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  1. The Idea: The International Space Station is one of humanities greatest achievements. Like many others I love the ISS, mods and Kerbal Space Program, naturally you would mix all 3. A little over a year ago I began an endeavor to accurately construct the ISS in order and document it on reddit. Since then time has passed and I have vastly improved in my ship creation and screenshot taking skills. I knew when I stopped the first time I'd revisit the idea and now is the time! The goal of this whole thing is to use Kerbal Space Program and a vast library of mods to document every flight to the ISS and its construction in order. Myself and @lemon cup have worked very hard to prepare for this project and we're very excited to start working on documenting the sheer greatness that surrounds the ISS and it's missions! My Inspiration: The idea isn't original and born of several things including another series I created focusing on Shuttle Missions called Shuttle Adventures! These missions are created by not only myself but other like minded Kerbal players. But the Idea isn't mine by any means and I feel inclined to credit those who inspired me, If you like anything I've done you'll certainly enjoy what they've done. @Jay The Amazing Toaster with Kānāwai: Ares to Mars Kevin Gustafson and his amazing among other things ISS & Mir documentaries on Youtube @winged and his amazing among other things Constellation Mars video @Zorg @alberro+and @Pioneer_Stevefor dazzling me with their magnificent screenshots @AmateurAstronaut1969 and their fantastic series on the ETS Space Station Freedom @Jacktical and their awesome series on the IRL concept of Space Station Freedom that goes by the name of Space Station Liberty The progenitor to this series, Shuttle Adventures, An Album of Kerbalized Space Shuttle Missions, containing real, proposed, canceled and other Shuttle related missions. You can find that here: Mods: Since the inception of Shuttle Adventures the mod list has grown slowly over time and I've tried to keep up with updating the mod list. that will be include in the spoiler below the list of highlighted mods. @benjee10 With Redirect, Habtech 2, and SOCK @DylanSemrau With Photon Corp @Beale With Tantares @tony48 With KSRSS & KSRSSVE And the ReStock team with of course Restock Thanks to those who interact and follow this series! We've been working hard and having a great time making it!
  2. An introduction In the 1980s, NASA proposed a concept for a permanently crewed Earth orbiting space station, dubbed Space Station Freedom. Freedom would be the US counterpart to the Russian Mir. But as time went on, and support for the idea dwindled, space station freedom was canned. Luckily, this concept would eventually evolve into the International Space Station that we have today, which you can find here documented in @Kuiper_Belt and @lemon cup's wonderful thread ISS Adventures! I decided to create this thread, to document the construction of my own version of the power tower concept. So where to begin As this is my first post and because I haven't made KSP images properly for people to see before, I am going to be starting of with some shuttle images I've created over the past few days. If you have any suggestions about where you would like to se me take this thread and how to improve it, don't hesitate to tell me! Thanks I'd like to give a huge thanks to @lemon cup for giving me advice on starting this thread, he is a HUGE inspiration to me and if you haven't seen his images, they're simply stunning. I would also like to credit some other creators who have greatly inspired me, so I highly recommend you check out their threads too! @Jay The Amazing Toaster with the awesome Kānāwai: Ares to Mars! @AmateurAstronaut1969 with the fantastic ETS Space Station Freedom! @Kuiper_Belt with the amazing Shuttle Adventures! Enjoy! The maiden launch of Space Shuttle Adventure on STS-10
  3. HabTech2 | V0.2.5 | ISS Parts for KSP Had it with HitchHikers? Sick of Science Labs? HabTech provides only highest-quality pressurised tin cans space station modules for use in constructing your ultimate habitable structure in Kerbin orbit. My total revamp of HabTech is still in its early stages, but you can download a stable release below, which features all of the main pressurised components of the US Orbital Section of the ISS! The cover image features parts from Restock and Tantares (which is essential to build the Russian segment of the ISS). SPACEDOCK GITHUB Dependencies: B9PartSwitch & Community Resource Pack (bundled with the mod) Frequently Asked Questions Q. Does HabTech2 replace HabTech? A. No. HabTech2 exists in a separate folder in the GameData directory, meaning it won't break any existing craft files. Q. Where did all the parts from OG HabTech go? A. HabTech2 is a total remake from the ground up. I've progressed a lot as an artist and a mod-maker in the three years since I first embarked on HabTech, and so many of the parts from the original need to be changed too much to fit a simple drop-in replacement model. The HabTech2 project is ongoing, and hopefully with time you will see replacements for all your favourite parts coming back. Q. Will you be adding X part? A. Maybe. My core goal is to replicate every pressurised module on the US segment as well as the truss structure and external science experiments. As a stretch goal I'm going to be including cancelled modules and modules from Space Station Freedom, and possibly from alternate timelines such as Eyes Turned Skywards. Q. What about the Russian bits? A. Beale has you covered. Q. I want the old HabTech back! A. You can download the Legacy Version. Recommended mods: Restock - reDIRECT - SOCK - Tantares - BDB - Cormorant Aeronology - Tundra Exploration - SSPXR
  4. Station Parts. (Ver 1.2) Parts pack for building orbital space stations. This mod is meant to be used with TAC Life Support. If you have TAC Life Support installed the part "Station Waste Container Module" will only store waste products. Without TAC Life Support the part is renamed to "Station Alternate Propellants Storage" and will contain Liquid Fuel, Oxidizer and Monopropellant. Features 2 different habitation modules, a science lab, probe core, a cupola, a fuel and resurces storage module, a waste container module, an airlock, an access tunnel, a PMA extender, solar panels, an exposed facility for experiments, a berthing mechanism for connecting parts together in orbit, a radial attachment point, a surface mount light, and different structural trusses for the solar panels and radiators. "Station Science Lab", "Station Living Quarters module A", "Station Living Quarters module type RB" and "Station Cupola" parts feature functional interiors. There is no docking port part included. Recommended is the HOYO Docking Port from the HOYO CSM. Fits like a glove on the PMA and all the modules. Use the Jules Kerman ATV mod for your station servicing. This mod comes bundled with dependencies. Module Manager, TexturesUnlimited (For Reflections and solar panels), RasterPropMonitor (For functional interior), Alexustas' ASET Props 1.5 & ASET Avionics 2.1. INSTALLATION Be careful, this mod comes bundled with the latest version of ASET Props (1.5) & ASET Avionics (2.1). Delete these mods if you have older versions before installing this mod. Unzip and merge with your GameData folder. The folder GameData/LonesomeRobots from the zip must be merged with, not replace, any existing GameData/LonesomeRobots folder. DOWNLOAD https://spacedock.info/mod/1537/Station Parts. LonesomeRobots Aerospace .craft files for all LRAERO ships can be found here . These are saved from KSP 1.3.1. Licensing. This mod is licensed under: Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License Redistributed with this mod. RasterPropMonitor created by Mihara & MOARdV. Redistributed as per license. TexturesUnlimited created by Shadowmage. Redistributed as per license. ModuleManager created by Sarbian. Redistributed as per license. ASET Props 1.5 & ASET Avionics 2.1 created by Alexustas. Redistributed as per license. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Station Parts. (Ver 1.1) Parts pack for building orbital space stations. This mod is meant to be used with TAC Life Support. If you have TAC Life Support installed the part "Station Waste Container Module" will only store waste products. Without TAC Life Support the part is renamed to "Station Alternate Propellants Storage" and will contain Liquid Fuel, Oxidizer and Monopropellant. Features 2 different habitation modules, a science lab, probe core, a cupola, a fuel and resurces storage module, a waste container module, an airlock, an access tunnel, a PMA extender, solar panels, an exposed facility for experiments, a berthing mechanism for connecting parts together in orbit, a radial attachment point, a surface mount light, and different structural trusses for the solar panels and radiators. "Station Science Lab", "Station Living Quarters module A", "Station Living Quarters module type RB" and "Station Cupola" parts feature functional interiors. There is no docking port part included. Recommended is the HOYO Docking Port from the HOYO CSM. Fits like a glove on the PMA and all the modules. Use the Jules Kerman ATV mod for your station servicing. This mod comes bundled with dependencies. Module Manager, TextureReplacer (For Reflections), RasterPropMonitor (For functional interior), Alexustas' ASET Props 1.4 & ASET Avionics 2.0. INSTALLATION Unzip and merge with your GameData folder. The folder GameData/LonesomeRobots from the zip must be merged with, not replace, any existing GameData/LonesomeRobots folder. DOWNLOAD https://spacedock.info/mod/1537/Station Parts. LonesomeRobots Aerospace .craft files for all LRAERO ships can be found here . These are saved from KSP 1.3.1. Licensing. This mod is licensed under: Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License Redistributed with this mod. RasterPropMonitor created by Mihara & MOARdV. Redistributed as per license. TextureReplacer created by ducakar. Redistributed as per license. ModuleManager created by Sarbian. Redistributed as per license. ASET Props 1.4 & ASET Avionics 2.0 created by Alexustas. Redistributed as per license. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Station Parts. (Ver 1.0) Parts pack for building orbital space stations. This mod is meant to be used with TAC Life Support. If you have TAC Life Support installed the part "Station Waste Container Module" will only store waste products. Without TAC Life Support the part is renamed to "Station Alternate Propellants Storage" and will contain Liquid Fuel, Oxidizer and Monopropellant. Features 2 different habitation modules, a science lab, probe core, a cupola, a fuel and resurces storage module, a waste container module, an airlock, an access tunnel, a PMA extender, solar panels, an exposed facility for experiments, a berthing mechanism for connecting parts together in orbit, a radial attachment point, a surface mount light, and different structural trusses for the solar panels and radiators. "Station Science Lab", "Station Living Quarters module A", "Station Living Quarters module type RB" and "Station Cupola" parts feature functional interiors. There is no docking port part included. Recommended is the HOYO Docking Port from the HOYO CSM. Fits like a glove on the PMA and all the modules. Use the Jules Kerman ATV mod for your station servicing. This mod comes bundled with dependencies. Module Manager, TextureReplacer (For Reflections), RasterPropMonitor (For functional interior), Alexustas' ASET Props 1.4 & ASET Avionics 2.0. INSTALLATION Unzip and merge with your GameData folder. The folder GameData/LonesomeRobots from the zip must be merged with, not replace, any existing GameData/LonesomeRobots folder. DOWNLOAD https://spacedock.info/mod/1537/Station Parts. LonesomeRobots Aerospace .craft files for all LRAERO ships can be found here . These are saved from KSP 1.3.0. Licensing. This mod is licensed under: Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License Redistributed with this mod. RasterPropMonitor created by Mihara & MOARdV. Redistributed as per license. TextureReplacer created by ducakar. Redistributed as per license. ModuleManager created by Sarbian. Redistributed as per license. ASET Props 1.4 & ASET Avionics 2.0 created by Alexustas. Redistributed as per license. SCREENSHOTS. Just two possible designs. These are included in the LRAERO .craft files.
  5. What's the concept about? The main Idea comes from a fictionalized type of environment mixed with real world assets, NASA, ESA and others. But my main inspiration came from a fellow use in the Forum and Filmmaker @Aluminum Oxide (Highly recommend watching his KSP Videos, they are very fun and also have story in them!) Aluminum used alot of real world assets in his videos along with his creativity and storyline which created a very nice environment for his videos, Overall It's a mix between Real-Life and Alternate History. What mods are being used? As the Mod's list is pretty big, I'm only going to list the main ones that I'm using; -CX Aerospace | For the Station Parts -Habtech 1 (Keep In mind that I'm using some very old mods, and I highly recommend that you do not install these on your KSP) -Real Scale Boosters -Phoenix Industries | For the Space Suits, Greenhouse and other Rocket parts. -Near Future Solar | For the shiny solar panels! The reason that I use some old mods is mainly because my laptop is not very powerful to run Graphic Intesive/Texture Intesive ones, Although some of them are actually up-to-date and can be used normally on 1.8.1-1.9.1. Inspiration and Credits I would like to credit @Aluminum Oxide for not only the Storywriting but also the Crafts that he built in KSP since they're pretty awesome! Check out his Youtube Channel; https://www.youtube.com/c/AluminumOxide/videos (You should also check his Wiki too, It contains alot of stuff from his KSP Storyline.) Enough Information for now, Let's get onto the Lore... It is the Year 2002, Daniel Carmack, Founder and CEO of NeXT Computing intiated a Private Alliance of which many countries and Agencies can take part of. John McNathan, a rich investor from the Sillicon valley decides to be the first Commercial crew-member of the Project and is set to be aboard no longer than 2009, once work is done on the Station. Also with this many countries such as, USA, Russia, Canada, Brazil, United Kingdom, South Korea have clarified that they are going to be involved in the Project. The Infrastructure is set up in a way that allows it to not only be a Research Laboratory but also a Workshop and Workspace for various uses, either for Biology, Medicine, Engineering as part of the work environment. Although there have been many setbacks, most resources are available and cost less than they used too back in the Skylab/Mir Era. In July 17th of 2003 a meeting was held with the Administrators of each Agency, all countries and Agencies agreed that each one would cooperate into making sure that the project was viable and had a solid foundation. And so In the year 2005, Daniel Carmack founded Oracle Aerospace which would take care of building Private modules and a major part of the Space Station which would be named " Odyssey Space WorkStation ". In the Same Year, NASA and Oracle Aerospace are currently preparing to launch the first module on the Saturn IB Rocket on a Mission named " A New Odyssey " . Odyssey Core Module | In-Construction - 07/02/2005 For those who like my Story, consider sharing or even commenting, I'll be sure to answer questions when I can!
  6. The Kerbin Shuttle Orbiter System: available on Spacedock as multiple modpacks. Last Update: Community Patch, Dec 3 2017 (see forum post) NOTE: Manually installing from the links below is the officially supported method for installing KSOS. If you are using any other method to install our mod, be aware that you may be creating errors for yourself, and you will likely not receive support from us. KSOS requires the following plugins to function properly: [RasterProp Monitor] http://forum.kerbalspaceprogram.com/index.php?/topic/105821-105-rasterpropmonitor-still-putting-the-a-in-iva-v0242-24-december-2015/ [Smokescreen] (http://forum.kerbalspaceprogram.com/index.php?/topic/64987-105-smokescreen-2613-extended-fx-plugin-februaryr-15th/) [Firespitter] (Plugin only) (http://snjo.github.io/) [Klockheed Martian Gimbal] (Removed June 2016: Mod not updated for 1.1) [ModuleManager] (http://forum.kerbalspaceprogram.com/index.php?/topic/50533-105-module-manager-2618-january-17th-with-even-more-sha-and-less-bug/&page=1) Craft Files: KSOS Craft Files 4.4 (temporarily removed) Dauntless Orbiter mod files: http://spacedock.info/mod/239/KSOS:%20Dauntless%20Orbiter Space Station mod files: http://spacedock.info/mod/241/KSOS:%20Space%20Station Super 25 Orbiter mod files : http://spacedock.info/mod/240/KSOS:%20Super%2025%20Orbiter Space Center Vehicles mod files: http://spacedock.info/mod/242/KSOS:%20Space%20Center%20Vehicles License: All vehicle models and textures: VegaArt. https://creativecommons.org/licenses/by-nc-nd/4.0/ Thanks to the plugin authors whose work was used to help KSO become fully functional: Sarbian,ialdabaoth,Snjo,Mihara,MOARdV,Dtobi,Hyomoto
  7. Welcome! Glad you stopped by here, as some of you may know my space agency, CASO has launched the CSL space station (pictured below), it will server as a long term pitstop, lab and housing for kerbals. it currently doesn't not have a built in laboratory, which is where you come in. You are too create a laboratory to be mounted on the CSL! Rules and guidelines The lab must be 2.5 meters in diameter The lab must have at least 1 standard clamp-o-tron docking port The lab must have science (duh) No mods at all, DLC is fine All participants must send either a workshop link or a craft file to their lab. The lab must be compatible with the science level below: Judging will be based on Science equipment, Aesthetics, Features and functionality Deadline is August 1st The winner will have their module launched to the CSL Good luck! and may the best aerospace engineer win!
  8. My station has parts out of place, some missing, and some parts are floating, the docking ports are pushed out, or inside the core part, I just don't know how to fix it, I've tried to reload the save, go back to earlier ones, go to tracking station and back, I just don't know Does anybody know what this is and how to fix it?
  9. i need the smallest rocket picture (cats count as rockets too)
  10. The task is to add modules to the Kerbal XX space station in low orbit around Kerbin. Note that certain modules will already be added, such as the crew module and cupola. But other than that, start building! (Lucida Sans Unicode for LIFE) My module: Life support module (You obviously need that to survive!)
  11. Hey I'm Dom, I'm trying to get more noticed on the internet, and i want to share my space station designs as well as seeing others. Also if you have any advice on getting bigger on forums/youtube, that would be appreciated.
  12. the title says it all, im looking for professionals who can build epic space stations to collab with me and other professionals who can take kerbals to every single planet in the kerbolar system, if you want to collab with me you will need, restock, restock+, space station expansion parts redux, and planetary base systems. The space station will take kerbals to everywhere and jebidiah will land on every single one of the kerbolar planets, i know this is quite a bit of a challenge as i can just do it myself with a ion powered craft but i want to explore the kerbolar system in style, think about this, would you rather go to laythe in a boring old cramped spacecraft or would you go in a gigantic mothership that has alot of space, and plenty of things to do for the kerbals, you can use visual mods like scatterer if you like but thats pretty much it, im hoping we can get into a group chat and once its done we could stream it live on twitch, invite your friends to come see, and it will be split into 4 parts and the final craft cant be more than 1200 parts if its more than 1200 parts then im gona ask someone else (with a better pc) to fly the craft anyways i hope we can get into a group chat and build the station of our dreams.
  13. Hello, I'm trying to make a cinematic video on the ESA moon space station and landing envisioning around 2008: I managed to found this two link: http://esamultimedia.esa.int/docs/exploration/ReferenceArchitecture/Final ReviewJan09/04_Human_moon_mission_version9esa120109.pdf http://esamultimedia.esa.int/docs/exploration/IntlExplorationArchitectures/IntegratedArchReview/Exploration_architecture_Study_Draft_v9web_version.pdf I also find this link who doesn't work anymore, if someone has working up to date working link it's will be cool: http://spaceflight.esa.int/strategy/pages/PDF/home/events/integrated_architecture_review/7_july/03.Integrated_Architecture.pdf http://spaceflight.esa.int/strategy/pages/PDF/home/events/integrated_architecture_review/7_july/07.Joint_CAA_Overview.pdf http://spaceflight.esa.int/strategy/pages/PDF/home/events/integrated_architecture_review/7_july/10.European_Strategic_Priorities.pdf http://spaceflight.esa.int/strategy/pages/PDF/home/events/integrated_architecture_review/7_july/International_Architecture_Splinter_Session/ESA_Yoder_Standards_ESA_Format.pdf http://spaceflight.esa.int/strategy/pages/PDF/home/events/integrated_architecture_review/8_July/01.Human_mission_to_LEO.pdf http://spaceflight.esa.int/strategy/pages/PDF/home/events/integrated_architecture_review/8_July/02.Man_Tended_Station_ESA.pdf http://spaceflight.esa.int/strategy/pages/PDF/home/events/integrated_architecture_review/8_July/Splinter_Session_Role_of_the_Moon/03_Moon_Mars_Synergies.pdf http://spaceflight.esa.int/strategy/pages/PDF/home/events/integrated_architecture_review/8_July/05.Automated_Moon_and_Mars_Surface_Exploration.pdf http://spaceflight.esa.int/strategy/pages/PDF/home/events/integrated_architecture_review/8_July/06. Moon-scenario-1.pdf http://spaceflight.esa.int/strategy/pages/PDF/home/events/integrated_architecture_review/8_July/07+08_Servicing_Stations_light_and_Scenario2.pdf http://spaceflight.esa.int/strategy/pages/PDF/home/events/integrated_architecture_review/8_July/14.Communications_Navigation_&_Space_Weather.pdf http://spaceflight.esa.int/strategy/pages/PDF/home/events/integrated_architecture_review/8_July/15.Demo_mission.pdf http://spaceflight.esa.int/strategy/pages/PDF/home/events/integrated_architecture_review/8_July/17. _2008 07 08 VEGA ESTEC IAR_MP_5.pdf http://spaceflight.esa.int/strategy/pages/PDF/home/events/integrated_architecture_review/8_July/Splinter_Session_Private_Sector_Engagement/Industrial_lunar_cargo_concept.pdf http://spaceflight.esa.int/strategy/pages/PDF/home/events/integrated_architecture_review/8_July/Splinter_Session_Private_Sector_Engagement/NASA_Initiatives.pdf I make a preliminary planning for the mission:
  14. YO! In this time of solitude, I bring to you: M.O.R.P.H.E.U.S. Moho Operational Research Permanent Habitation Experiment Utility Station The KSC has kindly asked Jeb and co. to put together a Moho research base, so this is what I'm told they came up with: To get the job done, we'll need some serious rocketry to get everything into orbit that we need: From left to right: The MORPHEUS Core, the MORPHEUS External Modules, the MORPHEUS Drive Stage, the Verdon S4, the Verdon Crew Habitation Module, and the Moho Lander. For more info on the Verdon S4 and the Verdon Crew Habitation Module, check out the main post: All MORPHEUS craft can be downloaded at: https://kerbalx.com/hangars/98426 All Verdon craft can be download at: https://kerbalx.com/hangars/97494
  15. It seems to me that there aren't enough space stations like the ISS in KSP's community. The ISS has modules made from all over the world. Wouldn't it be a great idea to do the same, but in KSP? What should it be called? I want to see a project like this come to fruition. FYI, I use 1.4.4.
  16. I've been playing KSP for a while. I play for a bit then switch to other games and come back months later. But I've been playing since 1.2 and.... today I was watching at my screenshots and saw that there are stories behind them. This is not a mega mission report, but more like a bunch of anecdotes bundled together. None of my ships are particularly awesome, quite the contrary they are just utilitarian. The SpiceMan Space Program One Aaah... the humble beginnings... when science and money is low but stupidity and courage soars. As every space program, the SSPO (SpiceMan Space Program One) started with small rockets and tiny probes. I'm probably struggling with the limited amount of parts one can use at the early stages on the rocket in this picture. A Minmus probe preparing to land. The Mun Base Eventually... funds for a Mun Station were secured. And that was the first real challenge the SSPO faced. The plan was simple. Just drop there anything that the Kerbin Cold War dictated was needed to win the space race. However, on a kerballed (manned) mission to the Mun something unexpected happened. A giant rock arch was spotted while landing near one of the greater craters. Evidence of extrakerbinial life was discovered!!! As our intrepid kerbonaut Lemlo Kerman stood on top of the rock arch, two things happened. First, Kerbalkind united and the Cold War ended, and efforts to conquer space were unified. Second, Lemlo Kerman realized he had no propellant on his EVA suit for the way back to the lander... Long and dangerous was the 4.6km walking trip back to the Mun Lander Including a scary episode with the infamous Mun quicksands Lemlo smiles as he gets back to the Mun Lander. We see him smiling in the picture because he hasn't realized yet that the Mun Lander has no ladder and, without propellant in his suit, he's just as stranded as he was in the rock arch. After firing the spaceship designers, the rescue mission was a success. Back at Kerbin, Kerbalkind united efforts and came up with a master plan: drop connectors'n'stuff and ensamble! It started with some living quarters and a short connector for the next module to come. Next was the Lab Module (Heavy stuff!) First two modules connected !!!! Moving some connectors... Second Living module en route. Eventually mining modules, tanks, and more were added. This was the final result: Here we can see a Mun Station crew replacement. Emboldened by the success of the Mun Station Program, the decision-makers started twin parallel space programs: The Eve and The Duna Space Programs It started twin single-kerbal ships, one sent to Eve piloted by Valentina the other sent to Duna piloted by Jeb. Well, almost twin ships... Jeb was given Gigantor solar panels because he needed to compensate. The science data the kerbonauts took back home was not enough, but it was enough to see that the planets were very different. Two separate probe programs were devised. A series of mishaps happened in the Eve Probe Program. First, ground control forgot to take in account the distance and delay in communications... So the solar panels were deployed during the Eve atmosphere entry. After some explosions the probe managed to land thanks to the parachutes, but not on the water as the contract required. Engineers frantically calculated the most efficient use of the remaining electric charge to transmit the science data. But not all data could be sent. Sadly, everyone was fired and the Eve program scrapped. The Duna Program was more successful. First, they landed the Mars Probe I successfully. And then, banking on the Mun Station know-how, the Duna Roadster was sent to explore. On Duna, ancient scripts of an unknown civilization talked about the mythical gold empire of El Ikerado. Linguist, historians, mythologists and satellite imagery experts tried to no avail to convince managers that no such gold existed, but they were having none of that. An ambitious plan to get rich AF was set in motion. The first step was to set an outpost, and so the Ike Space Station was planned. The Ike Space Station After the astounding success of the Eve Program, the kerbals were rehired and put in charge of the Ike Space Station Program. Since everybody just cared about the gold, people forgot to take pictures. So there's no record of the planning stages. Almost everything we have are pictures of the Ike Space Station in recent times. We do have a picture of the first module to arrive, though: The final Ike Space Station Most people cared about the gold, but Bill Kerman -an engineer- cared about science!!! So he convinced upper management to give him a double Ike-Duna mission. Two landers were sent. One to the Ike Space Station and another to orbit Duna. An engineer is very useful in Duna missions because they can repack parachutes, and the same parachutes can be used for both Duna and Kerbin entry. These are his pictures: Heading to Ike after undocking from the Ike Space Station. Planting a flag on Ike. After refueling at the Ike Space Station, he transferred to Duna. EVA'ing to the Duna Lander II. Bill Kerman looking for the parachute to repack after a successful lithobreak. Bill Kerman celebrating that you can load saves in this game. Sadly, the SpiceMan Space Program One is on halt, as all Kerbals -even kids- are at Ike mining for gold now. Bill Kerman is waiting for the fad to end while at the Duna orbit without fuel.
  17. I am building a really random space station and need help to think of ideas for it. I got the idea off "Matt Lowne "Collaboration station"" (pronounced mat lan) Don't feel bad if your idea is too ridiculous or has already been logged as an idea. instead be proud of it. just think: you've managed to make something too ridiculous even for me. or you had a good enough idea for it to already be logged. BTW, we've got stuff like cat repair droids and lawn mowers, you should find your idea accepted (unless it's not ridiculous enough. then I will make it a bit more interesting.) R.I.P fingers died from typing
  18. I have two objects, a main station with no RCS, or engine, and a power plant part with a poodle engine, RCS, and about half a tank of fuel. They are both is a similar orbit but have a similar velocity and seem to stay the same distance away from each other. Any tips to fix this? Thanks and have a great day!!!
  19. I am going to place a refueling station in Kerbin's orbit. The goal of which is to have a platform to host a debris tug/deorbit platform, refuel interplanetary missions and as a central hub of the Kerbin SOI. I have 2 questions, first I am inclined to setup a mining outpost on Minmus, is there a good arguement against Minmus and in favor of Mun? My thought process is the easier takeoff and landing of mining barges to the surface of Minmus is more beneficial than the slightly easier act of getting to Mun. My second question is the orbit of this station. At first I thought maybe a circular orbit at 250km. But am now more inclined to run it in an elliptical orbit of 150km-350km. I'm not efficient enough in my launches to reliably get to a 150km station in one shot. Is a circular orbit more preferable than the elliptical? Should I aim more towards a 250km or 350km circular or is elliptical ok? Other notes: career play on normal/moderate setting with Comms Net enabled. I haven't just yet unlocked the mining equipment but will shortly. Thanks in advance!
  20. The goal of the Lief Erickson program is to establish a permanent Kerballed Outpost on Duna The Mission will consist of four main missions Stage 1: support Infrastructure The first mission will be the launching of an unmanned refueling depot into orbit of Kerbin: This will allow the crew transfer craft (which will be launched later) to remain in service for virtually forever. The second phase of Stage 1 is to launch a communication network into orbit of Duna and Ike. The mission will contain four of these satellites. Stage 2: Crew The First crew will be sent in small space station complete with an artificial gravity ring and a fish tank to feed the crew of 7. The next mission will launch the Standard Crew Transfer Vehicle (SCTV) which will enable crews to transfer from LKO to LDO thus allowing replacement crews to be sent quickly. The design incorporates a nuclear reactor and three magneto-plasmatic engines for high efficiency space travel. Stage 3: The base The final step will to place this base on Duna. it has a hydroponics garden, crew capacity of seven and is fully mobile with a full science kit, designed to host a crew comfortably for long duration missions. The crews will first train and get used to Duna's gravity in the space station before reliving the rover crew when their mission time has expired. The next phase of stage 3 is the launch of the Duna System Shuttle (DSS) to allow crew to transfer from the surface of Duna to orbit. It is equipped with drills and an ISRU to allow to make fuel wherever it is. It will also include a modified com sat during its mission to scout for ore veins. it has an HAL thruster to enable it to travel anywhere in the Duna system without refueling So that's it for now. Please stand by for the next post where I show you the actual launching of all the hardware. This is my first forum post ever so please don't go to hard on me. Also this is the first time I have ever showed off my designs so please, tell me what you think! (mods used are NFT for anyone wondering)
  21. I am away at the moment, and I really need this station module to be built. I would GREATLY appreciate if yo kindly make the module that I have drawn, and give it to me via Dropbox. Thank you, whoever does that. If you can't read this, just ask @The_Cat_In_Space please help???
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