Jump to content

Search the Community

Showing results for tags 'stats'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Kerbal Space Program 1
    • KSP1 The Daily Kerbal
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International
  • KerbalEDU
    • KerbalEDU
    • KerbalEDU Website

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 3 results

  1. K.E.R.B.A.L.S If Kerbals had more varied stats. What would you like your Kerbal to be like. You have 28 points you can distribute. K: KEEN. How smart is your Kerbal? E: ENERGETIC. How strong is your Kerbal? R: RADIANT. How good looking is your Kerbal? B: BADASS. How enduring is your Kerbal? A: AGILE. How good a pilot is your Kerbal? L: LUCKY. How good at not loosing control is your Kerbal? S: SENSITIVE. How good is your Kerbal at finding anomalies? Without bias towards you favoured aspects a Kerbal looks like this K4 E4 R4 B4 A4 L4 S4
  2. I'm working on an editor for Kerbal, to bring them back to life and make other changes without editing the persistent.sfs file Far from finished but it seems pretty stable stable. I've tested it just with career save game files. Feature: QuickRename you Kerbal with a click, you can choose Name, Surname or booth, and it will randomly spawn it for you. Resurrect your dead Kebals, it will act directly into persistent file, so there's no need to save, and it will remove all reference to the sad moment, so it will be just like he/she are never died. Delete (right mouse click on the treeview) will remove the Kerbal and all missions stuff from the persistent file. (your saved game). Backup your file (menu File\Save\Backup) 'cause ship-happens ;-) and Murphy's Law is waiting for us. I'm not a native English speaker, so if there are any errors please report them, Thank You If you want to try it MAKE A COPY OF YOUR FILE! You can download it form HERE You can download the source code from Here 0.5.0.386 - Updated the "Diary" (the box under the gender) that now show the total of Flight/Orbits/Land, more will come. 0.5.0.350 - Added a tool bar to speed up open/backup/save and also added "Useful Infos" that will gives some information about Kerbals and parameters. Fixed and optimized the code removed some bloat use of threads (that was useless). Also optimized parameters saved on you persistent file. For example, Brave and Dumb now will use just 1 decimals instead of 9. 0.5.0.282 - Now you can edit multiple Kerbals without saving every time, Kerbals can be deleted (still remain some reference on missions but will be fixed in the future) re-enabled Save option ('cause you can edit multiple Kerbals per time) and also a Backup method for save your save game file, log get hidden on start but you can show it back if you swish. KNOW BUG: "brave" didn't show te value when the value in the persistent have more than 9 decimals. 0.4.7.228 - Changed the UI, added QuickRename system to rename your Kerbals, removed some voices under files 'cause there are bugs to be fixed. 0.4.7.198 - Fixed code, added a specific voice under About for the licence. 0.4.7.144 - Fixed bug: Won't resurrect "Missing" Kerbals ==== LICENCE ====================================================================================== Basically this software is under GLP, it's opensource free for everyone, which can modify it, edit it and do what they wish. Just, in about, mention me
  3. Hi all, I did some searching around and couldn't find anything related to this. I work for a Fortune 500 doing data analytics day-to-day with an incredible tool called Splunk, which takes in logs and application data and can parse and manipulate it with statistical engines, and comes with a bunch of pretty charts and graphs to visualize the data. I'm wondering if there is any way to add the ability to log telemetry data within KSP, as well as other craft events, to a file (or set of files). Ideally this would contain things like time (down to the millisecond), the craft ID or name, type of event that is happening, and other context about the event, such as current body, lat/long, surface/orbit/target velocity, temperatures, effective engine Isp, current thrust force, etc. If this data could be recorded, it could be analyzed with a tool like Splunk to provide common flight paths, common velocities for a given altitude on a given body, average burn times, distance traveled by a given craft, time spent on EVA for a given Kerbal, number of parts exploded, and so on and so forth. I would love to track my KSP statistics, and it would be fairly easy to expand to other players if I had a way to get data from them. You could honestly turn this into a full-blown online statistics portal for KSP, but I'd love to do the analysis myself as well. KSP devs: feel free to PM me if you want help getting this going I realize the granularity of telemetry would have to be defined, as requesting the velocity of a craft in-game 100 times per second is probably a little too often and will likely negatively impact performance. You could start the polling at 2-5 times per second and increase it, measuring performance each time. One benefit of logging is that it really helps troubleshoot errors in the application later... I've seen it many times! By the way, Splunk is free - Enterprise license for 30 or 60 days (can't remember) then limited to 500MB/day intake and no alerts (and other Enterprise stuff). Check it out! I would really love to see this added to the game. Feel free to let me know your thoughts!
×
×
  • Create New...