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  1. I've always felt that stock Kerbal Space Program, along with tons of other mods, are lacking in one particular area. Solid Rocket Boosters. SRBs of different sizes are usually included in a larger parts pack, meaning I would need to install a massive pack for just a few parts! Sure, there's other SRB mods but they are either: 1. Small 2. Ugly 3. Old and abandoned 4. Not having what I need! So, if I can't find it, I'll make it! Introducing Kastor! Kastor is a mod that will add SRBs of all different shapes and sizes for any need y
  2. This challenge is built for precision, with SRBs. Rules: 1. SRB only. No other sources of propulsion, but having any other resources (including but not limited to EC) is allowed. No RCS. Decouplers are fine for separating stages, but not a major source of propulsion. 2. Stock only. Graphics or informative mods are allowed, though. DLCs are stock. 3. No cheats. No cheating of any kind. No autopilot. 4. Settings requirement: commnet on, plasma blackout on, require signal for control on, part G force limit on, part pressure limit on, Kerbal G force limit on, Reentry heat
  3. I saw this topic being discussed in a post all the way back in 2013 and of course with the Modular Segmented SRBs mod. I'm thinking on developing a mod featuring all sorts of SRB parts, including these modular segments with engines. Now, I have much lower modding skill than linuxgurugamer and his advanced modular SRB system, so I got the idea (in the 2013 post) of making this simplified modular SRB system work like a liquid fuel stack, with the segments being caps and the motor nozzles acting as engines, with a custom resource (titled Solid Propellant or something), and replicating the charact
  4. Here is a working launch abort system idea which works with multiple "flea" solid rocket boosters below the payload on crewed missions. Here is a download link to a video of a test flight for this abort system in case the rocket explodes on the launch pad: https://drive.google.com/file/d/1lIgMJ-BntLonJthoOr4fgHJ0n6KT6VeM/view?usp=sharing Here is another download link to a video for a mid flight abort test: https://drive.google.com/file/d/1eKBe8QXtJxZI8xdcmeMSo79wErdDP1Qn/view?usp=sharing
  5. This mod adds various solid rocket motors of Orbital ATK (Thiokol) to the game with a low memory footprint. Real Solar System / Realism Overhaul is supported, thanks to @raidernick for making the configs. To use with RO, simply download RO, install this mod, and let RO patch all these parts to its real numbers! Contents Star 3 Star 4G Star 5C Star 6B Star 9 Star 13B Star 15G Star 17A Star 20 Star 27 Star 27H Star 30BP Star 31 Star 37FM Star 48B Star 63 Castor 4A Castor 3
  6. Guys,i think KSP 2 will be great!Just to be able to buy it becuse it coasts 59,99$! I really thinks so!
  7. Over the years KSP has been witness to a bunch of crazy challenges including travelling to destinations using Solid Rocket Boosters, arguably one of the worst types on engines in game. We have had Mun on SRBs, Minmus on SRB, Eve on SRB,Duna on SRB, Laythe on SRB, Eeloo on SRB, heck, even the Moon on SRBs. But I have yet to see the other toughest destination to get to and back be covered - Tylo. The Challenge is Simple : Land on Tylo and return safely only using Solid Rocket Boosters You can perform the mission anyway you like provided the main source of propulsion is Solid Fuel. I w
  8. Should Larger SRBs exist in stock KSP? (I know it's early) If you somehow did not know, the following is helpful info for you to indulge yourself in. *Ahem* Stock SRBs are all small radial size and combining them with struts and other crap works, but it's just so messy (for me at least).
  9. Still not survivable. The shuttle, especially in the early days, had huge “black zones,” where any kind of failure requiring an abort would be LOCV, either due to reentry stress on the orbiter or lack of thrust/control. Remember, at launch the boosters gave 90% of the stack’s thrust, until the orbiter/ET combo could accelerate itself, even “shutting off” the boosters would be LOCV. The pilot/commander on those first few flights of Columbia pretty much knew if anything went wrong while the boosters were burning they were boned. Oddly enough, that part never changed with “operational” fligh
  10. So today I made my first SRB Only to Orbit Rocket! It can get into orbit with some fuel remaining to attempt a Trans-Munar Injection, but I wasn't able too. Here is a video on the craft and if you want to download it there will be a link below: https://kerbalx.com/JohnsterSpaceProgram/SRB-To-Orbit-Rocket Here are images of some prototypes of the final design: And here is the final design: Have you made an only SRB Rocket that can get into orbit yet? If so, tell me below and post some images of it!
  11. This is just my new account, so I don't need any "welcome to the forums" comments So a few days ago, I was hanging out, thinking about how to solve the problem of larger SRBs. Then an Idea came to me: instead of large 2.5 meter ones, what about 1.875 (in the middle) SRBs? I then thought of a great look and idea to go for: What about the titan 3-E rocket SRBs: The titan 3-E had a central LR-87 engine (We have it as the Bobcat in making history). The two side SRBs are what would be added. It had a LR-91 second stage (cheetah). It also had a third stage (concealed by the fairing) w
  12. I have somehow, through messing around, created a Jet using an SRB Base. It can fly pretty well, and can land safely. https://imgur.com/a/u2pVm
  13. it would be nice to see some new solid rocket boosters like a 2.5 wide super-booster, or a small booster like those on the Delta-III rocket.
  14. I have been starting a new carreer campaign, and had much fun using only SRBs for my first stage, and sometimes for my second stage too. I realized it was dirt cheap, that launches required less involvement (no more throttling down while monitoring the TWR, because, hey, you just can't). So far, all my satellites, probes, all my manned Kerpollo program has been put into orbit with clusters of SRBs instead of the usual mainsail + alpha expensive first stage. It works. And it's cheap. The downside is you can't expect to have a neat 75.000m by 75.000m orbit in the end. More like 150.000 by 1
  15. Your goal is create Solid Rocket Booster SSTO and upload it here. No RCS system allowed. But you can use reaction wheels. Your SSTO must to be a plane. And if you can, it must deliver tiny cargo (300-500kg) You don't need to de-orbit ship. Just get the Kerbin Orbit Good luck!
  16. Hey guys, I'm editing some configs for RSS/RO, and the last thing I need to do is to add some parameter that the engine (SRB) slowly reduces thrust and flame's out, just like the engines of RSB. What do I have to put the config to get that effect? I'm searching for a while now, but haven't be able to find anything like that in the configs Thanks in advance ~DrLicor
  17. Hey! I made a shuttle and I was unsatisfied with the way the SRBs had no gimbals... so I introduce to you a way to get SRB gimbals! Here is the link: https://drive.google.com/open?id=0B-wW3RB5gzgkMi00WVdkeWZTRVE Video of the gimbals in action: NOTE: The video above uses my Shuttle and I know that Shuttles fly into space but just for the purpose of time i separated the boosters and Fuel Tank and then began gliding the Shuttle. To install navigate to your KSP install folder then drag and drop the downloaded "GimballedKickback" into the "GameData" folder. You should
  18. A stock rocket called scout. Built with 28 of the finest parts, its root part is probeCoreOcto. A Simple sattelit, with a thermomether, and a barometer, and 2 dual-use antennas. Enough dv left to go into higher orbits. The most of the legwork do Solid-Rocket-boosters. the only thing you have to do is, seperate the stages and do a circularice-burn. The whole thing is nearly self-driving, the SRB go empty -> the Center of mass go higher -> the rocket do his gravity turn on his own… not includet the mechjeb part. (its only for to show the dv of the rocket)
  19. I'm doing some replica build, and hit a stud, that is, Kickback is no longer powerful enough. I really hope Modular SRBs are a thing....... What you guys think?
  20. Would there be a way to add thrust curves? I'd like my boosters to thruttle back a bit so I can control my craft better.
  21. Hello, A month or so ago I was installing tons of mods because I upgraded my PC. I remember downloading some mod pack and there was some mod that tweaks SRB's to be more realistic. Basically what it does is it makes the SRB's decrease the thrust gradually depending on fuel amount. (maybe altitude or burn time, I'm not sure) What is the mod's name and is it currently available on v1.1? Thanks!
  22. Hey all, I've been playing the Demo for a while now, and there's a challenge I'd like to propose. Can you make it into orbit and back using only solid-fueled boosters (specifically, the RT-5 and the RT-10) without a parachute? Rules: You don't have to use Demo, obviously, but you have to limit to the Demo toolbox. No mods. It has to be manned. The capsule must return intact. You have to reach a stable orbit outside of the atmosphere before returning. I was thinking more "can you do it" than a particular winner, but we can say that whoever can do it with
  23. Is there a mod that just adds .625 SRBs? If not could some on make a mod. (please)
  24. How do I turn this thing off? Challenge: Get to Minmus and back using only Stock Solid Rocket Boosters. Harder Version: Get to the Mun and back using only Stock SRBs Harder-er Version: Go interplanetary with only Stock SRBs, return is optional, landing is mandatory for completion Hardest Version: Go interplanetary and Back with only stock SRBs, landing is mandatory for completion Honorable Mention: No RCS thrusters Rules: No engines other than Solid Rocket boosters can be used. RCS thrusters are allowed, because I'm pretty sure this would be near impossible n
  25. First, I am still pretty new to rocket design, but I have been noticing a trend lately. Every time I try to add Solid Rocket Boosters to help out, I seem to make things worse. Or at least, only make things a little bit better. To clarify: by worse, I mean the rocket becomes a lot more complicated, more unstable, and I seem to get less far up into the atmosphere then without them. And by a "little bit better", I mean I do get farther into orbit, but at what seems a very poor trade off. Something like 6 large boosters = just a noticeable amount of liquid fuel saved, never a lot.
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