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Found 2 results

  1. Continue of KSC++ by @Lack from: ______________________________________________________________________________________________________________________________ Extension to the Kerbal Space Centre, trains, cars, trees, the whole shebang. . . . ________________________________________________________________________________________________________________________________ Updated versions of KSC++ : CURRENT -- for KSP 1.2.x - 1.7.x -- KSC++ v4.1 (with road to Kerbin City and ResearchBodies mod's compatibility) _____ What was done for v4.1 : _____ 1) object's rearranging (look the spoiler): a) Move the Railway Station some left - for compatibility with Observatory of ResearchBodies mod (due to @Ger_space request and respect to this must-have mod). b) increaced distance of middle-range guidance tower to runway; c) Minor rearrange of buildings (near the Station) and palms. d) large truck moving from VAB to SPH gate; e) hangars near big parking rotate on 90 degrees. 2) added the Ghost Road - Road to Kerbin City. It have lenght ~112 km and consist of ~150 KSC++ parts. Some of them never used in KSC++ before, but stay hidden among its files. Pit Stop One - new location at 25 km from KSC: Final part of Ghost road: ----------------------------------------------------------------------------- Download : KSC++ v4.1 (just 1.31 Mb) ----------------------------------------------------------------------------- PREVIOUS version -- checked in KSP from 1.1.x to 1.2.x (1.3 also possible) -- KSC++ v3A (look in spoiler). Licence: CC BY-NC-SA 4.0. Install instruction: 1) Download and install the current version of Kerbal Konstructs; 2) Download .zip from above, put the folder 'LackMisc' from it in your GameData. (Example path: [KSP_rootfolder]/GameData/LackMisc ) Pictures of KSC++ (with Kerbin Side Kampus, but without Ghost Road yet) :
  2. Automated Static File Localizer (this mod is only useful for mod creators) This mod intends to automate the localization of static files for KSP like textures and KSPedia pages. As most of you already discovered, adding localization to KSPedia or textures is a bit cumbersome and adds more effort for both, mod creators and users. For more info, see here: To make the life for all of us easier, this mod automatically switches the files provided by a mod to let KSP load the correct ones. Warning: Due to multi-threaded loading of KSP, it is possible that this plugin is not able to rename all the files before they are loaded by KSP. It should work however when KSP is started a second time. How to use KSPedia entries For each KSPedia file you want to translate you have to set up a config file with the following content: KSPediaLocalization { path = GameData/Path/to/KSPedia/ filename = filename default = en-us } The path describes the path to your KSPedia files. E.g. GameData/PlanetaryBaseInc/KSPedia/ The filename is the name of your kspedia file. E.g. planetarybaseinc The default sets which language is set by default when the language of the user is not supported All three fields are required. For the files to work, you have to name them according to that scheme: filename + "_" + language_tag + ".lang" for the files that can be translated into and filename + "_" + language_tag + ".ksp" for the file that should be used. in the case of KPBS the folder would look like this: Other static files BEWARE, this feature is still in development and not fully tested yet! Feedback is welcome. For each static file you want to translate you have to set up a config file with the following content: FileLocalization { path = GameData/Path/to/file/ filename = filename.extension default = en-us languages = en-us,es-es } The path describes the path to your KSPedia files. E.g. GameData/PlanetaryBaseInc/Parts/Utility/ The filename is the name of your static file. E.g. cargobay.dds The default sets which language is set by default when the language of the user is not supported The languages field contains all the languages wich are supported for the file. For the files to work, you have to name them according to that scheme: filename + "." + language_tag + ".lang" for the files that can be translated into. You need to provide these files for ALL languages including the one that is delivered as default. filename for the files that sould be used. in the case of KPBS the folder would something look like this: (when Spanish and English is supported) Download Plugin, Source License Automated Static File Localizer is licensed under the Apache License 2.0 But honestly, do whatever you like with the code! You can also add it to your project and adapt it instead of using the .dll. Just let me know when you discovered bugs or problems and know a way to fix them.
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