to fly ? How well does it perform ? How close to the real thing have you managed to get (if that was your aim?) In terms of cost to launch and tech required, would it remotely make sense to use in a career game? To get things started, this is my Kolumbia III. Now that I finally figured out the Mk3 Engine Mount is supposed to have three 1.25m engines and one 2.5m to avoid open node drag , I built a shuttle around the part. I wanted it to be stable and easy to fly, so I compromised on visual similarity by going with a symmetrical arrangement of four boosters & internal fuel with no external tank. The Vector engines may look exactly like the RS-25 but are a bit too powerful for the job and much, much too heavy. They give a CG that is far to the rear. The shuttle wing planform, which I kept, also has CoL far to the rear, but that means all the cargo and fuel is ahead of CG, making it excessively nose heavy when loaded and excessively unstable empty. So, I went with the much lighter combo of 3 Terriers and a Poodle. I still needed some way to shift the CG up a little more. I also had this unused LF capacity in the wings that it pained me to just ignore. So I ended up mounting a pair of NERVs to the wing strakes and panelling them in with wing segments so their presence isn't too obvious. Looks good from this angle. Hey Jeb, you seem to have put the boosters on the wrong side.. Like a good plumber, I boxed in those unsightly NERVs. You'll never realise they're there. Hopefully everyone is too distracted by the majestic booster separation to notice we have twice as many exhaust plumes as there should be. Maybe if I launch in the day it won't be so obvious, but then people are more likely to notice the extra SRBs. . I would say successful payload delivery, but the lab module has no rcs, no power, and no probe core, so it's more a case of "fly tipping" in space. https://kerbalx.com/AeroGav/Kolumbia-III
  4. In the 1980s and 90s, the was an organization known as the space island group. they intended to build and operate there own fleet of space shuttles, and to bring the fuel tanks to orbit. how credible is the idea of a fuel tank station, or using tanks for on-orbit infrastructure? What if we could bring SLS fuel tanks to orbit? how economical would this be compared to inflatables? How would we design a rocket if we wanted to bring the tanks to orbit?
  5. The first 9 episodes are up for viewing! I build and crew a space station using only a stock space shuttle.
  6. Is it true that a shuttle stack was held down by just eight bolts at the bottom of the SRBs? The whole thing? Orbiter and payload. By these bolts that sheer (spelling of that?) when the SRBs are lit? Soyuz stacks are held up by those four towers. How are other rocket stacks held to the ground/launch-platform?
  7. A little replica of two Space shuttles: Celt( Columbia) and Berkut( Buran). Mk1 sized Screenshots: Celt: http://imgur.com/a/FiE33 Berkut: http://imgur.com/a/jGhZ4 Files: (Celt) https://www.dropbox.com/s/xv9nlcru4exqf7k/Mini-Shuttle Celt v2.craft?dl=0 . (Berkut) https://www.dropbox.com/s/ljzbl20bwunj3zj/Electro-Berkut.craft?dl=0 Columbia and Celt Buran and Berkut
  8. So I just watched this: Video bashing the space shuttle. I never knew it was such a poor design. I was wondering what y'all think. Also how does the space shuttle design fair in KSP? it seems like it would be ridiculously difficult to design one. I used the Dynawing stock craft a few times. It was fun but really hard just to get into the lowest orbit. Required pretty efficient profile. I think the ease of SSTO'S in stock make the space shuttle design pretty much null and void outside of for the heck of it.
  9. Hello everyone ! This the first time I post something on this forum and it's the first I try to do Space Shuttle/ a replica in KSP and I think I did pretty well ! So here it is, the abandonned Russia space shuttle with her lifter, Buran and Energia ! NOTE : The plane from the first image is this one from this post of @Scientia1423 WARNING: - Don't fly it with MecJeb Smart A.S.S, ascent guidance or any sort of autopilots ! Some flight advices/instructions : - Enable soft control at launch ( CapsLock ) and disable it when jettisoning the first boosters - After the jettison of the 4 boosters, set the vector's glimbal limits to 100 and DON'T go full thrust - If you lose control at this point ( the ship try to go upward ) : Cut all engines and/or TimeWarp Craft File Hope you'll enjoy
  10. In the event someone wants to ask, yes I plan to release this to KerbalX once I'm satisfied it's ready. For now, I'm still working out transitioning from Orbital to Atmospheric flight without going into a spin. I use Kramax Auopilot and MechJeb because flying with a keyboard is like shooting pool with a rope. First orbital flight, pretty much the same as Buran's - IE no crew, up to orbit and down to land at KSC. KTS-1 Guidance MODS: (Thanks to LinuxGuruGamer, the mod below has an unofficial 1.1.2 release): Other MODS seen in these shots:
  11. Now that summer is upon us, and the end of school is nigh, I might be starting up my previously promised (If anybody saw that) STS style mission series, maybe(Depends on my schedule IRL). Just a set of mission reports detailing some as-accurate-as-I-can-get replica 80's and 90's Space Shuttle missions, as well as a few alt-universe ones. I might drop some craft files as well, if I get requests for them. You can follow along, or you can not, I'm just trying this out. It seems a shame for me to put a lot of time and effort into my stupidly detailed craft if only I get to see and use them. This may go somewhere and get popular it may not, I'll just try it and see if people like it. See you on launch day! A taste of what's to come. (STS-41B if you're wondering, and you probably aren't)
  12. MODS: SpaceY Heavy Lifters HISTORY The SpaceY program started the ISSP many years ago with Space Shuttle Kulas, A large cargo spacecraft used for satellite deployment at a lower cost than traditional rockets. It would launch at a 85° angle, then ride a large 5M LF+O tank with 2 LF+O Boosters and SRBs mounted on them, until the boosters emptied all fuel into the main tank. Then it would drop the boosters and ride the 5M tank into orbit, use RCS thrusters to move away, and use internal fuel to power the 3 main engines. once in the correct orbit, it would deploy the satellite. Then it would perform a retrograde burn, bringing the periapsis down to around 12,000m and parachuting into the ocean. SPACE SHUTTLE KULAS Kulas is seen orbiting Kerbin THE ACSS PROJECT The Advanced Communication Satellite System (ACSS), Also known as "SatCom", was a project funded by the Kessna Aerospace Company to launch 7 satellites into an orbit of around 300,000m. They would serve as a communication relay system for the several munar rovers and/or ground communication. Kulas launched all 7 SatCom satellites over the course of 2 years. Satellite names/purpose: SatCom 1, 2 - Munar communication relay (ACSS MR-1, 2) SatCom 3 - Spacecraft Communication (ACSS SC-1) SatCom 4, 5, 6 - Ground Communication (ACSS GR-1, 2, 3) SatCom Polar - Polar orbit spacecraft communication (ACSS PO-1) THE OXYGEN INCIDENT On the 9th mission of Kulas (SSM-9), an oxygen pipe exploded for unknown reasons, leaving the crew with only 7 hours of oxygen left. A Kalos-1B rocket was waiting on the launch pad to send the Kraken-2 spacecraft into high Kerbin orbit, and once the KSC found out about the oxygen problem they quickly re-purposed the mission to rescue the kerbalnauts. within 2 hours the Kalos-1B had launched, and within 4 hours had docked with the Kulas. Kraken-2 30 seconds from docking But they had a problem. The Kraken-2 spacecraft could only hold 3 kerbalnauts. One of them had to stay behind. Pilot Philwell Kerman choose to stay aboard the ship. At T+ 2 days, 4 hours, and 22 seconds Philwell Kerman passed away. A tower was constructed outside the astronaut complex in memory of him. The Philwell Kerman Memorial Tower 4 days later a team of kerbalnauts was sent to repair the shuttle and de-orbit it. After 22 hours the shuttle had been repaired, and the crew splashed down into the ocean. The ISSP had been grounded and Kulas never flew again. A NEW ERA 2 years later, the United States of Kerbin took on a project to build a large space station for science and refueling. The only problem? They had no way to build it. The Newton Aerospace Company took on the problem with help from SpaceY, to create a more modern and advanced spacecraft. This new shuttle would have more powerful engines, a better launch vehicle, 2 extra seats, a low wing configuration, and it would be capable of landing on a runway. They choose to name it after the mythical god of rockets and engineering. SPACE SHUTTLE VON BRAUN Von Braun on the launchpad, T- 42 minutes KERBAL SPACE STATION PHASE 1 The core of the KSS was launched into orbit by the Kalos-C Heavy rocket, and so far Von Braun has made 4 trips to the space station, each bringing new parts and crew. The purpose of the KSS is mainly to study how things work in microgravity, but also to supply fuel to craft going to the Mun and beyond. in phase 1, Von Braun added 2 solar panel modules, 2 docking adapters, and a large storage module. Von Braun docked with the KSS KERBAL SPACE STATION PHASE 2 Early into construction The Peek Spacecraft Company started funding a project to build a small munar base, and have kerbalnauts live in for 3 years. They didn't have a launch vehicle powerful enough to launch the base, so they used Von Braun. Von Braun would send a new module that would serve as a utility room, and the core of the base would dock with it. THE CORE The Tylo-1 Munar Base Core, docked with the KSS NO MORE UPDATES FOR THE WEEK Sorry, but I'm going on a road trip and will not have my gaming computer with me, but I can still talk with you!
  13. I set myself to the challenge of making the smallest space shuttle possible in KSP still capable of reaching orbit. This was the result. It still managed to get into orbit with 900-1000 extra delta V, so apparently, it's STILL not as small as it could be. Anyway, this is the full flight of the vehicle. Enjoy. I'll probably be attempting more "tiny space program" missions in the near future.
  14. Hi, so since 1.1 came out I decided to build a space shuttle mostly based on NASA's space shuttle. The whole thing launches great and it can get into orbit just fine, however problems arise when I go to reenter the atmosphere. Reentry goes smoothly til im about 20-15km in the air. At that point my shuttle spins out and begins to point engine first at the ground. Any ideas on why this might be happening? I've attached a picture of my shuttle's COM and COL with the ammount of fuel it has during reentry: I'd greatly appreciate any help, thank you!
  15. Hi! Not sure if everyone has already seen this, but here's a video of the solid fuel boosters that were used along with the Space Shuttle, from the launch to the reentry to the splashdown in the ocean. While the imagery is quite pretty, what's really amazing is the sound. It's scary and a bit cringy, but also hauntingly beautiful. It gives a glimpse of just how violent the forces in spaceflight are.
  16. Space Shuttle and Centaur G The last few days I've been working on redesigning my space shuttle. Here's the shuttle: Stats: - Can take >45t to LKO - can transfer to minmus and orbit and back using an orange tank and 1/4 orange tank - the ET and OMS is about 1/2 full for most missions Centaur G: I was watching an EJ_sa VOD and decided to build a reusable centaur G. Stats: - able to carry more payload than in the picture -can swap out the from tank for more range
  17. I just got this one into Kerbin Orbit. Also I noticed someone posted a thread titled the smallest shuttle and later during the day I thought it was a challenge, after posting I realized this was not a challenge, I did not intend to post this as the smallest shuttle in ksp but this would be a good challenge for someone to start. Tiny Space Shuttle named "Teeny" Craft File Teeny
  18. I just read an interesting article on Ars Technica about whether a rescue mission could have been mounted if the critical damage to Columbia had been recognized before reentry. The article is based primarily on an appendix to the Columbia Accident Investigation Report. Reading it brought to mind the movie Marooned and the dilemma of risking additional personnel to attempt a rescue. Thanks to eight months of KSP, I have a much more intuitive understanding of the constraints imposed by orbital physics.
  19. Sector 7 Space Laboratories Space Exploration Division - Mini Space Shuttle Skip This Craft has been through a few changes, many launches and videos so you may see some minor changes in the Craft. I've added some extra launch pad action so the part count will not be accurate, this seems to matter from some. Hope you enjoy it and as always feedback is welcome. "Remembering Atlantis The Final Mission" Parts - 101 Mass - 111.8t Height - 22.2m Width - 5.6m Lenght - 10.5m
  20. So, here are some images of my mission with KSB. It was very fun! Hope you enjoy it too! Mods used: Distant Object Enhancement TextureReplacer (Markus1002's Galaxy Skybox and some own suits) Magic Smoke Industries Infernal Robotics (Model Rework & Expansion) EvironmentalVisualEnchancements OPT Space Plane Parts Kerbal Planetary Base Systems PlanetShine Hyperedit (To get KSB to space)
  21. The Astraeus Orbiter The race has begun Hello everyone, Avera9eJoe here with the latest and greatest in space shuttle technology. Originally named the "Zephyr", I started this craft in the early days of 0.90 and after progressing through iteration 24 ("mk. XXIV"), I can finally catch some sleep with a full release. I hope you all enjoy Download: Astraeus Orbiter (Dropbox) Control Points: Control from the large probe core the vectors are attached to when you jettison the boosters. When firing the rapier engines in space you'll want to control from the small probe core on the tail. When docking in orbit you'll want to control from the docking port on the nose. For reentry it's best to control from the main cockpit but you can chose the vector-probe core if you want a more steep angle of attack. Action Groups: Toggle main engines and main engine gimbals. Use after separating from main tank to stop them from wiggling when in space or reentry. Switch engine mode on rapiers. The rapiers are intended to be used as both OMS engines and as rocket engines as in their original purpose. You can spy the intakes on top of the Big-S wing strakes (The nose ones are for aesthetic but also work). Toggle tail antenna. It is extended by default and isn't needed to be retracted ever, but you can if you so chose to. Toggle bay doors. Usually it's simpler to just click it, but still. Toggle docking port on nose. Again it's probably easier to just click and open but it's still handy. Tips & Tricks: WATCH THE VIDEO!!! Examples will always make better descriptions than words. While you reenter, have SAS set to prograde. This helps significantly with stability and makes the ride go along smoothly. As you land, try using only the roll axis when steering to the left or right. It's the most stable. Pressing brakes will also toggle the tailfin flaps. Extend the flaps as you reenter to help slow you down. You can toggle it on and off with brakes depending on how steep of a landing you are making or to control drag/lift a bit better. It looks really cool to just open the cargo bay doors once free from the main tank. It isn't necessary for ship function although it is realistically accurate, as the radiators are mounted inside the craft similarly to how the space shuttle had radiators inside the bay doors Well, it's 1:00 AM once again and that's all I have for now. See you all later!
×
×
  • Create New...