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Showing results for tags 'subs'.
Some people like to build ships, others submarines, even others dream of a base on the bottom of the ocean. We all know building ships is incredibly easy, much too easy in fact. Building a sub or a base, that's a different story. We need to make them excessively heavy using lots of ore tanks. So I started to look at most parts and their buoyancy values. The game uses a formula which, as far as I can tell, involves basic part mass, density/mass of resource(s), volume and funny enough, sometimes surface area instead of volume. More about that later. The most striking conclusion fr