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  1. I require a Duna lander since I am not very good at making rockets and I can't find a good Duna lander and rocket, and it would help very much if someone could refer me to one. Disclaimer: STOCK ONLY
  2. "Ut Reveles Astra" BACKGROUND: Following the conclusion of the Apollo program in late 1972, the landscape of space exploration evolved. In the post-Apollo era, a private space agency named Liberty Innovation Inc. and its partners embarked on a mission to establish a lasting commercial presence on the moon. In late 1978, Liberty Innovation Inc. (LII) achieved a significant milestone by securing a government contract worth $20 million. The contract, titled "Commercial Lunar Transport Capability," was to begin development and testing to prepare for future launches of their moon rocket. The primary goal was to showcase the capability to develop a rocket capable of successfully launching payloads to orbit the moon and eventually facilitate lunar surface missions. Between 1969 and 1972, the Soviet N1 Rocket encountered numerous failures, raising concerns about the potential cancellation of the Soviet moon program. The prevailing thought was that an expensive moon program might not be necessary if the USA ceased its lunar exploration. However, the landscape shifted with the emergence of the "Astraios Program," initiated by the LII. Upon learning of the ambitious goals, the Soviet Union redirected resources to bolster their N1 program, striving to match and exceed the challenges posed by LII. This development caused apprehension in the USA, prompting the passage of an act that granted LII an annual funding of $400 million and increased the NASA budget by 9%. NASA and LII entered into collaboration, with NASA providing technology, crew support, and potentially contributing to the development of a next-generation crewed lunar lander. The revised Lunar Program now aimed to land humans on the moon no later than 1989.
  3. Decided to attempt to revamp the stock system. ill update this topic with my process Dependencies: Kopernicus Kopernicus Expansion Niako's Kopernicus Utilities Downloads: Spacedock Github License: CC BY-NC-SA 4.0 Patreon: https://patreon.com/Techo589
  4. Hi, This a super submission for a discord challenge : send a reusable rocket SSTO without wings, airbreathing engines, or EVA pack to a destination and back. And Jeb choosed to go to Gilly ! As Jeb was disallowed to use his EVA pack, Kraken drives, or any mass drivers in any kinda of form, he resolved using a more traditionnal craft, instead of the tradionnal 3 parts rocket, usually used for such a destination... With uses of gravity assists, that thing could go anywhere really, Jool, Eeloo... Cheers !
  5. Hi ! I think I've hit a record while doing the discord challenge "Around the World in 80 seconds, more or less", since the closest I red about was Stratzenblitz with 19 min, please tell me if you know about any other time ! Goal is to circumnavigate Kerbin as fast as possible. As I explain in the video, it's far from perfect, and there's still a lot of room for improvements ! Cheers
  6. Hi ! I had lot of fun completing this challenge, from KSP/discord, "Patched nonics". Rules were : Land and return from [x body] without using patched conics display, maneuver nodes, or informational mods like Kerbal Engineer. Patched conics display and maneuver nodes are not allowed You must be in career mode with a level one tracking station (This disables patched conics display and maneuver nodes) You may use the cheat menu to get funds, science, and experience to level up the rest of the KSC, build your craft, and assemble your crew No further usage of the cheat menu is allowed after launching your craft You may not use Kerbal Engineer or other mods like it to gain information All default challenge rules apply This was really interesting and challenging to do ! I reminded me a bit the feeling of my first days in KSP, a whiiiile ago, when I was just firing engines cluelessly in deepspace Cheers
  7. KDF K-144 Maelstrom Description Single-seat, twin-engine stealth multi-role aircraft developed for the KDF Military. Primarily an evolution of the Darkstar Anubis this sister program sits in a role for both air-to-air and bombing roles. Taking key strengths from the K-90 Orochi and Anubis this airframe is stable. Low-speed flight or in attack profile has Variable-Sweep Wing and can be used on naval ships. Capable of high maneuvering and supersonic speeds up to Mach 2.2+. This craft generation falls between the 5.5 and 6.0 gen with New technologies like Remote-controlled or onboard-AI controlled Enhanced Night Vision, helmet 360 views for the pilot, and a Stealth Airframe. Craft Details. Craft is Fully stock and requires Breaking Grounds DLC for Robotic Parts. NO MODS Does have 1 Flag Download Make sure if saved from here to name it Canopy.png or download form link below Can hold 2 of my Stock Missiles for Roleplay Weapon bay can be supplied with up to 8 stock missiles or 10 AIM-9 Missiles or other layouts BD-ARMORY OPTIONAL TESTED Also can fit few bombs Action Groups Stage - Fire Missiles - Fires xx Under weapon bay RCS - After Burner AG1 - Toggle Engines, Fuel Cell, Control from Cockpit AG2 - Toggle Variable-Sweep Wing AG3 - Toggle Weapons Bay AG4 - Open Canopy AG5 - Toggle Navigation Lights AG9 - Toggle Night Vision AG0 - Toggle Instrument Cluster Simulation. DOWNLOADS Kerbal X: https://kerbalx.com/InterstellarKev/KDF-K-144-Maelstrom Steam: Craft is broken on steam workshop for some reason not sure what happen but when its corrected I will link. Flags Google Drive https://drive.google.com/file/d/1uABZtM2AFGTBiIr-ql92xhERC49ZZW88/view?usp=share_link Dropbox https://www.dropbox.com/s/qcr3ttwgrul5jun/canopy.png?dl=0 Canopy.png A stock aircraft called KDF K-144 Maelstrom. Built with 705 of the finest parts, its root part is strutCube. Built in the SPH in KSP version 1.12.5. Details Type: SPH Class: aircraft Part Count: 705 Pure Stock KSP: 1.12.5 save flag below and rename it Canopy.png and place in your kerbal flags folder Default - Kerbal Space Program\GameData\Squad\Flags
  8. For a while now I’ve been having mission-critical issues with Eve landers mainly with the 10-meter inflatable heat shield colliding with the lander alongside making the ship a reasonable size. I was wondering if there was a way to mitigate that particular issue. Thanks in advance.
  9. Hello fellow KSP players. I am relatively new to making SSTOs but I noticed that some of the planes have a hard time going into orbit even with enough fuel. I’m curious if it’s my ascent profile or my angle of attack and I was wondering if there is a preferred profile for certain types of space planes. Thanks in advance.
  10. I was recently having difficulties with converting hours to Kerbin days with the orbital period since the website resonant orbit calculator goes up to double digit hours compared to the 6 hour days. Is there a way to figure that out? Thanks in advance.
  11. Description Story The year is 2998 the world was changing. On the cusp of the new millennium and nation states changing after the war, the once great nation that used to be Xenobia had to rebuild its fighting force. Its enemy nation The new Zxatan Imperium has advanced its military force releasing next-gen fighter craft and other military applications. Xenobia’s Kerbal Defense Force needs to stay ahead while technology is changing and anti-gravity and Kraken tech are in the works with our scientists and engineers our 5th Gen Fighters need to be pushed for KDF Aerospace Division to perfect the air superiority fighter. KDF K-96 Tengu is the Next Evolution of the famed KDF K-91 Izanagi and KDF Lightning Hawk. Designated Tengu is a maneuverable aircraft that can handle air-to-air and air-to-ground operations with weapon load-outs that can favor greater ordnance needs or stealthy applications. End Story Craft Details Pure Stock, No mods, Requires DLC Comes with a full cockpit view for First-person flight with HUD (flag) for targeting. Fully animated Flight Stick Outfitted with 3 weapon bays. 2 on the sides and 1 underneath. Able to support a plethora of different loadouts. The small form can fit on aircraft carriers with foldable wings for close storage. Flight Instructions. Does not require SAS but can enable (great for using flight with mouse mod) or with a flight stick. Action Groups RCS - After Burner AG1 - Toggle Engines AG2 - Open Main Weapon bay AG3 - Open Secondary Weapon bays AG4 - Open Canopy AG5 - Toggle Folding Wings AG6 - Toggle Refuel Dock For Custom Canopy, you will need to download the flag for it if not it will default to a white flag. download links below and place them in your flags folder. If using Steam - (SteamLibrary\steamapps\common\Kerbal Space Program\GameData\Squad\Flags) Download https://steamcommunity.com/sharedfiles/filedetails/?id=2878225484 https://kerbalx.com/InterstellarKev/KDF-K-96-Tengu Flags https://drive.google.com/file/d/1dWCLaupGhd6b6nqHsWjLc8qCclhl57G_/view?usp=sharing https://www.dropbox.com/s/805aozicise47lq/Tengu.zip?dl=0 A stock aircraft called KDF K-96 Tengu. Built with 345 of the finest parts Built in the SPH in KSP version 1.12.3. Details Type: SPH Class: aircraft Part Count: 345 Pure Stock KSP: 1.12.3
  12. I recently tried to go interstellar in stock and I was able to get my trajectory to outside the Kerbol system but is there a border which you can't cross as the craft is instantly destroyed? Has anyone else done this before? Thanks, -Andrew theAstronaut
  13. CRAFT DOWNLOAD KERBAL X: https://kerbalx.com/InterstellarKev/The-Eurydice-Interstellar-Super-Yacht STEAM DOWNLOAD: https://steamcommunity.com/sharedfiles/filedetails/?id=2860955302 The Eurydice Kraken Powered Interstellar Super Yacht This luxury vessel from The Collective Industries features an elegant design that is both aerodynamic for in-atmosphere travel as well as highly maneuverable Interstellar Travel. Taking queues of history's greatest ships this craft will serve you well on the high seas as well as in the void of space. Dual Kraken Drives for forwarding propulsion and Anti Gravity VTOL Hover and lift modes. In-game Status - NO MODS - Fully Stock but does need DLC to use. Custom .png flags are needed for Decals and Tinted Windows. *find links below* Main Throttle - 50% Slow Decent 75% - Hover Mode 100% - Anti Gravity Lift Mode Action Groups - AG1 - Forward Propulsion AG2 - Elevator Lift AG3 - Toggle Landing Gear AG4 - Toggle Landing Lights Flight Instructions Turn on Infinite energy and Fuel for RCS In case of Kraken attacks make sure to reload and actively save when on long gameplay. When leaving a Planetary Body - Use radial out Keep vertical accent until you reach around 34,000 meters the nav ball will flip once this happens it will attempt to turn to match the radial out. Switch over to Normal Mode after this continue to rise until your flight path is past LKO from here continue to circularize until you are clear with an orbit. Flag Instructions Download Zip File Unzip all files in the Eurydice to your Flags Folder if using Steam - (SteamLibrary\steamapps\common\Kerbal Space Program\GameData\Squad\Flags) FLAG DOWNLOADS Google Drive Link https://drive.google.com/file/d/1_D03RknOwB850HTcsvfWUC9FIkSRyBIk/view?usp=sharing Dropbox https://www.dropbox.com/s/5xlikdzjhp2u6u0/Eurydice.zip?dl=0
  14. Originally created by Starstrider42: https://github.com/Starstrider42/TestFlight-Configs The mod was never updated again since 2020. So, I've decided to adopt the config pack to revive, update, modify and expand it. This will be known under the new name "TestFlight-Stock" although you can still call it "TestFlight-Configs Revived" if you like. What is TestFlight? TestFlight is an add-on originally made for the RSS/RO/RP-1 massive mod-suite that gives engines failure rates and modes, just like OhScrap and Kerbalism, and records reliability and ignition chance seperately. However, it also includes two unique features of it's own: Rated burn time and throttle curve. The former refers to the ability of an engine to perform reliably for a certain amount of time: After it passed that threshold, the failure chance increases significantly. Some engines also have TESTED burn time, which provides another certain amount of time where you can keep burning the engine after the rated burn time safely, and culmulative burn time, which means that the engines' rated burn time will be reset again after being shut down for a while. Throttle curve is an entirely new feature of TestFlight that provides unique throttle response rate for some liquid fuel engines. Just like OhScrap, an engine will become more reliable the more you fly and test it out. An engine can acquire at most 10000 "du" points through launches/flights that can help increase the reliability of the part. I thought TestFlight already have it's own config pack, why use this? TestFlight Config Stock, the official non-RO pack for TestFlight, is no ModuleManager config add-on. It's actually a set of JSON files written in order to lazily attach configs to the stockalike parts, and does not make full use of TestFlight's true potential. With TestFlight-Stock, failure rates are much more balanced and individualized: They will depend on the complexity, propellant type and tech level of the engines, whether being written in the part description itself (whether the part is stated to be explode-y or not is also taken in mind) or from the actual real-life designs of those engines. It also allows tech transfers, which is when an engine shares some of it's "du" with another identical/similar part. Parts can only share technology to those in the same manufacturer, propellant types, design/engineering principles and part families. For more information, visit the GitHub repository down below. What's different between Starstrider's original mods and your's fork? Visit the GitHub page for more info. For a short summary, I have decided to retreat TestFlight support for heat shields, add even more mod supports, balance starting and ending failure rates, fixing the MM blocks originally written by Starstrider to be compatitable with TestFlight 2.0, and more. NOTE: This is a BETA release, do not expect things to work flawlessly. Suggestions are always welcome. If you see a bug that shouldn't be there, feel free to open an issue on Github. DOWNLOAD: Github: https://github.com/Starcatcher2009/TestFlight-Stock/releases/tag/v0.4.2-beta SpaceDock: https://spacedock.info/mod/3077/TestFlight-Stock (TestFlight-Configs-Revived Now available on CKAN! SOURCE: https://github.com/Starcatcher2009/TestFlight-Stock BUG TRACKER: https://forum.kerbalspaceprogram.com/index.php?/topic/211274-testflight-stock-bug-tracker/ LICENSES: MIT + GNU General Public License v3.0 Supported mods: Cryogenic Engines Near Future Launch Vehicles/Propulsion/Spacecraft USI Exploration/Survival Pack, Sounding Rockets Extraplanetary Launchpads Kerbal Atomics Taerobee Lack's Stock eXTension (SXT) Continued Bluedog Design Bureau (partially) ...More to come! CONFLICTS: OhScrap/ScrapYard TestFlight Config Stock (the official one) 0.3.0 Changelog: Updated configs to work with TestFlight 2.0 and beyond Added support for Taerobee, USI Sounding Rockets, Near Future Launch Vehicles and Making History DLC Removed support for heat shields 0.4.0 Changelog: Complete overhaul of TestFlight Generic Configs Added support for SXTContinued and partial support for BDB Added support for throttle curves Separated electrothermal failure modes from electromagnetic ones Added support for KSP-AVC 0.4.1 Changelog: Fix typos in BDB.cfg and Generic_Engines.cfg Abandon development of Generic_Parts.cfg (sad) 0.4.2 Changelog: Added support for Cyro Engines (credits to Starstrider42!) Future plans As KSP2 Early Access is now released, you may see a significant drop of interest in development of this add-on. There may be further work in porting the mod to KSP2, but as of now, there's no telling which direction I will take on TestFlight-Stock.
  15. TOTM January 2023! In celebration of this award, an update and or KSP 2 port is to be expected. Stay Tuned! The idea is simple. A wacky change to the Kerbol system. Some of the planets are based off of real life planets, but modified. This is intentional. Frequently Asked Questions: (none) Current Version: Alpha Release 1 Download: https://github.com/manguything50/ahum-planet-pack/releases Discord Server: https://discord.gg/MjrAwTfyN9 REQUIREMENTS: https://forum.kerbalspaceprogram.com/index.php?/topic/207768-112-niakos-kopernicus-utilities-smoother-heightmaps/#comment-4117435 Recommended Mods Photos: LICENSE: CC-BY-NC-ND
  16. Greetings for whoever saw this page.for mod creators: would a little mod that add the feature"whenever you click the cargo bay opening button,the degree of opening will correspond with the level ground where ever you are" be great? this is an request, if anyone interesting with this please let me know,I will support you every way I can.
  17. Out-of universe notes will be in cursive As you know, in 1.12 fireworks were added to KSP. What you might not know is that you can overclock fireworks using a KAL controller. These overpowered fireworks can be used for propulsion, if you're careful enough. FROM THE DECLASSIFIED DOCUMENTS OF THE KERBAL AEROSPACE FORCE: THE ORION DRIVE Ever since kerbals created explosives, they've wondered: can I fly with it? The question had been answered a long time ago by solid-fuel motors, but some kept thinking if there was more to it. That day, they proved there was. The Orion test vehicle was sitting on the launchpad, waiting for further commands. Daredevil pilot Jebediah Kerman was sitting inside. Even Jeb, the famous Kerbal With No Fear, was pondering the absurdity of this idea. A couple tons of explosives were going to be shot out of a hole at supersonic speeds, an Jeb was going to ride the shockwave. Suddenly, he heard a command from Ground Control. CAPTAIN KERMAN, PREPARE FOR LIFTOFF IN 3, 2, 1... And like that, Project Orion was born. Not with a whimper, but with a bang. Jeb felt the vehicle accelerate rapidly. He struggled with his breath, and his ears were ringing. COMMANDER KERMAN, WE HAVE LIFTOFF, I REPEAT, WE HAVE... BANG! and another one and another one Getting used to this is gonna be hard, Jeb thought. 28 more explosions followed. WE HAVE REACHED 100 m/s, Mission Control stated. Beginning descent, Jeb replied. Commander Kerman parachuted to safety. While his vehicle was being recovered, his brother Gene, head of Kerbal Aerospace Forces, called him to his office. Great job, Jeb, he said. We've officially started the Orion Program, and the investors are impressed. We're going to need you again soon, Jeb. Do you want to continue? Oh boy, more explosions? Jeb replied with excitement. Count me in! I need a vacation, though, my back hurts from all the gees now. I knew you would be interested. We'll call you. Jeb, the Orion Rider. Has a nice ring to it, don't you think? Gene finished. Okay, I'm tired, I'll publish the next part later today or tomorrow, I hope. I have all the pictures ready. Did you like this? Any criticism, questions or recommendations? Please reply! Here are some bonus photos. They'll come with every episode. They are not canon, consider them bloopers. NEXT UP ON THUNDERSTRUCK: WHO PUT ORION ON A PLANE?
  18. This mod is meant to work in conjunction with real chatter which still works with 1.12.3, and is meant for RSS or you can use it for stock as well Lines will include Custom starship chatter and coms checks (voiced lines) Custom spaceX marbase eva, chatter and coms checks (voiced lines) Lunar eva and coms checks (voiced lines) Various chatter and coms checks (voiced lines) for moons of planets orbital chatter and coms checks (voiced lines) A whole bunch of new beeps, including the spacex com check beeps on the dragon real space x coms checks (non custom) Real nasa chatter and coms checks (non custom) Staticy sounding mars base chatter and coms checks (voiced lines) non staticy mars base chatter and coms checks (voiced lines) orbit chatter and coms checks (voiced lines) space station generic chatter and coms checks (voiced lines) and more!!!! Heres an example of a mars Eva that ive recorded for mars not exactly perfect (far from it) but i will be going over that as I polish the first release up. https://drive.google.com/file/d/1fzYmpLgX1h_dTpG9LOhPozJ7cSBKeRHa/view?usp=sharing also another one, spaceX com check https://drive.google.com/file/d/1Tj-EhRgnog-1aEjZRaqPlkCix48ItezU/view?usp=sharing I am the only one voicing them so far, I have recorded and edited 100+ lines so far, there a various methods of voice acting such as doing different accents, southern, midwestern, etc and I have changed the pitches of the voices along with adding static, communications breakups, etc to make them all diverse and less generic sounding. Future lines and plans will include chatter and coms checks (voiced lines) for all stock planets an moons 500+ lines More voice actors besides me (people that I know) which are in progrees with collaberating with me on onther mods. My release date is planned for less than 2 months away, around the end of june.
  19. Before, there was the KAC - the first mod I ever used, and for many years the only one. In the recent KSP update, a version of it has been added to the stock game. What are your experiences with that stock alarm clock, guys? How would you compare it to the KAC mod? Which one (if any) are you using now?
  20. Adjustable Mod Panel (KAMP) Pick which add-on buttons to show or hide on the stock toolbar. This plugin allows you to pick which buttons on the stock toolbar you want to see. You can show/hide mod stock toolbar buttons on different screens separately. It requires no additional support from the add-ons themselves, and should work with whichever add-ons it encounters. By zer0Kerbal and originally by @Morse Adopted with explicit permission and brought to you by KerbSimpleCo Preamble by Morse See more YouTube showcase Cabin Notes The Janitor's Closet can be installed alongside Adjustable Mod Panel (AMP) - only use ONE or the other to manage buttons otherwise the kraken will come to eat the buttons and they might be lost forever! (well, at least until you restart the game). Obviously we would prefer you only using Adjustable Mod Panel (KAMP). TUFX seems particularily resistant to KAMPing. Reports have alleged that it has made a deal with the kraken to grab the TUFX button and refuse to return it. Help Wanted Localization Installation Directions 1 Dependencies Kerbal Space Program 2 Recommends AdjustableModPanel (PM) Module Manager /L Suggests Biomatic (BIO) Field Training Facility (FTF) Field Training Lab (FTL) GPO (Goo Pumps & Oils') Speed Pump (GPO) Kaboom! (BOOM) On Demand Fuel Cells (ODFC) OScience Laboratories (OSL) Papa Kerballini's Pizza (PIZZA) SimpleConstruction! (SCON) SimpleLife! (LIFE) SimpleLogistics! (SLOG) SimpleNotes! (NOTE) Solar Science (SOL) TUFX TweakScale Tags plugin, convenience *red box below is a link to forum post on how to get support* Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks @Morse for creating this mod see Attribution for comprehensive list Legal Mumbo Jumbo (License provenance) How to support this and other great mods by zer0Kerbal Connect with me Track progress: issues here and projects here along with The Short List Release Schedule this isn't a mod. ;P↩︎ may work on other versions (YMMV)↩︎
  21. Like, it's not even close. I set an alarm for Kerbin->Eve transfer window, the time came and I set up my maneuver nodes and this is what I got. Is this a bug?
  22. KERBAL HARD + UNCUT | Episode 001 | 100% Stock
  23. The Caveman Challenge involves playing without upgrading any facitilies. With these restrictions, maybe the most difficult task is to land a kerbal on Eve, plant a flag and safely return the kerbal home to Kerbin. But I take the challenge and will give you updates about my progress. You can find the original caveman challenge here: Rules I set for myself: No facility upgrades No mods No DLCs No cheats after starting the challenge Assembling on ground and in orbit via docking and EVA construction mode is allowed Normal difficulty settings Starting with level 0 Kerbals Crafts should be visually connected (offset wheels connected only by struts are OK) Save and reload is allowed All Kerbals must survive and be brought back home Using external launch window calculator is allowed Deviation from the rules of the original caveman challenge: All twenty technology nodes reachable in the caveman challenge already unlocked via cheat menu Sufficient money cheated via cheat menu Challenges with this Eve return mission: Best engines for Eve not available No maneuver nodes No patched conics 30 parts and 18 tons limit on launchpad Kerbals cannot exit command modules unless on Kerbin Kerbal must be on a ladder or on its own until landed on Eve Kerbal can enter a command module though Probes core can only hold position Limited information about orbit Only height of apoapsis and periapsis No information about inclination or time to apoapsis/periapsis Eve is out of reach of CommNet Unmanned craft can only switch on/off SAS or enable/disable engines at full thrust Transfering fuel is not possible: Fuel tanks must be launched full on fuel to orbit No ISRU possible
  24. AN-TCV-04 Albion Fleet Carrier The AN-TCV-04 is the fourth iteration of a standardized CATOBAR carrier capable of supporting 4 aircraft across all feasible mission profiles from long range surveys, to SSTO operations. The Mark 4 carriers have been constructed using strictly attachment nodes and the offset tool to construct both decks, creating a far more time warp resilient frame. The dimensions are the following; 115 metres long from bow to stern, a beam of 21 metres and a full height of 24 metres (including propellers). https://kerbalx.com/chadgaskerman/AN-TCV-04-Albion This is the first of hopefully many naval craft I hope to release in the coming months, including different factions with different design styles and philosophies including separate aircraft models for each faction. This carrier belongs to the AN faction (,I'm yet to give it an actual name,) that mimics the US Navy as well as RN, based on the Russian/Soviet Navy and CN, based on the Royal Navy.
  25. Download on Curseforge or Github or SpaceDock. Also available on CKAN. KGEx Brings you: Universal Storage Stock Resource Fuel Cell (QBUS) Module Manager Script for converting the Universal Storage Fuel Cell to use Liquid Fuel and Oxidizer instead of other resources. Available on CKAN as UniversalStorageStockResourceFuelCell. Supports Fuel Cells in Universal Storage. (CKAN: UniversalStorage) Adopted by @zer0Kerbal, originally by @QuickBASIC Cabin notes WIP - work in progress Am open to adding more features, great project for someone! I have not personally tested the patches Have a request? Glad to have them, kindly submit through GitHub. How to support this and many other mods by @zer0Kerbal Discussions See Discussions or [KSP Forums][MOD:threads] for discussions and news on this mod Installation Directions Use CKAN Changelog Summary See ChangeLog for full details of mod changes Known Issues See Known Issues for full details of feature requests, and known issues Dependencies Kerbal Space Program may work on other versions (YMMV) Module Manager Universal Storage Recommends Kerbal Change Log Suggests SimpleConstructon! (SCON!) SimpleLogistics! (SLOG!) Not So SimpleConstructon! (NSSC) Keridian Dynamics Vessel Assembly (KDVA) The Gold Standard! (GOLD) Stork Delivery System (SDS) Komplexity (KPLX) KaboOom! (BOOM) another way to not go to space today Solar Science (SOLS) Stock Inline Lights (SIL) Mini Sample Return Capsule (MSRC) Pteron (MSRV) Solar Science (SOLS) Jack-O-Lantern (JACK) MoarKerbals(MOAR) On Demand Fuel Cells (ODFC)) Field Training Facility (FTF) Field Training Lab (FTL) Docking Port Descriptions(DPD) PicoPort Shielded (PPS) Transparent Command Pods) (TCP) More Hitchhikers) (MHH) Biomatic (BIO) B9 Stock Switches (B9S Oh Scrap!: ScrapYard: DaMichel's AeroRadial (DAR) DaMichel's CargoBays (DCB) DaMichel's Fuselage (DMF) DaMichel's Spherical Tanks (DST) Simple Cargo Solutions (SCS) KerGuise Experimental Engineering (KGEx) Kerbal Changelog Community Resource Pack TweakScale Supports Kerbal Change Log Conflicts none known Replaces none Tags config, resources *red box below is a link to forum post on how to get support* Credits Legal Mumbo Jumbo (License) Current Forum: Thread Source: GitHub License: Original Thread Download Source: GitHub License: Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date v1.0.0.0 original: 11 Aug 2018 0K updated: 06 Sep 2021 zed'K
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