Jump to content

Search the Community

Showing results for tags 'storytelling'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Kerbal Space Program 1
    • KSP1 The Daily Kerbal
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International
  • KerbalEDU
    • KerbalEDU
    • KerbalEDU Website

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 4 results

  1. People who have played, "Outer Wilds," will know what I am referring to. That game, similar to KSP, doesn't do a lot of hand-holding, so players are encouraged to explore the universe for exploration's sake - which I love! Outer Wilds enhances this by placing "clues" hidden on each planet which the player can discover and log in a dashboard/tab so that they can try to piece together the secrets of its universe. I'm not saying that KSP 2 needs to develop an intricate weaving storyline for players to discover, but since they've already announced that they'll be hiding anomalies throughout the game, I thought it would be cool for there to be a place where players can review everything that they've discovered and try to piece together what it all means. Some legacy KSP players have admitted that they never felt compelled to leave Kerbin's SOI, so adding something like this would allow for story/narrative driven players to feel like it's more than a physics playground.
  2. I'm moving this out of the forums of @Angel-125 to here as a more appropriate place for these Mission Reports. Bit of context and back story... The Kerbin Admiralty launched and commissioned their first Kerbin Warp Ship KWS-1 "Oh Please Don't Explode" and Valentina was made captain of said ship. On the first cruise to the Jool system, Valentina came out of warp too close to Vall and did indeed explode the ship all across the planet.. Subsequently, --------------------------------------------------------- Huhhhhh.,.. I'm sad to report that KWS-1 "Oh Please Don't Explode" has indeed exploded all across the surface of Vall. Captain Valentina and 6 other kerbal crew who were on a training mission were lost. Warped in too close to Vall, flamed out the warp drive and couldn't recover in time. Sigh! UPDATE: About the same time that KWS-1 "Oh Please Don't Explode" departed on the training mission to the Jool system, KSP scientists and engineers completed development of technology to allow the upgrade of the tracking station to level-4. This upgrade greatly increased the range of the tracking station and distress beacons have subsequently been detected in the Jool system indicating that at least some of the crew were able to get to life pods and eject before destruction of the ship. KWS-2 "Are We There Yet" is nearly ready for launch and it appears that its maiden voyage will be a rescue mission. in a follow-on ---------------------------------------------------------------- Breaking news from the Kerbin Admiralty about the "Disaster At Vall" Following the disaster at Vall with KWS-1 "Oh Please Don't Explode", Lt Chad Kerman was given command of KWS-2 "Are We There Yet" and dispatched with minimum resources to the Jool system to rescue any surviving crew of KWS-1. In a happy twist of fate, Capt Valentina was able to get the entire crew off of the ship before it exploded all across the landscape of Vall and kept them together in low orbit of Vall in hopes that their distress beacons would bring aid. In spite of having no prior experience with Warp Ships, Lt Chad was able to maneuver the ship into an eccentric orbit around Vall with a dangerously close perigee - well inside the warp cutoff limit - and rescue the crew from KWS-1 and return to Kerbin. In recognition of his skill and bravery in this rescue, Lt Chad was promoted to full Captain (5-star) and given permanent command of KWS-2 "Are We There Yet". Having lost KWS-1 "Oh Please Don't Explode" and over 75% of the Kerbin graviolium supply, Captain Valentina was reduced in rank to Ensign (0-stars) and reassigned to Minmus, piloting a supply shuttle. This over objection of some Kerbin Admiralty members who wanted to just "feed her to Jool".
  3. Everyone, storytime! Each person may post any word [Eg Feet, Cow, Moar, etc] to make a story - P1- Once P2- Upon P3- A P2- Time And so on. Just to see where it goes Starter - Jeb
  4. Preamble. Good morning all. I have an idea for a collaborative story, a format that has worked on another game forum I spend some time on, and I am curious what those who value "story" here would think about it. The general premise is that "my" KSP is ready to attempt a manned (balled? no, can't do it) Duna flight, but that some major decisions need to be made about the program and a "proceed" call made. It strikes me as a moment in my game's history when some artistic drama could occur. So what I am asking here is if anyone would be interested in participating. What I envision is writing up a "history" of things to get the story to this point, then lay-out the present situation by having a main character (probably Gene) give a presentation and then open the floor for discussion. Other writers would then "introduce" their characters at the meeting, and we would all weigh in on the topic and debate. Eventually the meeting would conclude, and I would then "pay-off" everyone's participation by chronicling the ensuing mission(s). At this point I am only proposing this as a possible story- it will depend both on feedback and health (a faint concern), but at the moment I feel highly inclined to proceed. First post would probably be next week. So, would anyone be interested? (For what its worth, the following event occured in the same game, and would be part of the discussion's history;)
×
×
  • Create New...