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Found 15 results

  1. Including Iridium Next, New Horizons and soon many more! (Check roadmap for what is coming) Join me on Discord! (DEV talk only) (Special Gojira Guide HERE) Tundra Exploration pics: Tundra Technologies pics: Planned features Roadmap Known issues IVAs are weird. A future update will be focused on IVAs! Is your Starship black? Go to the main menu > Settings > Graphics > Make sure the Reflection Refresh Mode is on. "No tank type named 'RR_CryoMLOX' exists" means you have RR but not CRP, or you have RR, CRP, and WBI classic stock, and the WBI feature isn't working right. Make sure you have RR 1.16! Required Mods Kerbal Reusability Expansion (For the F9 legs and grid fins) B9 Part Switch (For part switching) Module manager (For all your module manager needs) Not required but highly recommended: Textures Unlimited (For a shiny Gojira Mk4) Recommended Mods MAS Interactive IVA (For big screens inside Rodan command pod) Modular Launch Pads (For those awesome towers) Waterfall (For those amazing plumes) Near Future Props (for custom props inside IVAs) Smokescreen (Realplume NOT required!) Flight Manager for Reusable Stages (For landing your BFR/F9 first stage) Omega482's Stockalike Structures NTR (For your Ghidorah and Gojira landing needs) Basic DeltaV - Basic Orbit by DMagic (For better understanding of how much fuel you have to land all your crafts safely back) Tundra's Space Center (To launch from LC-40!) Near Future Solar (For the Solar Panel plugin if you want full 180 degree tracking) Not supported Mods Atmospheric autopilot FAR Beta versions on GitHub Realism overhaul config patches (Currently for TE v1.6 only) by @Nessus_ A very special thanks to @Beale, @CobaltWolf and @Nertea for the help and advise they give me to make something awesome. And @DiscoSlelge for creating those awesome patches! And a massive thanks to @ValiZockt, @Rock3tman_, @Nessus_, @JadeOfMaar, @Starwaster, @neistridlar and @Infinite Monkeys for the help of balancing some of the rockets for a better gameplay! Changelog: Any of the configs are distributed under CC-NC-SA-4.0 License. All Textures/models/plugins are distributed under All Right Reserved License. SootyShaderLoader is based on the custom shader importer by shadowmage and modyfied by DMagic with custom modules and settings. CKAN is NOT supported by me, any problems with it is not on me. (kinda) Follow me on Reddit! /u/damonvv Consider buying me a coffee or a rocket ticket!
  2. Starship Launch Expansion About Starship Launch Expansion is a mod that collects Starbase real life launch pads, towers, stands and all the stuff necessary to support your Starship launches in KSP. All the parts are designed to withstand the power of every launch without exploding (hopefully). The mod is in Beta right now so any bugs or suggestions you can contact me through discord. Note: Orbital Launch Pad model is old, revamp is in progress See my roadmap to know what is coming!: SLE Trello Download: Spacedock (Available on CKAN) Github (Source Code) Features Mod Parts: - Orbital Launch Integration Tower - Orbital Launch Pad (revamp in progress) - Test and Display Stands - GSE Tanks - Starbase Sign Required Mods Mods required for SLE to work correctly: - Module Manager - B9PartSwitch Recommended Mods Recommended mods to install with SLE: - Starship Expansion Project for Updated Starship and Super Heavy (Compatible with SLE) - Modular Launch Pads for more real life Launch Pads. - Hangar Extender for a bigger VAB for bigger crafts. - Kerbal Konstructs for static objects for KSC. In game Pics: Changelog:
  3. Some time ago I made a 3D model of the latest version of the Starship, think it's time to open a separate thread of development. Pictures: This is not the final version. P.S. I know that the top fins in these pictures are of the old shape.
  4. I made RO configs for Tundra Exploration's Starship. I tried to make it work with out a reaction wheel but that was pretty much impossible. It is possible to make it work without a reaction wheel but the fuel balance has to be PERFECT https://github.com/Suyash-Jevaria/KSP-RO-Starship-Configs
  5. Hello everyone my names Nic I am a new mod developer for KSP, I am currently working on developing a stockalike Lunar Lander inspired by SpaceX lunar lander project for NASA's Artemis program if anyone would like to help out or give any requests or design implements feel free to LMK Also need name suggestions
  6. In this guide I will teach you how to make a Starship replica. First place a probe core and construct a fairing around it Now make it silver Place fuel tanks (this provides fuel and structure for the fins) And now time for fins. Big ones on the bottom, small ones on top Add 3 mastodon engines, This makes it able to achieve orbit, and looks like a Raptor And now you just need to name it! If you want better control you can add RTGs, reaction wheels, batteries, etc... Now its time to launch! Wenhop? Hop now And the most important part of any starship replica? Answer in spoiler I hope you managed to make a cool looking starship replica, please share them below so I can see Also in case you haven't figured it out, this is a satire of Starship replicas. I feel like people are overdoing it on the replicas and I thought this would be a humorous tutorial poking fun at the simplicity of the design. No offense meant to people who work hard on making replicas, they are super cool.
  7. Hi guys this is my next youtube video, its a very clumsy starship sn 15, its mostly light and is a joke (more or less) https://youtu.be/Q-Dz6NUVORQ
  8. Starships are large, usually wingless vehicles that have insane range. I challenge you to make the best starship you can that is capable of going to another star system and coming back. Recommended Mods: KSP Interstellar Kopernicus Blueshift FTL OPT Spaceplane Parts
  9. Kerwis Team Presents (work in progress) I'm always interested in futuristic battles in science fiction, which could be really fantastic. Giant warships jump into a battle straight from lightyears away in a glimpse of eye, laser beams and shells fill the screen with death and destruction, and pilots firing all missiles at enemy flagship... That's always romantic. But there's much more behind it. Cargo ships carrying goods and materials across vast space and colonies, through high speed stargate networks; civilian FTL spacecrafts travel into the furthest unknown where nobody has ever set foot on; civilizations spread into universe and build megacities on planets they just discovered a few years ago... We are speaking here to announce a brand new project, by which we are trying to set a standard for future KSP FTL crafts. Modular starship parts (which would be compatible to well-known mods like B9 HX and USI MKS Kontainers), multiple FTL methods, futuristic power sources, and so many more in our plan that I can't cover them all here. We would do it step by step, it may take a bit of time to realize and polish, and we hope you guys would like it when things become true and solid. TO-DO LIST (DEC. 24/2018) Basic FTL (faster than light) method and parts - Wideband Anomaly Redirect Propulsion (W.A.R.P.) Core (Warp Drive Core) (done) - Emergency Vessel Anti-Defunctionalization Engine (E.V.A.D.E) (Emergency Jump Engine) (done) - General Arriving Terminal Equipments (G.A.T.E.) (Star Gate Parts) Modular ship parts (at least in 2 styles Type-A done) - Command pods and control parts (SAS/RCS) (done) - Structural parts (done) - Switchable resource containers (done) - Armor panels and shield generator (done) Weapons (based on BDArmory Continued) - Kinetic Weapons -- Electromagnetic Guns (AP) -- Plasma Guns (HE) -- Point Defense Guns (CIWS) - Energy Weapons -- Laser Main Guns -- Laser Point Defense (CIWS) - Missiles and Torpedoes -- Small/Medium Tactical Missiles -- Large Strategic Missiles -- Space Torpedoes There might be more added to this list, I would provide information about our progress now and then. You're also welcomed to provide suggestions and new part concepts here. Looking forward to more ideas to make this project great.
  10. I want to make an elevator on a vertically landed spaceship that can lower my kerbonauts and vehicles down to the surface safely, like the artist rendering below of future SpaceX Starship missions. Any ideas on how I can do this? From the mods I've searched, nothing comes close to building something that looks like this, and I'm not much of a modder myself :( Any ideas welcome!
  11. TL;DR Is it possible to create a part that has all the functionality I need it to have like and also have deployable landing legs? Long Version I am trying to create Space-X's Starship and I want to have the Starship(the top piece) have deployable landing gear built in to it. I want them to have exactly the same functionality as normal landing legs but I do not want to add as secondary pieces outside. I can build them in the model and create animations in blender for them but other than that I have no idea how to procceed in order to create my idea. Please give me any tips you have and ideas. Any feedback is welcome.
  12. This is my stock ksp recreation of SpaceX's starhopper test vehicle, which recently hopped 20 meters untethered on July 25, 2019 and will hopefully hop 200 meters in August. It's still a WIP though, but I'm almost done with it! Here's some images: My Recreation (using Making History for some parts) Real Life Starhopper My Stock Starhopper Recreation "hopping" Real life Starhopper hopping My Starhopper Recreation after hopping, back on the ground One time I tried landing it on the VAB, and this happened (turns out its pretty durable, not the VAB though) Downloads: KerbalX Steam Workshop
  13. Stock U.S.S.ENTERPRISE replica. 7794 parts in total. download link: https://steamcommunity.com/sharedfiles/filedetails/?id=1737212789
  14. 个人第123号原版组件飞船 Stock starship No.123 of mine 带有一个舰载机(不实用/模型/装饰)、4个通讯卫星(不实用/模型/装饰) 车间内: KVV生成: 在轨: Steam创意工坊链接:https://steamcommunity.com/sharedfiles/filedetails/?id=1753135191
  15. Pictures: https://imgur.com/a/YMrd28A I've built a Stainless steel SpaceX Starship by using the new silver panels from the Making History DLC. Works very well. It can to a Mun fly-by in a single launch and If refueled, it can land on Duna and the Mun. The link here allows you to download the Crew, Tanker and Cargo versions! It is recommended to circularize into LKO before re-enry since the two fins at the top have terrible thermal performance. NOTE: The file may be read as incompatible. This is because I use FRMS which is a mod to assist the re-usable functions of a rocket. (https://forum.kerbalspaceprogram.com/index.php?/topic/157214-151-flight-manager-for-reusable-stages-fmrs-now-with-recoverycontroller-integration/) It doesn't add extra parts to the game so if you're a purist just ignore the warning the game gives you. Should still work. NOTE 2: It's still a work in progress. I will post when I add more features and update the link. Craft file: At my website https://sites.google.com/view/denshispaceprogram/rocket-downloads#h.p_ok59RHeaMUSF
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