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Found 5 results

  1. I recently said I was going to update/remake because I have already some of the parts updated for my personal use. I have obtained permission from TheShadow1138 to use his code from So thought I'd drop an update and some pictures. Gallery here . I have a fully functional USS Stargazer, USS Voyager, Borg Cube, Doomsday Machine, TARDIS, and Flying Saucer that all use impulse engines and warp drives from TrekDrive. There are still bugs and tweaks to be made before I can publicly release the Beta and it may take me some time because I am limited on time to test and fix. Just wanted to let you all know it's a WIP. If anyone wants to help PM me.
  2. As announced I am working on It is a complete re-make and update. I plan on 2 more ships other than the ones announced bringing the total ship count to 13. May I please have some suggestions?
  3. Hello all. I've been doing an RP-1 career mode play through and I thought I'd share a few images of one of my missions. I've been pushing pretty hard, trying to get as much R&D done as quickly as I could. I wanted to get people to the Moon by the end of 1959. I wanted a craft that could get to the Moon from LEO, capture around the Moon, and return to Earth. I came up with this: The Phoenix! Obviously modelled on Cochran's Warp ship from Star Trek: First Contact. The design was as close to the movie as I felt I could get without sacrificing too much functionality. My first use of Hydrolox engines in my RP-1 play through, so it seemed like a good fit for a prototype ship. I really like the Gemini capsule and lunar Gemini seemed like a fun challenge. The nacelles deploy using infernal robotics parts. Getting the 21 ton craft to orbit wasn't trivial. I wasn't going to be able to make orbit on the back of a Titan 2 missile like in the movie. The launch vehicle had a core stage of 7 LR79 engines with 4 boosters each with 2 LR89 engines and a second stage made up of 3 LR91 engines. Completed the first EVA contract too! (The first craft I sent up with a capsule that could support EVAs) Trans-lunar injection burn Retracting nacelles and deploying solar array. Needed a pile of solar panels at level 2 solar tech. Capturing around the moon. The DeltaV margins were tighter than I would have liked. Only had around 90m/s left in the tank when I finished the burn sending the craft back to Earth. Glad the boil-off wasn't too bad. First Lunar EVA too! Detaching from the drive section. Probably shouldn't have been that close to it as it was exploding. Always wondered how they got the Phoenix back to Montana in First Contact. Presumably the whole ship survived to be put in the Smithsonian. Landing somewhere south of Asia. I've been recording my Career play through, editing it with music and posting it on YouTube. Most of the episodes are pretty standard fare, the kind of thing you'd see in most RP-1 careers, but I thought this mission was kind of neat. The video can be found here: The Phoenix bit runs from around 2:45 to 12:15
  4. I was wondering if there were any mods that add Star Trek style transporters?
  5. While i was struggling to get sleep last night, i came up with and idea that i had to try out ASAP, as i taught it might finally crack the secret to atmospheric capable Star Trek ships, witch is something ive tried in the past multiple times with varying success. My JJ-prise for instance didn't really fly anywhere and had to be cheated in to orbit, while the U.S.S Franklin flew barely with the power of about 40/50 vernor engines keeping it level. The idea i got was to sort of "mix things up a bit". Basically, instead of making the entire saucer section from wings like it's usually done, it instead is about 50% wings and 50% structural panels to give the thing lift, while at the same time keeping the COM as far forward as possible. I also built a big chunk of the nacelles using wings as-well, this time in a way that wouldn't throw the COL out of whack. Basically the back half of the saucer would the aircraft's main wings, while the nacelles would be the elevators and rudders, or something along those lines. Because of this design choice, there is a noticeable change in shade on the saucer, and the wing built bits on the nacelle's are a bit too open and blocky, But i think it still turned out pretty good. I think it's propably pretty evident to most of you that why i chose the Stargazer as the basis for my design...well, one of the reasons anyways. 1. even thrust. I remember with the JJ-prise i had a lot of troubles trying to keep it straight while flying in space, so to fix that i had to add extra engines on the hull to make the thrust a little more even. 2. The second main reason why i chose the Stargazer (Captain Jean Luc Picard's first command), is it's saucer/hull, it's very thick and has a lot of door's in it, so i taught i might be able to add a little functionality to the ship by having a large T-shaped cargo-bay in it. Unfortunately the ship still ain't perfect. 1. the methods described above do definitely help a lot, but not enough. Pretty much all of the tanks behind the COM are totally empty, and if the front tanks get empty, the COM will shift behind the COL. So, infinite propellant is needed to keep the ship in the sky. 2. Unfortunately the thing doesn't have the lift for it to reach in to space. So best to just warp it there straight from the runway. I think the max altitude is somewhere around 4000-5000m. 3. Due to the ships design, once you takeoff, you cannot land again, as the front landing.gears are meant to be thrown away after takeoff. And here is the ship itself (thankfully in this screenshot the textures weren't going haywire) You can see that ive added some stock lighting, some dummy guns, escape-pod hatches, and windows to give the ship a little more detail. The black stripe at the front is where the ships name/registration would go. 16 Shuttle engines represent the main thrusters, while 4 poodle engines represent the impulse engines. The rudders are represented by control-surfaces on the engine exhaust ports at the ends of the engine-nacelles. Elevators/ailerons are represented by Big-S control surfaces at the back of the engine mounts, and canards located just forward of the side cargobay's. (you can see the front landing-gears going bye-bye) I decided to leave the lower section of the saucer flat to save some time and effort, and hopefully a few parts. Technical specks: Top speed: (in atmosphere) about 220m/s Length: 87.4m Width: 38.1m Height: 27.2m Mass: 1,107.673 tons Parts: 1139 And there it is for you, an atmospheric capable starfleet vessel. As i said, it's still not perfect, but i hope it'll help anyone who wants to build these kinds of ship themselves. I hope you enjoyed looking at it .
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