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  1. Vostok Continued When @Beale revamped his Tantares mod, he unfortunately abandoned the Vostok parts. Abandoned and homeless, I took them in, updated the textures, and gave them a home. This mod adds a set of parts designed to re-create the Vostok spacecraft and Blok-E upper stage in a stockalike style. Thanks to: @Beale for making the original parts, and giving me access to his source files and giving me tips. @CobaltWolf for helping me with the textures and getting the parts ingame. @Daelkyr for helping with the aerodynamics and parachute code. Plenty of other people for giving me feedback, encouragement, and help. This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. first
  2. Melantu Atmospheric Harvesting v1.0 Tired of lugging around heavy mining equipment for your Interplanetary ISRU? Looking for a compact ISRU for your Single-Stage-To-Laythe Planes? Have no fear, for now you can create fuel from the air around you! Melantu Atmospheric Harvesting (MAH) is a small mod to complement the Stock ISRU with atmospheric harvesting and converting. Specifically, it is designed to turn Carbon Dioxide in the atmospheres of Duna, Eve, and Laythe (and Kerbin, though I'm not sure why you would need it) into Liquid Fuel and Oxidizer. This mod is inspired by Mars Direct (its chemistry), The Martian (its power requirements), and the MOXIE experiment on the Mars 2020 rover (its form factor). It is a repurposed Atmospheric Fluid Spectro-Variometer, that can turn a small liquid hydrogen supply into a large amount of Liquid Fuel and Oxidizer using less power than the PB-NUK RTG. Sounds too good to be true? Well it takes a really long time, and only works in atmospheres. It Takes about 33 hours to fill up an FL-T100, 88.5 Kerbin Days to fill up a Rockomax 16, and 354 Kerbin Days to fill up a Big Orange Tank. In addition to the Basic LFO, there are more specialized ISRU Modes including Methalox, Water, and Oxygen, designed to play well with mods like Life Support and Rational Resources. (note: at this point, RealFuels is not supported) Dependencies This mod would not be possible without other mods doing the Heavy Lifting. Specifically this Mod Requires Community Resource Pack by Roverdude (included in Download) ModuleManager by sarbian and Ialdabaoth (included in Download) Recommended Mod CryoTanks by Nertea (separate download) (the best way to get Liquid Hydrogen Tanks, required for the sample craft) Future Plans 1.1: Proper Agency implementation, Contracts to bring back samples of CO2 1.2: Larger/Faster/More Expensive Parts with integrated tanks (aka I have to learn how to model and texture) 1.?.?: RealFuels support (I look at those cfg files and my brain just breaks) Licensing My cfg files are licensed under the MIT License Bundled Mods are licensed under their own licenses Download Primary: SpaceDock Secondary: GitHub A look at the included sample craft, a Duna Ascent Vehicle, as well as the basic MOXIE stats The Sample DAV on Duna at night, slowly processing CO2 and LH2 into LFO More images of the Sample DAV and an Example Mission: https://imgur.com/a/ff7WDuG
  3. Our researchers were digging in the Kerbal History of Space Flight and they tumbled over some long forgotten parts. Thanks to the work of our researchers and engineers here are the old parts from KSP. Download: SpaceDock Curseforge (3.7 available) Github Kerbal Historical Institute 3.7 is here!!! NEWS: - Updated the mod site after a long pause from KSP. It is still mostly working in 1.4 - Kerbal Historical Institute 3.7 is released. - Kerbal Historical Institute 3.6 is released. - Kerbal Historical Institute 3.5 is released. - Kerbal Historical Institute 3.4 is released. - Kerbal Historical Institute 3.3 is released. - Kerbal Historical Institute 3.2 is released. - Kerbal Historical Institute 3.1 is released. - Kerbal Historical Institute 3.0 is released - play with old KSP parts in 1.0. - Kerbal Historical Institute is teaming up with SparkyFox of [THREAD=97074]In With the New and the Old[/THREAD] to incorporate all the old spaceplane parts and aircraft. (That's right, we're incorporating a mod. Where do you think we got that idea from?) - Also new in this update is the Inline Reaction Wheel (from before it was miniaturised), the original Tri-Coupler, the old Rockomax Fuel Tanks, and a three-Kerbal version of the old Mk1 Pod. - Thanks to TheMoonRover we got permission from SQUAD to officially distribute the old Spaceplane parts. - Thanks SQUAD!!! - I hereby announce that the [THREAD=74507]Kerbal Minds Corperation (KMC)[/THREAD] is now sponsoring the mod and that they will help contribute/assist the Kerbal Historical Institute where ever possible. Changelog: 3.7 seanth got the animations working on the landing leg. So it is working now again finally!!! Updated the PartCategories.cfg to include the "newest" parts Added interior views to inline cockpits Made sure Quest mk1-crew3 uses the generic interior 3 space Adjusted attachment nodes on Quest mk1 parts so they don't hover Big thank you to seanth who helped very much. 3.5 Parts added which were lost with KSP 1.4. * TR-2V Stack Decoupler * TR-18A Stack Decoupler * Rockomax brand decoupler * TR-38-D * TR-2C Stack Separator * TR-18D Stack Separator * TR-XL Stack Separator * ROUND-8 Toroidal Fuel Tank * Rockomax X200-8 Fuel Tank (grey) * Rockomax X200-16 Fuel Tank (grey) * Rockomax X200-32 Fuel Tank (grey) * Rockomax Jumbo-64 Fuel Tank (grey) * Mk 1-2 Pod Old Landing Leg still not working properly. Need help for that!!! 3.3 Changes in file structure for CKAN. 3.2 - A couple of engines had their thrust curves changed. - Mk1 Fuselage fuel capacity increased. - A couple of other minor tweaks and fixes. - Added the Mk1 Inline Cockpit from v1.0.0 to v1.0.2 - A secret feature in career mode. 3.1 - Converted .png and .mbm format textures into the .dds format. (Better load times) - Worked for all the part textures bar the oldest tri-coupler. - Fixed a couple of errors in part configs which were flagged up in the debug log. - Put both avionics nose cones in the same folder to avoid duplicated models and textures. 3.0 Added a IWNO and KHI Readme. Updatet parts and ships to work in 1.0. Parts added in Kerbal Historical Institute 3.0: - Mk1 Inline Cockpit, corresponds to Mk1 Inline Cockpit, v0.15.0 to v0.90.0 - Sensor Array Computing Nose Cone, corresponds to CH-J3 Fly-By-Wire Avionics Hub, v0.15.0 to v0.90.0 - 1x6SolarPanels, corresponds to 1x6 Photovoltaic Panels Retractable, v0.24.2 to v0.90.0 - 2x3SolarPanels, corresponds to 2x3 Photovoltaic Panels Retractable, v0.24.2 to v0.90.0 - Advanced Canard, corresponds to Advanced Canard, v0.15.0 to v0.90.0 - Circular Intake, corresponds to Circular Intake, v0.15.0 to v0.90.0 - Engine Nacelle, corresponds to Engine Nacelle, v0.15.0 to v0.90.0 - Radial Engine Body, corresponds to Engine Pre-Cooler, v0.15.0 to v0.90.0 - Ram Air Intake, corresponds to Ram Air Intake, v0.15.0 to v0.90.0 - Standard Canard, corresponds to Standard Canard, v0.15.0 to v0.90.0 - Standard NC, corresponds to Small Nose Cone, v0.15.0 to v0.90.0 - Swept Wings, corresponds to Swept Wings, v0.15.0 to v0.90.0 - Tail Connector, corresponds to Tail Connector A, v0.15.0 to v0.90.0 - Tail Fin, corresponds to Tail Fin, v0.15.0 to v0.90.0 - NCS Adapter, corresponds to NCS Adapter, v0.16.0 to v0.90.0 and maybe some more I frogot. Parts added in Kerbal Historical Institute 0.21: - the Inline Reaction Wheel (from before it was miniaturised) - the original Tri-Coupler - the old Rockomax Fuel Tanks - the three-Kerbal version of the old Mk1 Pod - All old spaceplane parts from the [THREAD=97074]IWNO[/THREAD] Mod Partlist: Here is a list of all included parts, together with the versions in which they were present in the stock game, and the name of the equivalent part in the current version of the game: KSP v. 1.0 The custom part filter organises the parts into the following categories. They have the same names and icons the stock game used from v0.7.3 to v0.17.1 Propulsion > CF-A110 Fuel Tank, corresponds to the FL-T200 Fuel Tank, v0.14.0 to v0.17.1 > CF-A130 Fuel Tank, corresponds to the FL-T400 Fuel Tank, v0.13.0 to v0.17.1 > CF-A132 Fuel Tank, corresponds to the FL-T400 Fuel Tank, v0.7.3 to v0.12.0 > CF-A216 Fuel Tank, corresponds to the Rockomax X200-16 Fuel Tank, v0.16.0 to v0.17.1 > CF-A232 Fuel Tank, corresponds to the Rockomax X200-32 Fuel Tank, v0.16.0 to v0.17.1 > CF-R250 RCS Fuel Tank, corresponds to the FL-R25 RCS Fuel Tank v0.11.0 to v0.17.1 > LT-200 Liquid Fuel Engine, corresponds to the LV-T45 Liquid Fuel Engine, v0.12.0 to v0.17.1 > LT-215 Liquid Fuel Engine, corresponds to the LV-T30 Liquid Fuel Engine, v0.7.3 to v0.17.1 > LT-909 Liquid Fuel Engine, corresponds to the LV-909 Liquid Fuel Engine, v0.14.0 to v0.17.1 > SB-1 Solid Fuel Booster, corresponds to the RT-10 Solid Fuel Booster, v0.8.0 to v0.17.1 > SB-B&W Solid Fuel Booster, corresponds to the RT-10 Solid Fuel Booster, v0.7.3 only > Mk1 Fuselage - Jet Fuel, corresponds to the Mk1 Liquid Fuel Fuselage, v0.15.0 to v0.24.2 > Mk2 to Size 1 adapter, corresponds to the Mk2 to 1.25m Adapter, v0.15.0 to v0.24.2 > Mk2 Fuselage - Jet Fuel, corresponds to Mk2 Liquid Fuel Fuselage, v0.15.0 to v0.24.2 > Mk3 to Mk2 Adapter, from v0.15.0 to v0.25.0 > Mk3 Fuselage - Jet Fuel, from v0.15.0 to v0.25.0 Command & Control > Anti-Spin Module, corresponds to the Small Inline Reaction Wheel, v0.7.3 to v0.17.1 > F.F.M. Module, corresponds to the Advanced Inline Stabilizer, v0.11.0 to v0.17.1 > RV-25 RCS Thruster Block, corresponds to the RV-105 RCS Thruster Block, v0.11.0 to v0.17.1 > Quest Mk1 Probe Core/Command Pod/Original Three, corresponds to the Command Pod Mk1, v0.7.3 to v0.15.2 > Mk1 Cockpit, corresponds to Mk1 Cockpit, v0.15.0 to v0.24.2 > Mk3 Cockpit, from v0.15.0 to v0.25.0 > Mk1 Inline Cockpit, corresponds to Mk1 Inline Cockpit, v0.15.0 to v0.90.0 > Sensor Array Computing Nose Cone, corresponds to CH-J3 Fly-By-Wire Avionics Hub, v0.15.0 to v0.90.0 > Inline Reaction Wheel, corresponds to the Small Inline Reaction Wheel, v0.18.0 to v0.24.2 Electrical > 1x6SolarPanels, corresponds to 1x6 Photovoltaic Panels Retractable, v0.24.2 to v0.90.0 > 2x3SolarPanels, corresponds to 2x3 Photovoltaic Panels Retractable, v0.24.2 to v0.90.0 Structural & Aerodynamic > ALT-F4 Winglet, corresponds to the AV-T1 Winglet, v0.7.3 to v0.20.2 > Sepratron 16B Stack Decoupler, corresponds to the TR-18A Stack Decoupler, v0.7.3 to v0.17.1 > Sepratron 800 Radial Decoupler, corresponds to the TT-38K Radial Decoupler, v0.7.3 to v0.17.1 > Standard Control Surface, corresponds to the Elevon 1, v0.15.0 to v0.24.2 > Small Control Surface, corresponds to the Elevon 4, v0.15.0 to v0.24.2 > Delta Wing, corresponds to Delta Wing, v0.15.0 to v0.24.2 > Structural Wing, corresponds to the Structural Wing Type A, v0.15.0 to v0.24.2 > Structural Fuselage, corresponds to the Mk1 Structural Fuselage, v0.15.0 to v0.24.2 > Wing Connector, corresponds to Wing Connector Type A, v0.15.0 to v0.24.2 > Advanced Canard, corresponds to Advanced Canard, v0.15.0 to v0.90.0 > Circular Intake, corresponds to Circular Intake, v0.15.0 to v0.90.0 > Engine Nacelle, corresponds to Engine Nacelle, v0.15.0 to v0.90.0 > Radial Engine Body, corresponds to Engine Pre-Cooler, v0.15.0 to v0.90.0 > Ram Air Intake, corresponds to Ram Air Intake, v0.15.0 to v0.90.0 > Standard Canard, corresponds to Standard Canard, v0.15.0 to v0.90.0 > Standard NC, corresponds to Small Nose Cone, v0.15.0 to v0.90.0 > Swept Wings, corresponds to Swept Wings, v0.15.0 to v0.90.0 > Tail Connector, corresponds to Tail Connector A, v0.15.0 to v0.90.0 > Tail Fin, corresponds to Tail Fin, v0.15.0 to v0.90.0 > NCS Adapter, corresponds to NCS Adapter, v0.16.0 to v0.90.0 Utility & Scientific > TC-470 Stack Tri-Coupler, corresponds to the TVR-1180C Mk1 Stack Tri-Coupler, v0.7.3 to v0.8.4 > TC-740 Stack Tri-Coupler, corresponds to the TVR-1180C Mk1 Stack Tri-Coupler, v0.8.5 to v0.17.1 > CF-L1 Landing Struts, corresponds to the LT-1 Landing Struts, v0.16.0 to v0.21.1 > Satellite Dish 88, corresponds to the Communotron 88-88, v0.18.0 to v0.21.1 Shiplist: Here is a list of all included ships, along with the game version they were last present in. In terms of structure, they are exact replicas of the originals. Ships listed as reconstrctions were never in the stock game. SPH - Spaceplane Hangar > Aeris 3A (Original), last in v0.24.2 (First Contract) > Aeris 4A (Original), last in v0.24.2 (First Contract) > Albatross 3 (Original), last in v0.24.2 (First Contract) > Ravenspear Mk1 (Original), last in v0.24.2 (First Contract) > Ravenspear Mk3 (Original), last in v0.24.2 (First Contract) > Ravenspear Mk4 (Original), last in v0.24.2 (First Contract) VAB - Vehicle Assembly Building > Kerbal 1A (Demo), only in v0.18.3 (Demo) > Kerbal 1A (Original), a reconstruction of the Kerbal 1A with old parts. > Kerbal 5 (Demo), only in v0.18.3 (Demo) > Kerbal 5 (Original), a reconstruction of the Kerbal 5 with old parts. > Kerbal X (Original), last in v0.17.1 Known issues: 1: The command pod has been made unmanned as there were never any internals made. The parts are edited slightly (name, description, and modules). I did this not only to make them work in the new game, but also so they don't overwrite the newer parts and are a bit different. (You can change all that in the part file). A message from Fiddlestyx: Another thank you goes to the newest member of the Kerbal Historical Institute TheMoonRover who principally contributed in the last update. All credit goes to Squad for the original parts. Part fix by Fiddlestyx, TechTree inclusion & Nodefix by Blspblackdeath, Fuel tank fixed by Nli2work, part fix &TechTree inclusion TheMoonRover, part fix &TechTree inclusion SparkyFox, Landing Leg fix & several fixes senath. Almost every very part of the new update in this rocket: If you like show us your creations with the "new" old KSP parts down below. License: This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
  4. Melantu Atmospheric Harvesting v1.0 Tired of lugging around heavy mining equipment for your Interplanetary ISRU? Looking for a compact ISRU for your Single-Stage-To-Laythe Planes? Have no fear, for now you can create fuel from the air around you! Melantu Atmospheric Harvesting (MAH) is a small mod to complement the Stock ISRU with atmospheric harvesting and converting. Specifically, it is designed to turn Carbon Dioxide in the atmospheres of Duna, Eve, and Laythe (and Kerbin, though I'm not sure why you would need it) into Liquid Fuel and Oxidizer. This mod is inspired by Mars Direct (its chemistry), The Martian (its power requirements), and the MOXIE experiment on the Mars 2020 rover (its form factor). It is a repurposed Atmospheric Fluid Spectro-Variometer, that can turn a small liquid hydrogen supply into a large amount of Liquid Fuel and Oxidizer using less power than the PB-NUK RTG. Sounds too good to be true? Well it takes a really long time, and only works in atmospheres. It Takes about 33 hours to fill up an FL-T100, 88.5 Kerbin Days to fill up a Rockomax 16, and 354 Kerbin Days to fill up a Big Orange Tank. In addition to the Basic LFO, there are more specialized ISRU Modes including Methalox, Water, and Oxygen, designed to play well with mods like Life Support and Rational Resources. (note: at this point, RealFuels is not supported) Dependencies This mod would not be possible without other mods doing the Heavy Lifting. Specifically this Mod Requires Community Resource Pack by Roverdude (included in Download) ModuleManager by sarbian and Ialdabaoth (included in Download) Recommended Mod CryoTanks by Nertea (separate download) (the best way to get Liquid Hydrogen Tanks, required for the sample craft) Future Plans 1.1: Proper Agency implementation, Contracts to bring back samples of CO2 1.2: Larger/Faster/More Expensive Parts with integrated tanks (aka I have to learn how to model and texture) 1.?.?: RealFuels support (I look at those cfg files and my brain just breaks) Licensing My cfg files are licensed under the MIT License Bundled Mods are licensed under their own licenses Download: GitHub A look at the included sample craft, a Duna Ascent Vehicle, as well as the basic MOXIE stats The Sample DAV on Duna at night, slowly processing CO2 and LH2 into LFO More images of the Sample DAV and an Example Mission: https://imgur.com/a/ff7WDuG
  5. Over my time playing Kerbal Space Program and participating in the community, I've repeatedly either felt a need for a part that seems like it should be available in the stock game or caught wind of recurring requests for one part or another to be added, so I finally sat down and listed them all out. They're not in any particular order but are sorted into categories for parts I think are most important to add, parts that maybe aren't so essential but that I at least would find nice, and additions specific to the DLC packages. Many of these parts are already provided via one mod or another, but to obtain all of them would require downloading many different mods, creating issues with compatibility, game balance, and having tons of extra parts that change the game beyond the scope of filling in gaps in the stock parts. Having extra new parts isn't something I'm saying is bad - it's just not the goal here. What I'd like to discuss in this thread includes others nominating parts that the game really seems like it was supposed to have, but more importantly whether I should try to assemble a pack out of existing mod parts (and navigate redistribution permissions) or recreate those that exist (and create afresh the few that don't) and who else is interested in helping, largely as I'm vaguely okay but not that good at 3D modeling or texturing (evidence: my old Jump Drive mod) - certainly not up to par with those who made the game's newer part models. I essentially see this as a collaborative community project, though if it turns out I'm the only one who wants these or can't find useful common ground, I accept the risk of having to try to do it all myself or give up on the whole thing. If the curators of mods that contain these parts are interested, feel free to nominate your own parts for inclusion in this hypothetical pack. This is not a vanity opportunity and in all likelihood parts that don't closely match the stock look, scale, and functionality won't be included as-is, if at all, but if you do have a good fit, perhaps we can combine our work into a holistic one-stop package. Important: Optional: DLC-specific:
  6. So, question 1/2 . Any good mods out there for 3.75m pods? I know about Near Future Spacecraft, Taurus MPCV and HOYO CSM and that's about it. Preferably I'm looking for something Orion or Starliner-syle. -Also, stockalike, please. And question 2/2 . How could I change all the tanks in Interstellar Fuel Switch to use stock and CRP resources instead of the KSPIE resources?
  7. Download on SpaceDock, Github or Curseforge. Available on CKAN. DuoPods (part duex) (2xP) formerly DuoPods This is the new thread. There is no original thread. zer0Kerbal adopts for curation the mod known as DuoPods. created by @duopods A stockalike parts mod that supplies up to three two occupant command pods with minimal performance impact Author DuoPods [2xP] adopted for curation by zer0Kerbal Originally created by duopods Description So you got that first rescue contract but where to put your passenger? If you like to play stock, but need a 2 person command pod Duopods is for you. It consists of three 2 kerbal command pods: - mk2a is an extruded version of the MK1-2 bringing it to 1.25m. Use included Windows batch file to copy MK1-2 pod files. - mk2b is a larger version of the mk1 pod that measures 1.825 meters. - mk2c is a restored version of StarVisions' legacy pod. Rebalanced and reworked cfg. - mk2b-heatsheld is a 1.875m heat shield. Cabin Sticky Notes: NOTE: IVA's included are only placeholders. There are no plans to improve them unless someone submits new ones via PR on github. use the included windows batch file to copy depreciated (and therefore unavailable) mk1-2 textures/models Installation Directions Use CKAN (best way) — or — Before installation please delete Duopods folder in KSP/Gamedata/. Then copy .zip content into your GameData folder. Finally, run Windows_CopyTextures.bat (located in GameData/Duopods/) to copy depreciated mk1-2 Changelog Summary See ChangeLog for full details of mod changes Requires Kerbal Space Program Module Manager Supports Kerbal Change Log Replaces Duopods from left to right: mk1 (Squad) — mk2a — mk2b — mk2c — mk1-3 Legal Mumbo Jumbo Source: GitHub License: GPLv2 All bundled mods are distributed under their own licenses All art assets (textures, models, animations) are distributed under their own licenses Original License: MIT [Source] v1.0.2.0 original: 17 Jul 2018 zed'K | updated: 02 Mar 2020 zed'K
  8. Today is my dads birthday and we went out
  9. Parts to fill stock niches, including 0.625m LFO engines and tanks, a full suite of monopropellant engines ranging from 2.5m to sub-0.625m, brand new 0.625m SRBs, 0.625m high efficiency engines using LiquidFuel, Monopropellant or Xenon, a number of new probe cores with varied specialisations and shapes, more ways to produce electricity, a range of RCS blocks both large and small, and structural parts to glue it all together with. [snip] Changelog Thanks A big thankyou to @ArcFurnace, @blowfish, @BobCat, @Borklund, @CardBoardBoxProcessor, @Devo, @EndlessWaves, @Initar, @Kerbas_ad_astra, @MaverickSawyer, @NecroBones, @Overlocker, @passinglurker, @PDCWolf, @Plur303, @Porkjet, @Streetwind, @Tiberion and @TicTacToe! for forum posts, general assistance, testing and balance suggestions. Without you all this pack wouldn't be as good as it is. Previous Versions If you want access to any older versions for whatever reason, some older versions are available below. If you're looking for any other version, leave me a note and I'll hook you up. License This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
  10. Still THE pack of select vanilla-inspired parts for your aircrafting needs! UNDER NEW MANAGEMENT For further info please visit the thread linked below Kerbal Aircraft Expansion V2.7.2 The continuation of the Kerbal Aircraft Expansion created by @keptin Currently under management by SpannerMonkey and the SM TestGroup Special thanks go in this update to @DoctorDavinci for overhauling all the textures . @inigma for testing and advice. and the guys on the overwhelmed test team. Thanks muchly all Previous version listed for KSP 1.2.2 has known issues in KSP 1.3.1 and although functional will produce log errors that may lead to diminished game quality. Use at own risk. Last released Version of KAX KAX on CurseForge Installation Extract the KAX folder, Firespitter folder, and ModuleManager.dll into your KSP Gamedata folder. Be sure to properly extract the Firespitter/Resources folder or you will have FScoolant errors on loading the electric prop. If you already have Firespitter and/or Module Manager, use the latest versions of their .dll plugins. 2M cockpit - 2M Fuselage (jet fuel) - 2M Structural Fuselage (empty) - -2M Tail Boom New textures -Copyright Overview- KAX models, textures, and sounds are created by Keptin, who retains all copyrights. Snjo retains all rights for the Firespitter plugin. You may: Modify KAX in anyway for your personal use Use KAX models, textures, and assets to create derivative works Distribute sufficiently modified versions of KAX parts or newly created derivative parts Distribute video, screenshots or other media portraying unmodified or modified versions of KAX All other rights are reserved Specifically, you may not: Distribute unmodified versions of KAX, in part or whole, without permission Use KAX for any commercial purpose This KSP Mod incorporates category creation code from a part of USITools called PartCatalog.cs and is used under the GPLv3 License. (GPLv3) Thanks to @keptin for agreeing to allow my team to assume management and updating of KAX. ps hope you don't mind me borrowing KAX graphic Its is our intention to preserve the stock a like compatibility and versatility of these parts, and any subsequent parts will be designed with that in mind. We would hope that any new part will blend seamlessly with the current parts and add to rather than detract from the mods functionality
  11. This is continuation of @hoojiwana RLA Stockalike mod, which is now being continued by yours truly. As such I deem no official ownership, just the maintenance thereof. What is RLA_Stockalike? "Parts to fill stock niches, including 0.625m LFO engines and tanks, a full suite of monopropellant engines ranging from 2.5m to sub-0.625m, brand new 0.625m SRBs, 0.625m high efficiency engines using LiquidFuel, Monopropellant or Xenon, a number of new probe cores with varied specialisations and shapes, more ways to produce electricity, a range of RCS blocks both large and small, and structural parts to glue it all together with." What is RLA Recontinued? This is an all-in-one package that keeps RLA Continued mod updated into the future, much like how it kept the original RLA Stockalike updated itself. Previous Version Thread: Other Things: Should @hoojiwana return at some point, much like @Deimos Rast before me, I will gladly step aside and hand over control to him to use as he sees fit. I am fully aware that this is his mod, not mine. License/Legal: CC-BY-SA-4.0 @hoojiwana as far as is known, has no knowledge of this continuation; as per license requirement, I cannot and do not claim that he has endorsed these changes. Credits: @hoojiwana is the original creator of RLA_Stockalike. @Deimos Rast is the former maintainer of RLA_Continued. @Carbonjvd is the current maintainer of RLA Recontinued. Installation Instruction: - Please uninstall all previous versions prior to updating RLA to the latest version. - Place RLA_Stockalike folder into GameData directory. - Has no dependencies (Module Manager is optional) Download: Spacedock: https://spacedock.info/mod/1509/RLA Recontinued CKAN (Soon..)
  12. [WIP] Stock Historical Tech Tree Firstly, I don't expect this to be released for a while, but I will use this page to keep you updated! Have you ever raged at Squad's terrible tech tree? Do you not want to have to install millions of mods for another tech tree? Do you miss BTSM? Then this mod is for you! Experience the wonders of a balanced tech tree with Stock Historical Tech Tree! Start with basic parts like the Stayputnik and the Flea and go to conquer the Heavens! Also, because of strict Krademark laws, we have to develop our own aircraft parts.
  13. [WIP] Stock Historical Tech Tree Firstly, I don't expect this to be released for a while, but I will use this page to keep you updated! Have you ever raged at Squad's terrible tech tree? Do you not want to have to install millions of mods for another tech tree? Do you miss BTSM? Then this mod is for you! Experience the wonders of a balanced tech tree with Stock Historical Tech Tree! Start with basic parts like the Stayputnik and the Flea and go to conquer the Heavens! Also, because of strict Krademark laws, we have to develop our own aircraft parts. As of now, the tech tree structure will be that of CTT, but that will change in the future.
  14. Welcome to AdrianK's Craft Junkyard! "If it is lying by the side of the road we'll sell it!" This is the place where I will post all of my stock and modded crafts from now on!* I am more of a aircraft and ground vehicle builder so don't expect to see a lot of space stuff here . *Please note that I won`t provide download links on request, I`ll only post DL links if I decide to do so. -------------------------------------------------------- MAZ-543 АА-60(7310) Aerodrome Fire-Fighting Vehicle IVECO Light Mulitrole Vehicle Kampfpanzer Leopard 2A4 BTR-80 Panavia Tornado IDS "Tonka" F-16 Fighting Falcon "Lawn Dart" QVB-45C QVB-140A "Lastochka" --More craft coming soon™--
  15. Original thread: here Pictures: here What is RLA_Stockalike? "Parts to fill stock niches, including 0.625m LFO engines and tanks, a full suite of monopropellant engines ranging from 2.5m to sub-0.625m, brand new 0.625m SRBs, 0.625m high efficiency engines using LiquidFuel, Monopropellant or Xenon, a number of new probe cores with varied specialisations and shapes, more ways to produce electricity, a range of RCS blocks both large and small, and structural parts to glue it all together with." What is RLA_Continued? I've been maintaining a set of patches for RLA_Stockalike for a bit now, and I've decided to take the next step and simply integrate the patches with RLA directly, and redistribute everything as a single package. This is said package. Other Things: I realize that @hoojiwana is known for taking relatively long absences from KSP, and will no doubt come riding back into town any day now. It goes without saying that when he does so, I will gladly step aside and hand over control of this continuation to him to use as he sees fit. I am very much aware that this is his mod, not mine. License/Legal: CC-BY-SA-4.0 @hoojiwana as far as I know, has no knowledge of this continuation; as per license requirement, I cannot and do not claim that he has endorsed these changes, for I have had (despite my best efforts) no contact with him. Credits: @hoojiwana is the original creator of RLA_Stockalike. @Deimos Rast is the current maintainer of RLA_Continued, and author of the changes contained therein. Installation Instruction: - Please uninstall all previous versions prior to updating RLA to the latest version. - Place RLA_Stockalike folder into GameData directory. - Has no dependencies (Module Manager is optional) Download: Spacedock Github (repo) CKAN (soon) Crafts: Soon (maybe)
  16. Hello, and can somebody please make a stockalike Orion mod? Shadowzone isn't too stockalike in my opinion(sorry, @TheShadow1138). Thanks, Bottle Rocketeer
  17. Dear Kerbals, I have been searching for a mod to change the color of parts (stock/vanilla); For example when wanting to make a SR-71. Can you help me find this mod? If that is not the case I would like to request it now, but that's not all! I am a first year programmer or 'software developer' (c#). I would like to team up with people to make this mod, else { just chatting about programming also is cool. } Greetings
  18. We choose to go to Laythe, and do the other things, not because it is easy, but because it is FUN! The Kerbal Expeditions is a stock alike, sandbox save (currently planned for a total of 29 missions, including epilogue mission) in which I will visit Duna, Laythe, Jool, Ike, Eve, and Gilly for the first time post-1.0. Kerbals will land and return from Duna, Laythe, Ike, and Gilly. This plan will stretch my KSP skills to their limits and back as I strive to make good-looking interplanetary ships - and I hope we both have fun doing it. (reason why it's not career - i have troubles with Bluedog Design Bureau and their SRBs and adapters I just can't live without anymore.) MOD LIST (off the top of my head, at least the mods that I plan to use) Bluedog Design Bureau Tantares (for some station parts?) Procedural Parts ProbesPlus Trajectories! Kerbal Engineer Kerbal Alarm Clock Table of Contents; A New Beginning - Page 1 (doesn't count as mission)
  19. Lightly modded stockalike playthrough!
  20. Hello everyone! I have introduced myself in my last post,so i will just jump right into it.Here is:Sputnik 1 in KSP! Sputnik itself: The rocket (feel free to copy it,but dont forget to credit me): 3...2...1: LIFTOFF!!! Spaaaaaace! Cmon...Spaaace: BOOM,ORBIT BABY! Look at it! LOOK: So that is all that i got .I hope you enjoyed
  21. Greetings all. I know there are a few car mods that have been made but, wanted to do my own. Currently, It's only four parts: Two passenger 'pod', wheel module, nose adapter and, a dual car to .625 adapter. The resembalance to a old Caddilac was completely accidental. lol. Pictures: Jet engines are definitely not required. My textures mapping is a bit lazy, and i need to fix shading. I'll probably add a truck box part, and i might even expand this to stock-textured boat parts. Smaller ones. Since there's at least three packs of boat parts... Comments welcome!
  22. I Was Thinking About making a KSP Stockish modpack, With the high texture feeling that's given to me by Color Coded Canister or USI Costellation, and I needed a mod That "Revamps the textures of engines, landing gears, wings and so on. Thinking About making one myself, Since Ven's Stock Revamp seems unable to wun without problems... I'm not an artist but I have spare time to give to modding KSP Any Ideas?
  23. ATTENTION: EVERYTHING IS PROBABLY BROKEN! This is a "mod" I made for KSP which I feel adds some parts that are missing in default KSP or should be added to default KSP. This is my first mod and will be added to as I have time. Current parts include: A mk16 parachute that can be deployed at 700m/s but it is heavy and expensive. A high power ion engine with the cost of increased fuel and energy use, it should be about 1.25 meters in diameter. Last, A bigger version of the FAT-455 aircraft wing meant for mk3 planes that need more lift than a standard FAT-455 wing can provide. It has increased fuel capacity and cost. Also, everything on this list has a modified description, cost, entry cost along with a few other changes. If there are ANY issues with this mod, please tell me. I know nearly nothing about code so if something goes wrong I am requesting assistance from the KSP forum community. This mod should work will all versions of KSP that are greater than version 1.1, but also with KSP 1.0.5 and higher. Enjoy the mod! (Pictures will be added soon) Disclaimer: I own no rights to the original texture and config files in this mod, excepts rights that come with purchase of KSP. Squad and or Porkjet own rights to the original files. I do however own rights to the modified files, and if I see this mod re-uploaded by someone else who claims it as their own I will request it to be removed. Link to official KSP website: https://kerbalspaceprogram.com/en/ Link to Porkjet's profile on the KSP Forums: http://forum.kerbalspaceprogram.com/index.php?/profile/92433-porkjet/ Download Link: https://spacedock.info/mod/1198/Repurposed Stock Parts and Stockalike Parts *Cough* Welp, I got busy and I guess this didn't get updated. I'll get around to updating this eventually.
  24. Hello, There is a mod called stockalike station parts, and it seems it has gone dead. Can anyone update this for 1.1/1.1.2? Or tell me how to update it? I am using 1.1 because it has more mods available right now. This is one of my favorite mods and would love to see it come back. Sadly the user that made it hasn't been active in over 5 months. Help?
  25. Hot Contents Orbital Systems A Mod by Sequinox and Joco223 ----------------------------------------------------------------------------------------------------------------- Q: What is Hot Contents Orbital Systems? A: Hot Contents Orbital System is a mod that aims to have multiple parts for every purpose imaginable. Stock engines are very limited, so I aim to develop a mod to where you can look for a part that fits what you need and it will be there. Q: Wait a minute, you're not a modder! A: o_o You got me! This is my first mod I am developing for the community. I started off making some Real Plume configs for the Launchers Pack mod. From there I decided I would like to do something I can truly call my own. Q: Where can I give you feedback? A: You can always tell me how I'm doing by just replying on the thread! Feedback is always welcomed and it helps me develop a better mod! Q: Alright, cool. Anything else we should know? A: All of my mods will use GitHub for the main download. I believe that GitHub should be used by every mod creator due to the fact that you can see what you are downloading. If you wish, there will always be a download on SpaceDock. ----------------------------------------------------------------------------------------------------------------- Image Gallery ----------------------------------------------------------------------------------------------------------------- Downloads: GitHub SpaceDock ----------------------------------------------------------------------------------------------------------------- Hot Contents Orbital Systems requires: RealPlume (Not included in the download!) SmokeScreen (Included in the download!) ---------------------------------------------------------------------------------------------------------------- Planned Stuff: Grey: In planning Red: Modelling Yellow: UV Mapping/Texturing Green: Unity stuff/Config files Strike Through: Put on hold HC-2 Lower Stage Engine: A small 1.25 engine. Comparable to the Merlin 1C. HB-2: The next tier of upper stage engines. (READY FOR RELEASE) HA-Multi Engine Adapter: A 9 engine adapter. Comparable the the adapter on the Falcon 9 1.1. ----------------------------------------------------------------------------------------------------------------- Change Log: v.Demo-1: Added HC-1 Orbital Engine v.Demo-2: Added the HCE-2 Polished up some stuff with the HC-1 v0.1: Added the HB-1 Added the HC-FT-1 v0.2: Added HC-SB1 Rebalanced the HB-1 ----------------------------------------------------------------------------------------------------------------- Help Wanted! We are currently looking for someone who can do unity configuration and create config files! If you are willing, please message either me or @Joco223. ----------------------------------------------------------------------------------------------------------------- License CC BY-NC-SA What does this mean? You are allowed to remix and redistribute our work so long as you give credit, provide a link to this license and make clear what changes you made. You may not redistribute this mod for commercial uses. Development Team Sequinox - Creator, Thread Maintainer, Unity Configurer, Config File Configurer Joco223 - Modeller, Texturer Other Credit: @Nhawks17 - For the beautiful Real Plume Stock Configs mod @sarbian - For the amazing SmokeScreen mod.
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