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  1. Now, this has been suggested before. Yes, it can cause problems on lower-end computers. maybe it's better off as a mod, so for any modders out there, maybe you can make something like this? Now, Weather is a major part of spaceflight. Dust Storms, Strong Winds, and more can cause problems for all sorts of craft. Here are some weather concepts, both Extreme, and not: Sun Near-sun spacecraft may be hit with solar flares, shutting down electronics temporarily (I think something else causes this, but Solar Flares is all I can remember atm) Moho Moho is close to the sun, where asteroids te
  2. A simple part idea. feel free to use! -SCC-00P Fuel Scoop The "Specialized Cargo Collection mk00 Part" Is an odd, net-like structure, that, when extended, captures gasses like Hydrogen or small solids such as ice particles and stores them to later turn into liquid fuel and oxidizer. Despite critics making outrageous claims such as "This part's acronym is forced and stupid", it seems to work as intended. Fuel Refinery sold separately. This part will slowly produce Ore when exposed to Jool's atmosphere, which can then be processed into fuel. The deeper the part is, the more Ore it makes
  3. What do you think about some Spectators who could watch a launch?
  4. In ksp 2 we could have space tourism? As a way to raise funds or something like this, we could use rockets, airplanes, balloons and other means to do this tourism, we could also add hotels in space for the same purpose to raise funds.
  5. I was playing KSP and it hit me that something would be an amazing QoL feature would be draggable patched conics! I don't mean draggable handles on the little maneuver node like you can do in KSP, I mean dragging the actual patched conic line itself into the position you want around the moon/planet. How many times have you wanted to enter a polar orbit, and had to mess with all 3 to 6 of the maneuver node handles until you finally were able to get the patched conic line into the position you wanted? How many times have you moved those handles only to have it fly off into interstellar sp
  6. seriously, ksp has added loads of features to make my space stations look cool but there is one thing missing, we could have spherical fuel tanks added into the next major update to make daedelus or Ares IV replicas, im surprised take two hasn't considered this yet but ill probably be the first to voice my opinion on this, what do you think you would do if take two would add spherical fuel tanks into the stock game
  7. I understand that the details of Kerbal biology are left mostly ambiguous, but as a pillar of Kerbal is teaching people about real human spaceflight I would suggest that there be some quips about bugs or bug-like creatures being farmed on Kerbal colonies in KSP2. Bugs are a valuable source of food for humans in space and (as a university student conducting research on the topic) I think that we should be eating a lot more insects in the future. It would be wonderful if KSP2 would show Kerbals to have not just a completely vegan diet, but an insectitarian diet too. Also, in real life insec
  8. Weight is a force: f = ma & gravity is an acceleration, so weight = mass * acceleration but this should be a ratio: weight = mass * environment_gravity / 9.81 m/s. For convenience, orbit should be weightless. A 200kg mass weighs 200kg on Earth/Kerbin but 33.2 kg on the Mun. In a low g vacuum, the mass is mostly weightless. So you can more easily displace the mass in orbit and on the Mun, than on Kerbin, because your kerbals are able to do more work (displacement of mass) with the same effort (energy). Hence, the mass carrying capacity should change relative to the kerbal's environmen
  9. In the movie 2001: A Space Odyssey, Monoliths are found on the Earth, buried in the Moon, and in orbit around Jupiter. We've already had monoliths on planetary surfaces, but we haven't had them buried underneath the surface or in orbit around planets. For KSP 2, the monolith hunt could be expanded by adding interstellar Monoliths that aliens would have placed to tell when the Kerbals had gotten advanced enough to go into different star systems. A monolith would be required to increase the Kerbals technology further and further, the first letting them get off Kerbin after a plane flight fr
  10. Title says most of it. Currently when your engine is burning and you are in map mode, rotating the camera changes where the engine noises come from. Personally I find this annoying, especially with headphones while I'm not listening to anything else and all of the sound is coming out of one ear. Do you find this similarly annoying or is it just me?
  11. In KSP 1 aside from the initial launch, docking and landing you spend most of your time flying the craft in map view. It would be a shame for the developers to beautifully shade, light and texture the spacecraft parts just so we can spend 90% of our time not looking at them. This is a difficult problem to solve as it objectively is easier to fly the craft in map view. Maybe you could add a small orthographic top down view of your orbit around the planet, you could use this for simple stuff such as circularizing your orbit, and you can use the map view for setting up more complex maneuver
  12. now this is a great idea because the stock ksp game doesn't have life support, but it would be really cool if ksp2 had life support systems put into the stock game, i know it would be more of a challenge to maintain your craft by monitoring your food water and oxygen but the thing is that cramming kerbals with nothing to eat is pretty unhealthy for them but if they had self sustaining bases or motherships then it would be amazing to build but hey, its just a suggestion, hopefully take two sees this and considers putting this into the game. Now, this is not pressuring take two to put something
  13. There been a lot of talk about this with people ik irl and people saying similar to this idea but I feel like we are missing out if they don't add this mode. When it comes to me I had played ksp for years but was never really any good at it. But when the career mode was introduced it forced me to learn each step and vitalize the items I had on me. I made me feel like an engineer to face the problem of money restraint and vitalizing my designs so they do exactly what the need to do. All though if I had to add a system with it it be a rival space industry race me for contracts and we need to mak
  14. Wouldn't it be great if the lights had an actual shader that changes its color based on whatever color you set for the light? For the next part revamp, maybe. In the stock game you can change the color of the light, but the texture always remains white. I added a bunch of colored textures to the lights via the MM patch, but it's a little bit clunky to use and I only have a certain amount of colors to work with. But it still looks great, or at least better than just a plain white light with the actual color being different.
  15. So today i stumbled upon recent PC Gamer article about KSP 2. I recommend to watch the videos, reviewing this article, before reading this post(or you can check out transcript somewhere on this forum). Videos can be found on ShadowZone and Matt Lowne YT channels. https://www.pcgamer.com/space-odyssey-our-first-big-look-at-kerbal-space-program-2/ I'm not gonna talk about the whole article, but rather about the part, that states, that KSP 2 will have what is called "Adventure Mode". From my understanding of this article, there is planned to be no funds/contract system in the game, because dev te
  16. I'm sure this is a an oft-beaten path, but it would really be nice to have something like alexmoon's launch window planner implemented into the KSC. It would make the Mission Control building a lot more useful outside of career contracts if you could go in there, punch in some numbers for a planned mission, and get a general idea of when you should launch, how much Delta-V will be required, etc. Mission planning in the stock game is anemic, at best, and I feel that the lack of something like this in-game detracts from the immersion of running your own space program.
  17. I'll get straight to the point. I haven't seen anything that can make a Kerbal talk. Sure, there's Chatterer and all, but you can't exactly control what the kerbals speak. So here's my request: a in-game Plugin that makes Kerbals talk (In Kerbalese, of course). Preferably connected to animations. How I think it might work: Also, I found this:
  18. Having destroyed the engines on my landable launch-stages in Career one too many times because there is no landing leg in the game large enough to land a Mainsail (or in my case, a cluster of Mainsails) without either heavy part-clipping of the engines or putting the legs on the ends of wings (which is draggy, structurally-weak, and makes it harder to maintain aerodynamic stability during an engines-first re-entry), and had even more launch stages tip over after landing, I am BEGGING for some larger stock landing-legs. Nothing too fancy. Just BIG. Maybe a 400 kg mass leg part? (this sho
  19. In my opinion, one of the biggest shortcomings of KSP one was that there were no IVA activities, and the science was just pressing a button and running a series of trite experiments repeatedly, that didn't make sense, and had very little basis in reality. What would be interesting would be a series of hundreds of randomly generated science experiments that could be assigned on missions and use supplies to do things that are more realistic, like experiments on animals or with plants, or physical tests of components in appropriate situations, not like the "tEsT lAnDiNg gEaR oN aN eScApE tRaJeCtO
  20. I tried downloading bdarmory fps but my kerbal does not equip the guns so is ther a similiar mod to that. mod link for informations about the mod:https://spacedock.info/mod/284/BD%20-%20FPS
  21. With several colonies throughout the systems, some degree of traffic is... expected? Desired? Required? Sure, KSP doesn't simulate all of Kerbin's cities, populations and industry, but those aren't space assets. KSP 2 is going for space colonies and industry, and if you have those, you've gotta have space traffic. I don't see how it could be fun for the player to run every material and passenger demand in two or more systems, between potentially a dozen colonies. To have no traffic at all seems... sad. The reasonable solution, then, is somewhat obvious, and appears surprisingly simple.
  22. This is one of those issues that has recurred periodically- but KSP could REALLY use a button that you press that will simply shift Kerbals into a "walk" or run state, rather than having to hold "W" until you fingers go numb to walk long distances... And while we're at it, rivers really need a control rework. It's sad and disappointing that such an integral part of the game STILL needs players to do things like switch to Docking Mode to properly control their rovers. I saw an Action Group labeled "Wheel Throttle" in the SPH recently, while editing some Action Groups. But this doesn
  23. Ok, I cant take this anymore, I wanted to build a shuttle, with mostly stock parts, but there is no Glass in the game, resulting in: I can not build this! Thats Why I wrote this, there arleady is a mod for it, but its Dead , And Glass panels are easy to make! Just grab a normal metallic Panel and make its transparency or the like 0.5, alteast more or less. I want a mod for this, but please it should get updated, Or more better, Stock Glass Panes! That would be good for a lot of players, including me. Thats it, I just had to say this, Share your opinions with me. -JordanLOL (a Space nerd
  24. As a speedrunner, I find it slow and cumbersome to click around so much. Instead, I'd like to select an option in a pop-up window using a keystroke. A simple example is the messages at the start of a fresh career mode telling you about each building the first time you use it. I would like the "Enter" key to select the "Okay" option and close the pop-up. This could be extended to the window that opens after collecting science. "Enter" could select "Keep Experiment", "Delete" could select "Reset Experiment", and something else could be "Transmit Experiment". This is nitpicky, but I think it woul
  25. would it be possible to build a mod that allows you to maneuver around your space craft and press the switches as you wish?
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