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Found 2 results

  1. I have been fruitlessly trying to design a craft that would, in the same run, place a satellite in a polar orbit on Mun and also have a main, manned cockpit for other chores around the Mun. My issue arises when I decouple or undock the little satellite on top. When I used a stack separator the satellite did not become controllable. I selected the "debris" from Mission tracker, however it became offset to what seemed like a Mun's pole (way far from the original part) and it just fell straight to the ground. I, then, used a docking port (actually two, at first, but noticed they would become
  2. I once made an ion craft in a sandbox game and spun it out to Duna but it was able to do it in a single burn. When I watch videos on youtube I often see people doing multiple burns at periapsis to take advantage of the oberth effect, which I get. What I don't know though is how do you calculate what burn you need to do the transfers? Obviously you can't set up a single node ( or maybe you do ) for a single burn and surely after say 5 burns the planet your orbiting will be a day or 6 ahead in it's orbit so how do you know if you're still on target? The only video I've seen that ev
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