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  1. The history of Eve SSTOs and reusables For a long time it was said, Eve SSTOs are impossible. Even going there and back reusable was unthinkable. But then a hand full of brave Kerbonauts put all their efforts in proving this wrong. This is their story. 03.09.2015 - V1.0.4 - First SSTO plane from Eve's surface to Orbit @astrobond was the first to do the impossible. He created this SSTO which was capable of getting from surface to orbit using stock parts and physics. To stay in the narrow margin, the control was given to KOS. 05.0
  2. The Aeris 4A is a reasonably capable SSTO spaceplane, able to do a Mun or Minmus flyby, or even go interplanetary with proper gravity assists. It can also dock with other Aeris 4A. How far can you take one? You could try to fly a single Aeris 4A but might not make it too far. However, using one as a fuel tanker is an option...
  3. Welcome to Spaceplane Innovations, the online leader in executive Spaceplane sales. Dropping tanks is so yesterday, earn back some self-respect by going fully-reusable today! We have Interplanetary leviathans and nimble Mun Hoppers, Single-stage-to-anywheres and Cargo-carrying brutes. All capable of high crew capacity and total galactic dominance. Shop now, the SSTO of your dreams is just a click away. We also make rockets. View the full catalogue! Click to view the full catalogue! Artemis Class These spaceplanes are the biggest of the bunch (so far), consisting of 3 M
  4. Moderator's Note: This craft was not designed to work with the current release of Kerbal Space Program. It was designed using an older version of the game and the craft's performance may not operate nor the craft appear exactly like it does in the video. Use at your own risk - it may cause your game to crash or behave in unpredictable ways. Howdy, Frostflux is an SSTO that can achieve orbit with some fuel left over. You might be able to get an encounter with Mun but definitely not be able to land on any of the moons. You can of course return to Kerbin and fly for a bit before the fuel ru
  5. This was for a forum challenge (kind of an orange efficiency reboot) but I thought it merited its own mission report. If I had flown this mission better, I could definitely have included another landing, but I wasn't able to. This mission is at least a good proof of concept however. I don't think anyone else has gone this far with just an orange tank before. Craft in VAB. Since I can only use the orange tank as fuel, I don't need to use the Big-S wings (although I still could). Instead, I use the standard wing parts. The fairing, tank, intake, and engines are attached, rotated, and o
  6. Been working on this design for quite a while now, trying to find the perfect balance between aesthetics and functionality and I think I've finally done it! I would have liked to put together a video but I don't really have the time and skill to do that. To be honest I don't think this is even impressive anymore as more game changing updates have come. Imgur album detailing entire journey - https://imgur.com/gallery/FHxrjDr Takeoff - Landing on Laythe -
  7. I present to you fine spaceplane enthusiasts... the Kerbal Wind Tunnel mod! We all build spaceplanes to fly faster and higher, but how do you know how fast or how high your current design can go? In the real world of aircraft design, engineers calculate the flight envelope for their aircraft before the first test flight rolls out. This mod runs your spaceplane through a virtual wind tunnel while still in the SPH and predicts its engine and flight performance at every speed and altitude. It also gives you a readout of various performance curves, plotting a
  8. The challenge was to make an entirely rocket based SSTO that launches vertically. I added another element of challenge which is that I only used 1.25m parts. This means that I can't get the same performance as if I used a Mammoth and a cluster of nuclear rockets, but this approach keeps part count and mass down. The rocket consists of a Vector engine for Kerbin takeoff and landing, and two Nerv engines for everything else. Inside the fairing are a command seat, reaction wheel, battery, and a bunch of Mk 0 fuel tanks. This rocket is very aerodynamic so I take a shallow ascent pro
  9. This will likely be where I upload pictures of stuff that I've made in KSP! If you don't like it, blame it on @adsii1970, as he told me the community liked screenshots.
  10. I wanted to build some sort of Duna Science unmanned space plane, to visit multiple biomes on Duna and send data back to Kerbin. I think a small Ion powered plane makes sense, but I’m not sure. Do you guys have any tips, suggestions? Has anyone ever tried this?
  11. From my previous experimence with rapier-nerv ssto on Earth, I though that venus ssto, of any kind (I assumed prop-nerv conventional wing craft), was impossible, due to how hard it is to go past beyound 10000m/s on lvn while still having decent twr. However couple months ago, I saw that some people were discussing that some parts were capable of generating a lift/drag ratio of hudreds, so I searched through the parts and found the magic parts( an specific arrangements of certain parts, dm me for detailed construction, since Stratzenblitz75 has a lot cooler mission ahead that will explain the w
  12. The Arrow Queen, an Interplanetary VTOL SSTO (Breaking Ground required) The Arrow Queen is a Mk2 style spaceplane, designed for VTOL and delivers 6 kerbals and up to 2020m/s delta-V in orbit. This is enough to land on Mun (with a suicide burn, but margins are maximum 100m/s), Duna (no parachutes necessary, just aerobrake and use retrograde nuclear thrust, margins around 500m/s) or Minmus before continuing into the rest of the universe. It also includes an ISRU unit for some (slow) refuelling. For VTOL, it features 6 rotating hover engines that are stowed away into mk2 cargobays for h
  13. The challenge here is to build a craft that can get to orbit twice without refueling, staging, or docking. Score is based on mass - the lighter the craft, the better. Bonus cookie points if you make an all rocket craft. More rules: You must come to a stop at KSC or the ground nearby between orbits. (Screenshot at 0 m/s on the ground). Scoreboard: camacju - 9.2 tons
  14. Mephisto Metalworks and Aeronautics. The Future is now. Link to Kerbalx-Hangars: https://kerbalx.com/Mephisto/craft XR-Series: Go everywhere - Kerbol Exploratory Latest Version is the XR-06 Ranger Mk III SSTA with attached Javelin Eve Landerfor four Kerbals https://kerbalx.com/Mephisto/XR-06-Ranger-Mk-III-Grand-Tour-with-Javelin-Eve-Lander Older Version is the XR-02 Ranger Mk I https://kerbalx.com/Mephisto/XR-02-Ranger-XR-04-Agamemnon-SSTA-and-Eve-Lander Four different crafts in one package: Ranger is a powerful SSTA, Agamemnon is a lightweight Eve lander and
  15. I'm having a weird issue in v1.10.1 where my SSTO is constantly bouncing up and down on the runway upon loading, and refuses to stop for minutes, if ever. If I try to take off, even if the bouncing seems to have stopped, it starts to drift off the runway within seconds, and I inevitably over-correct resulting in a crash. You can see how the game registers a speed of 0.1 or 0.2m/s, which is entirely due to the bouncing. I've flown this design to orbit and back several times, so I know it isn't a design issue (although my other, smaller SSTO seems to be unaffected). No idea what t
  16. I would like to see some heat-resistant aerodynamic parts for the leading edges of shuttles and SSTOs, which tend to overheat. A shuttle nose cone and medium-sized elevons with a resistance of 2600K would be very useful.
  17. Hello all, After weeks of SSTO testing, and producing like 10 different designs, I've finally created my best design yet, the C-7 "snubnose" sat launcher ! A lightweight non-crewed spaceplane capable of getting a small mk1 satellite to LKO with ~350 m/s of delta-v to spare..... it could even launch 2 small sats at 1 time! Stable from take-off, orbital insertion and all the way back down to the space center. Fitted with airbrakes, a reaction wheel, batteries, and antenna. This design doesn't have the fuel capacity to meet up with a station and refuel for a longer
  18. Design a SSTO that uses propellers or rotors instead of jets during atmospheric ascent I like useful challenges, and I hope this one may be considered as such. The goal, besides challenging oneself, is to create a new type of SSTO that can explore atmospheres with props or rotors, thereby saving fuel and enabling the exploration of oxygen-free bodies, like Duna. This would enable a craft to biome-hop for science or transport resources much more effectively than slow rovers and fuel-guzzling rocket planes/landers can in said atmospheres. While these kinds of biome-hopping and transport cr
  19. I'm designing a couple of SSTOs and I'm testing them with different fuel levels for re-entry, to see if they are stable, but it is a hard thing to test, I remember installing Ferram Aerospace Research and it had a cool assistant that displayed some useful aerodynamic coefficients. What I'm looking for is a similar mod but for the stock aero model, I did a couple of google searches but couldn't find much.
  20. So I've seen some mods with Spaceplanes such as the X-15, DreamChaser, IXV, GOGI, ISRO,Hermes, and X-24. But these are not modular like most ksp parts which kinda is not right since this game is a building game and most parts are modular so I decided to draw a concept for a modular spaceplane parts mod which fits in with the stock cross sections. The mod would also need custom landing gear as the stock ones don't really fit in as much.
  21. Hi there, I am trying to get a SSTO build working, however I can't figure out how it will accelerate enough to get to orbit. I followed @Matt Lowne build on the beautiful SSTO, however my build will never get fast enough. It stops around 300m/s. So I tried his craft file from the video and it is even worse. ;-) So now I am stuck on how to go on? Adding engines only gives small increments on the max speed and probably would need 10 more rapiers to hit ~400m/s. Is it something with the aerodynamics? Is there a way to analyse that? I put my craft on pastebin: https://pastebin.
  22. This is the Development Thread. Bugs report here too. Already Released! Download Pre Release on Release Thread: Hello, Everyone. So, this is my idea, from child, I dream to fly one of these. A flying car. The name is OMICRON! Will be a flying space car with a foot on reality and other in near future. The engine will be in the same principle of Saber Vtol, and will accept stock rocket engines in the back, totally customizable. My attempt is to have the EVA and the IVA all together, i mean, the Kerbals will be visible inside the craft, and all windows
  23. Having destroyed the engines on my landable launch-stages in Career one too many times because there is no landing leg in the game large enough to land a Mainsail (or in my case, a cluster of Mainsails) without either heavy part-clipping of the engines or putting the legs on the ends of wings (which is draggy, structurally-weak, and makes it harder to maintain aerodynamic stability during an engines-first re-entry), and had even more launch stages tip over after landing, I am BEGGING for some larger stock landing-legs. Nothing too fancy. Just BIG. Maybe a 400 kg mass leg part? (this sho
  24. Já lançado! Para baixar o pre release siga para Thread de lançamento: Fala ai pessoal. Apresento a vocês meu projeto de partes em desenvolvimento. O Omicron, carro espacial voador. Meu sonho de consumo desde que eu assistia seriados de ficção quando era criança e continua até hoje. Juro que achava que quando chegasse-mos aos anos 2000, já teríamos desses na rua (no céu e pelo menos um na minha garagem) e os jet packs nas costas. Bom, já que ele ainda não chegou, aqui vai como eu o imagino, e com partes montáveis para montar como cada um achar melhor. Com muitas possi
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