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  1. Think you Chubby Hampster for continuing WindowShine! Logo courtesy of @Teflon_Mike Gif with GemFX and KSPRC v2 courtesy of @cobbman11 Video (-v2) Pictures: Album on imgur, Gif in VAB Downloads: WindowShine is dependent on TextureReplacerReplaced managed by @HaArLiNsH (TextureReplacer maintained by @RangeMachine for 1.2x) and ModuleManager maintained by @sarbian. Make sure to install them both first. KSP 1.3+ WindowShineTR-v16 TextureReplacerReplaced latest ModuleManager latest KSP 1.2- WindowShineTR-v12.4 TextureReplacer v2.5.4 ModuleManager 2.7.6 Mod Support packs (for KSP 1.3+) Thank you @miromed! Dropbox folder Mod support pack installation: Check the Dropbox folder and make sure your mod is supported Install your mod Install WindowShine Install the mod support pack How to add reflections to your own mods License: Link Shameless plug: If you've enjoyed this mod you might also like the other stuff in my signature! - I hope you enjoy.
  2. The title is a little confusing so here is some context. I have a ballistic craft that I'm using for the Quest for Hypersonic challenge (link in my sig!). I've just done a Jool gravity assist and am speeding toward Kerbin at 8000 m/s but before I hit the SRBs and boost up to 10000, I want to see if anyone knows what the max survivable reentry speed with a heat shield.
  3. Make a craft as small as possible, That can reach as far as you want but if it is kerballed then they should be able to return (extra points for that) Points system : 10 points for in the Kerbin system 30 points (+10) for near interplanetary destination, if you do duna and eve then you get 80 points total+ 10 points if used mun gravity assist + 10 for minmus encounter + 20 for ike / gilly . (so basically more than jool v) Moho/Dres = 40 points (+10) Far : Jool/Eeloo = 60 points (+10) Jool three (vall, laythe, tylo) (flybys) = 90 points (+10) RULES : No parts more than 0.625m category No ion tugs than 510kg (so it is allowed) No more than 125 parts Not taller than 17.5m Gravity assists are allowed but must be clearly shown in picture/video Clear screenshots of every Important event (burns, assists, staging, etc.) No mods enhacing your ingame capability (Mechjeb pilot assist, part mods,)(I mean till the point you use the stock 0.625m parts its totally fine) Only Kerbal engineer NO CHEATS IF YOU WERE SEEN CHEATING YOUR ENTRY WON'T BE ACCEPTED All screenshots/recordings should have the deltav counter visible NO KRAKEN DRIVES Must have a picture of all your stages in extra screenshots or in kronal vessel viewer Must tell in the post where you are going No cheaty drives (but you can use the decoupler drive to give a boost during ascent from kerbin) No planet packs (i mean ones that add more moons to planets like moho and gilly) You can add side boosters to your rocket (just make sure they are 0.625 m in diameter) You can have only 3 layer of boosters not more than 8 boosters on the layer. Thats all of them. (any extra rules put in comments) Leaderboard will be moved around the thread pages as updates. (you will get a custom badge for completing this challenge)(winners will get their own badges) LEADERBOARD : 1. @Weak Player with 150 points for (eve 40 points + mun 10 points + 10 points for kerbin orbit + 90 points for jool 3) 2. @camacju with 120 point for using mun gravity assist + eve encounter ( its very tough to get encounters and do gravity assists ) 3. @Stormpilot with 20 points for minmus landing 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. Enjoy this challenge! Here is an example : Can get to the moon/ minmus (Btw making history is allowed)(only making history) Patches : The Patches will be sized down and can be put in signatures
  4. Hi guys this is my next youtube video, its a very clumsy starship sn 15, its mostly light and is a joke (more or less) https://youtu.be/Q-Dz6NUVORQ
  5. i rescued a spacecraft that ran out of fuel in kerbin orbit. i re-entered two capsules at the same time. the top capsule was the capsule that was rescued.
  6. I'm closing down the project. If you are looking for the observation save, click underneath here: Hello all. This was a continuation of @DMSP's thread as the leader of the project since he has resigned due to personal issues. If you want to look back, here is the original forum thread: http://forum.kerbalspaceprogram.com/index.php?/topic/146267-stock-community-space-program-looking-for-people-to-take-the-torch/&page=1 Everything in this thread will be preserved that is no longer in use under this spoiler here. Latest pictures of the stations: Art for the project: We have made a wiki as part of the program containing details are missions that took place in the past. Over time, this will be updated with more recent information: http://kspstock-community-space-program.wikia.com/wiki/Stock_Community_Space_Program_Wiki Scientia1423.
  7. Now introducing, The TEK-113 Light Aircraft Cruiser A 3rd generation aircraft carrier boasting an angled flight deck, clear deck markings, and a Mk-4A Ion reactor powering twin propellers capable of moving the 1500 ton vessel up to a speed of roughly 22 knots (11m/s). Designed to carry 2 Medium V/STOL Aircraft plus 2 light helicopters, the TEK-113 is a perfect scout vessel capable of operation many thousands of kilometres from the KSC. Gallery The specific vessel you are downloading; KMS Atlas DL; https://kerbalx.com/chadgaskerman/TEK-113-KMS-Atlas P.S. If anyone has any experience with making the BG pistons work, or any other ideas on how to make an aircraft catapult work, PM me. I have further projects in the works P.P.S. Thanks to @Yukon0009 for the flag pack https://cdn.discordapp.com/attachments/778244348897656853/821291735275143178/Markings-20210305T055031Z-001.zip
  8. Please, leave the like and commentaries on YouTube. Thank you. Download in description
  9. It's been a very long while since I released anything on the forums, and longer still since I started working on this replica. I've been working on and off on this replica for over a year, and the sheer complexity of this thing made it very hard to really finish. Unlike the real thing, I couldn't do any "all-up" tests and I had to do flight testing of every stage, and let me tell you, it was difficult-I spent a lot of time just making the first stage not explode on launch. And because of how long I spent building, I made many changes here and there to the craft, never being really satisfied with the results. And the part count also ballooned, from just around 700 for the early versions to a whopping 2577 in its current form, which made testing even more difficult. Combined with having to study for my final exams, this thing has spent a long time on the backburner. That's why you'll see some outdated aesthetics methods used on this craft, most notably the custom lettering on the second stage. Normally would have swapped it out for flag lettering, but I was so proud of that I decided to keep it instead even at the cost of about 400 more parts. But now, I've finally finished this thing. Hope you like it. FLIGHT MANUAL Saturn V ascent 1. Stage to activate main engines, then slowly throttle up: do NOT hit full throttle. 2. Fly straight up to 2000m 3. Slowly start your gravity turn, do NOT make large control inputs 4. Don't be alarmed when there are sudden spikes of lag during stage separation 5. Ignite Stage 2 engines after the sepatrons burn out Unbreakable joints and infinite heat tolerance is recommended for ascent Transposition and docking 1. Stage the fairing 2. Make sure you don't decouple the wrong part (check the staging, I'm not sure if its right) 3. Perform the usual docking stuff Landing 1. Enter low (~10km) munar orbit 2. Zoom your camera into the CM, the three kerbals are housed in chairs, EVA them across to LM 3. Zoom camera into the back of the LM, you should be able to see the chairs in there 4. Munar landing: do not spend fuel loitering, it does not have the fuel margins to do so 5. After surface operations, set throttle of the LM descent engine to 0, hold SAS radial out 6. Stage and separate ascent module, initiate gravity turn higher than with normal mun missions 7. Rendesvous and dock with CSM: you may have to switch to the CSM if the ascent module runs out of fuel Returning to Kerbin should be straightforwards enough, not going to bother writing instructions here Flight pics DOWNLOAD
  10. The stock launch escape system is really weird. Instead of flying directly up it fires to the side resulting in an uncontrollable spin and imparted high G. The fuel burn is also way too fast and far too short. If you try to abort on the pad, you cant gain enough altitude to safety deploy parachutes. I've been trying to modify the part file so that it the thrust vector is straight up, there is no lateral force and increase the fuel load so it burns for longer. I can't figure out how to do this. Id appreciate some input.
  11. haha you can make sharp objects now
  12. From my previous experimence with rapier-nerv ssto on Earth, I though that venus ssto, of any kind (I assumed prop-nerv conventional wing craft), was impossible, due to how hard it is to go past beyound 10000m/s on lvn while still having decent twr. However couple months ago, I saw that some people were discussing that some parts were capable of generating a lift/drag ratio of hudreds, so I searched through the parts and found the magic parts( an specific arrangements of certain parts, dm me for detailed construction, since Stratzenblitz75 has a lot cooler mission ahead that will explain the working of magic wings in detail, so I won't spoil it), we will call this setup the "magic wing" from now. I put this aside for a while, since I was not able to resolve the misterios torque this setup was producing, and hence completely unable to control my craft. However recently, I discovered that the solution was remarkebly simple, by simply putting the Col instead of the geometric centre of the "magic wing" exactly below the craft dry and wet com( which coincide with each other), I got close to 0 aerodynamic torque, hence I was able to control the vehicle with only reaction wheel, which means I can get craft l/d really close to the theoretical maximum l/d ratio of "magic wings", after resolving the issue with takeoff and landing, I made a prototype electric ssto that can get into LEO with about 3000m/s of margin and about 7% of LEO payload fraction and only consuming 7900m/s of dv. This low dv use meant that I can reduce my twr a lot further, and hence put in a lot more xenon gas and having more dv. So I decided to do this mission, and the craft has following stats: 13.1t takeoff mass, 23500m/s of vacuum dv, 0.03 of initial vacuum twr, 2 ion engines powered solely by RTGs, 2 small dlc rotors, each with 6 R25 ducted fan baldes. To leo dv usage was about 8200m/s ,which leaves us with 15300m/s of dv, and the effective payload fraction was 33.9%, counting unused xenon tanks as payload. Earth launch:https://imgur.com/a/Wx0L5eE
  13. 1:1 Scale Replicas Full stock, full scale, full power In a scaled-down universe filled with scaled-down Kerbals, it's easy to forget how big real planes are. I've been building planes to the same scale of their real counterparts, enabling more accurate replicas with functioning mechanisms like swing wings, moving lift engines, and the odd GAU-8 Avenger. Mikoyan Gurevich MiG-23 Flogger Antonov An-2 Colt Lockheed SR-71 Blackbird North American F-86K/F-86L Sabre Dog North American T-2 Buckeye Douglas DC-3 / C-47 Skytrain General Dynamics F-111A Aardvark Consolidated PBY Catalina Vought F7U Cutlass Martin P6M Seamaster Ryan NYP - Spirit of St. Louis Mitsubishi F-2 "Viper Zero" Vought F8U Crusader The Century Series Convair F-102 Delta Dagger Lockheed F-104 Starfigher Republic F-105 Thunderchief Convair F-106 Delta Dart Lockheed F-117A "Nighthawk" Stealth Fighter PZL M-15 "Belphegor" McDonnell F-4 Phantom II EC-18B ARIA - Apollo Range Instrumentation Aircraft Douglas A-4 Skyhawk Mikoyan Gurevich MiG-19ST "Farmer-B" USS Johnston - Fletcher-Class Destroyer McDonnell Douglas F/A-18C/D Hornet Superscale (1.3x) Republic P-47 Thunderbolt Superscale (1.5x) North American P-51D Mustang Grumman YF-28 "Alleycat" Northrop B-2 Spirit Martin XB-51 Ilyushin IL-76 "Candid" Convair B-58 Hustler McDonnell F-101C / RF-101C Voodoo Grumman F11F Tiger Panavia Tornado Fairchild-Republic A-10A Thunderbolt II "Warthog" Shuttle Transport System Northrop T-38 Talon Lockheed L-133 Starjet Yakolev Yak-38 Forger Boeing-Saab T-X Trainer Aircraft Dassault Mirage 2000 North American F-100D Super Sabre Canadair Regional Jet CRJ-200 Mikoyan-Gurevich MiG-15 North American F-86 Sabre Lockheed Martin F-22 Raptor Dassault Rafale Lockheed Martin F-35 Joint Strike Fighter Lightning II Republic F-84 Thunderjet Concorde General Dynamics F-16 Fighting Falcon Grumman F-14 Tomcat (MULTIPLE VERSIONS) McDonnell Douglas / Boeing F-15 Eagle + F-15 ACTIVE STOL/MTD McDonnell Douglas AV-8B Harrier II Lockheed NF-104A "Zoom Climber" Sukhoi Su-27M/Su-35 Flanker-E More will be posted as I make them. Feel free to suggest favorite craft for me to take on!
  14. I guess there are a few players from an older generation who will remember this craft from a puppet show for kids from the early 1960's. Produced by Gerry and Sylvia Anderson, who went on to give us Thunderbirds amongst others, I guess you could call Fireball XL5 the forerunner of it's more well known cousin. Fireball XL5 in KSP is a recreation designed to give a flavour of the original, rather than be an attempt to produce a nuts and bolts faithful replica. Having said that, the complete craft has reasonably docile flying characteristics in Kerbin's atmosphere, and Fireball Junior and the main Fireball body can be both flown independently. Fireball Junior is the trickiest to fly; it's not too difficult flying around, but it has the glide characteristics of a brick which makes landings tricky. When flying Fireball Junior I recommend it be done with flaps deployed as this improves the flying characteristics at the expense of maximum speed, as they do slow the craft down. It's not recommended that the complete craft be flown with flaps deployed however, as the flaps are all situated in Fireball Junior, and deploying them can make the craft unstable when using large amounts of elevator input. Action group keys : 1 Toggle Fireball Junior rocket engines 2 Toggle flaps 3 Toggle Fireball Junior landing wheels 4 Toggle ladder 6 Undock Fireball Junior 7 Toggle Fireball Junior landing legs (for vertical landings) Finally, it is important that Infinite Propellant is switched on in the Alt F12 cheats menu, as this craft doesn't have a lot of wing area to keep it airborne with full tanks, so the tanks have only been filled to maintain balance and flight characteristics, which requires infinite fuel be used if you want a flight lasting longer than a couple of minutes. Download Fireball XL5 craft file : https://www.dropbox.com/sh/y6drj4mc870ui7s/AADdGdGNViDYBnFFFt-RVMHwa?dl=0
  15. http:// (CHALLNGE IS NOW CLSOED) Welcome everyone to another 'Quest for Hypersonic' challenge. This is a reboot of a challenge I did in September while already planning to try to make it bigger and better. Well now that challenge is pretty much dead and after some thought I decided to start a new one with some major changes. The original thread can be found HERE. Like in the previous challenge the goal is to build the fastest possible stock aircraft in either one of the two classes. Waverider, and Hermes. There are separate rules for both classes. (Details below.) If your design goes fast enough, you will receive a badge for either going faster than 3000 m/s, 3500 m/s or 4000 m/s. You will be able to put it in your signature. After you have submitted your entry, your result will be added to the top 5 leaderboard if you have beaten the record! So first, a bit of background on hypersonic travel. The term 'hypersonic' means anything traveling faster than Mach 5, or 5 times the speed of sound. Note: The speed of an aircraft is only counted as hypersonic if it is in the atmosphere and under 90 km. The first hypersonic aircraft was built by the US and was a two-stage completaly kerbal rocket that reached the speed of mach 6.7. Nothing but ash and dust remained of the rocket when it 'landed'. The first human to exceed the hypersonic barrier was Yuri Gagarin, (I am looking at you, Jebediah), and after that came Alan Shepard from the US. After that a series of developments led to the X-15 aircraft, which, to date is the fastest manned airplane capable of flight. CLASSES: Note: The rules apply only to the seperate classes WAVERIDER HERMES BADGES: These are the badges you get for building a craft that goes especially fast. You can either get one for flying faster than 3000 m/s, one for flying faster than 3500 m/s and one for flying faster than 4000 m/s http:// This is the badge you will receive if you build a craft capable of over 3000 m/s. http:// You will receive this badge if you build a craft capable of over 3500 m/s http:// Easily the hardest badge to get! This is the grand prize of this challenge! The 4000 m/s badge. WAVERIDER CLASS LEADERBOARD 1. @QuarkyGirl 5653M/S 2. @Pds314 5035M/S 3.@I troll children online. 4482M/S 4. @JorgeCS 4408M/S 5. @Vinhero100 4045M/S HERMES CLASS LEADERBOARD: 1. @QuarkyGirl:4806 M/S 2.@ralanboyle 4067M/S 3.@*MajorTom* 3107M/S 4. 5. HOW TO SUBMIT: To submit a craft, first take a pic of your craft and another picture of your record as proof. Then you can post it in this thread with the name of your craft and you record speed under 50 km. If you have passed the 3000 m/s barrier, then you will get a badge! GOOD LUCK AND HAVE FUN EVERYONE! AND REMEMBER, DON'T OBEY THE LAWS OF PHYSICS!
  16. I have stock KSP, just kerbal engineer and kos (and module manager and toolbar thingie mod). Even though, when i look the (or a planet) my KSP frame rate drops badly. I've never checked my fps on KSP, neither i know a way how to, but i would say it drops to 15 fps or less. Does somebody has a solution or anything that i have to set off on settings to fix this?
  17. Would you like to prove your ability to be the best at career mode? Would you like to earn an awesome badge as well? Then join the Stock Space Race Challenge! This challenge begins on November 14th, 2020, so make sure to sign up fast! To sign up, PM me with the following: Your account name, your faction and faction type (company, country, organization, etc.) name, and any extra info relating to your faction (optional). Each in-game week, an "Operations Summary" will be released by the players, detailing all of the mission progress in that time. The final goal: get as many points as possible. The challenge will end on December 31st, 2020. Please follow a historic-ish flight timeline (probes first to the destination, then Kerbals exploring it, then a permanent base for exploring the location). Rules: The following settings will adjusted made to a new career save: Kerbin time: On Revert Flights: Off Kerbal re-spawns: Off Re-entry heating: 120% Funds rewards: 110% Science rewards: 110% Funds penalties: 50% Science penalties: 50% Kerbal G-Force Limits: On Part G-Force Limits: On Part Temperature Limits: On Part Pressure Limits: On DO NOT EDIT ANYTHING ELSE The following rules are for functionality: No prior achievements that work for the challenge (before Nov. 14th) will be accepted. Pure Stock is defined as no mods except visual mods and DLCs. Must-have mods for extra realism (+10 points): TAC Life Support, Kerbal Construction Time. If you don't have one of these mods, but intend to use mods, YOU WILL NOT BE FEATURED ON THE LEADERBOARD, but under a modded catogory! No cheats No K-Drives, etc. No finding loopholes in rules If two factions reach the same destination at the same (in-game)day, then whoever got there quicker (Hrs, mins, sec) If you break these rules, you will be removed from the leader-board. Pictures and videos are not needed to show proof, however, it is encouraged. Missions: Reach space: +5 pts Reach orbit: +10 pts Probe network (Kerbin): +15 pts Orbit the Mun/Minmus: +15 pts Land on the Mun/Minmus: +20 pts Mun/Minmus Return Mission: +25 pts Escape Kerbin's SOI: +20 pts Dock/Rendevous: +25 pts Asteroid Rendevous: +30 pts Orbit Duna: +45 pts Land on Duna: +50 pts Duna Return Mission: +60 pts Asteroid Redirect: +75 pts Jool flyby: +65 pts Jool orbit: +70 pts Jool 5: +100 pts Kerbol Grand Tour: 150 pts Kerbol Grand Tour (+ Kerbol Escape): +175 pts Kerbol Grand Tour (+Kerbin Return): +200 pts Largest/Smallest (Weight and Size) Spacecraft: + 10 pts, and +10 additional pts for every player you pass Largest Space Base/Station (Size): 15 pts, and +10 additional pts for every player you pass Note: a 25-point bonus will be added if you are the first to do something Note: If you have accomplished something before in the challenge, no points will be added. Current Factions: New Horizon Aerospace Division [NH Aero] (@NH04 's stock aerospace company) APEX Orbital (@Shinikitty 's modded organization) Kerbinational Aeronautics and Space Administration [KASA] (@AeroSky 's stock space program) Modded Leader-Board: APEX Orbital (Shinikitty)- 65 PTS Pure Stock Leader-Board: KASA (AeroSky)- 30 PTS NH Aero (NH04)- 5 PTS
  18. This will be a collection of all the stock airplanes and rockets I build. I hope you have as much flying them as I had making them! Apollo Saturn V Naro-1 KSLV Soyuz 7K-TM Ranger Block 3/Atlas Agena Space Shuttle Enterprise//Shuttle Carrier Aircraft 747 SpaceX GO Navigator Avro Arrow 2 Nakajima Ki-43 Northrop HL-10 F-89 Scorpion Avro Arrow CF-105 (Updated) Avro Arrow CF-105 (Legacy) V-1/Fi-103 I-16 Rata Il-28 Beagle Hawker Hurricane
  19. The Challenge: Build a military aircraft that falls under one of the following categories and submit it in your post for the most points possible: Fighter (Baseline, 5 points) Bomber (Baseline, 5 points) Transport (Baseline, 5 points) How to submit: Different submissions have different point bonuses. Choose one of the following ways to submit: Cinematic (Showcase Video with soundtrack, +20 points) Showcase Video (Show off your design in a video, +15 points) Image Gallery with Stats (Have a series of images of your aircraft with its in-game stats, +10 Points) Image with Stats (Have your favorite image of your design with its in-game stats, +5 Points) Image/Image Gallery (+0 Points) Additional Awards: VTOL (+ 5 points) Replica (Rebuild a real aircraft, +10 Points) Custom Aircraft (Make it your own design, +10 Points) Customized (Use custom made flags as details, +20 Points) EJECT! (Include an ejector seat, +10 Points) Skill points for complexity, beauty, and low part count will be awarded. Badges: If you are skilled in making badges and would like to make some for this challenge, please let me know via private message (so we don't clutter the challenge thread). Leaderboard: (Insert Username), (Insert Aircraft Name), (Insert Number of Points) If you are interested in partaking in this challenge, post that you are interested in joining in the 'reply' box.
  20. I've wanted to make a stock soyuz for forever now. It has finally happened.
  21. Goal: Build a vehicle that is able to explore underwater sites. Try to dive as deep as possible. A badge will be awarded for participation on request (I won't send you one if you don't request it). Rules: No mods, no cheats. No using glitches (K-Drives, ZK-Drives, etc.) The sub must be launched from the KSC runway and into the water off the coast of the KSC. From there, you MUST travel by water to your dive site. Vehicle Classes (Choose 1): Submarine- must carry a crew of at least 1 kerbal (+5 pts) ROV- must be unmanned (+10 pts) MiniSub- must be under 10 tons (+15 pts) DSEV- must be able to exceed 500 m below sea level. (+20 pts) Depth Scores: 100 m: +25 pts 200 m: +30 pts 300 m: +35 pts 400 m: +40 pts 500 m: +45 pts ... and the list continues (by +5 points per 100 m) Submissions: Photos/Video submissions only please. Leaderboard: @ralanboyle mini ROV "Sub 1" reached a depth of 1092m Below sea level- 110 pts @Klapaucius mini-sub "Jacques" reached a depth of 1048m Below sea level -105 pts @dnbattley 5 ton mini-sub "Stratzen-Pellor" reached a depth of 971m Below sea level (claims ability to have infinite depth and range, but photo shows 971m Below sea level)- 95 pts Outliers (Used Glitches for Max Depth, or Below Ocean Floor): @Pds314 unnamed sub, would have been 300050 pts.
  22. Hey all! It's Hebzepbiah here again. The challenge this time is to make an airship or a baloon! It doesn't need any gas or whatsoever. NO AIRSHIP MODS ALLOWED!! Note: You can also just abuse the physics and use a kraken drive Prize: Fame (But not fortune) Just to give you an idea about what I'm talking about, here are some of the ones I made. A baloon An airship Happy flying!
  23. N1-L3 The N1-L3 was a super-heavy launch vehicle developed by the Soviet Union in a bid to land cosmonauts on the Moon. From 1969-1972 four test launches were conducted, all of which ended in failure as a result of complications with the first stage, "Block A". Typically rocket stages are test fired on the ground but no such provisions were made for Block A. Program managers had opted to test the N1 wholly in-flight, a decision that was later described as one of the biggest mistakes in the program. Even years after the landing of Apollo 11, the N1 program had almost nothing to show but rocket debris and a destroyed launchpad and so the program was cancelled in 1976. This is a model of the N1F version, otherwise known as the definitive version of the rocket. Had the program not been cancelled this is the version that would have carried cosmonauts to the Moon. Previous N1 test rockets were only capable of carrying 70 tons to LEO, limiting its payload to lunar-flybys. The N1F however would feature upgraded engines and aerodynamic coverings, as well as super-cooled fuel to boost its lift capacity beyond 90 tons to LEO. The fifth test flight, N1 no. 8L, was to use this configuration but it never flew due to the program's cancellation. As for my replica version, she's built at 75% scale and sits at over 1500 parts. The game lags quite a bit when it loads onto the launchpad but it's manageable. It does feel like the game is playing in slow-motion for the first 3 stages, though. Despite its complexity it handles well and has good flight characteristics overall. Under normal flight circumstances it will fly straight and can be steered away from the prograde vector without flipping. Though I should mention it may flip if you steer too hard in the low atmosphere, sub 10,000m. If you find yourself in a situation like this the craft also features a functional SAS (launch escape) system to keep your kerbals safe. Above is a video I made that runs through the full mission from launch to landing. Alternatively, check out the flight profile album below for details. Flight Profile Download N1F-L3: 1547 parts https://kerbalx.com/tehmattguy/N1-L3 Controls 1: Stage 1 Core 6 Engine Shutdown (optional) 4: LK & LOK RCS toggle (off by default) 5: LK Lunar Ascent Prep. (press before lunar ascent) 6: Descent Module RCS Toggle (off by default) 9: LK Abort to Orbit 0: Detach Descent Module from SAS (press after abort) Backspace: Activate SAS (abort) Tips Put your two Kerbals in the last two seats in the crew menu. This'll put them in the Soyuz module rather than the lander. As for the crew itself I'd recommend bringing two pilots to allow the use of maneuver nodes without using the probe cores. Do not steer the rocket too hard sub 10,000m. Try to keep yourself aligned within a few degrees of the prograde vector at this phase. To perform "hot-staging", activate the next stage before the current one is out of fuel. Press spacebar when the D/v indicator is at 100m/s or so. The first 3 stages have an excess of D/v so i'd recommend dumping the third stage if you're only going for low orbit. Press 5 before lunar ascent to shutdown the main engine and disconnect the umbilical arm between the ascent and landing modules. Doing this lets you throttle up before staging and provides a clean separation sequence.
  24. Compact, lightweight propeller plane, with near infinite range. Possible recharge while flying, control via relay network or kerbal. Able to survive signal loss inflight until next relay satellite in reach, due to its low minimal speed. Built for eve. Up to 10km, 128m/s, recharge inflight, 37 parts, 948 kg. Breaking Grounds mandatory, no mods Controls: 1: enable thrust / main thrust: rotor speed Download: https://kerbalx.com/Tahib/Eve-Flieger-bbq
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