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Found 10 results

  1. Dawgs I need help. My kerbals equipped the modern suite which is apart of one of the dlc's (dunno which), but the texturing is wierd. Have a look for yourself. Google Drive Image I know that I need to put some mods out there, so Here's the mod list: B9 Part Switch (B9PartSwitch v2.20.0) BetterTimeWarpContinued (BetterTimeWarpCont 2.3.13) Breaking Ground (BreakingGround-DLC 1.7.1) ClickThrough Blocker (ClickThroughBlocker 1:2.1.10.21) Contract Configurator (ContractConfigurator v2.6.1.0) Contract Pack: Bases and Stations Reborn (ContractConfigurator-KerbinSpaceStation 2:3.7.3) Contract Pack: Clever Sats (ContractConfigurator-CleverSats 1.4) Contract Pack: Exploration Plus (ContractConfigurator-ExplorationPlus 2.0.1) Contract Pack: Field Research (ContractConfigurator-FieldResearch 1.2.2) Distant Object Enhancement /L (DistantObject v2.1.1.13) Distant Object Enhancement /L default config (DistantObject-default v2.1.1.13) Easy Vessel Switch (EVS) (EasyVesselSwitch 2.3) Editor Extensions Redux (EditorExtensionsRedux 3.4.5) Environmental Visual Enhancements - Stock Planet Config files (EnvironmentalVisualEnhancements-HR 2:EVE-1.2.2-1) Environmental Visual Enhancements Redux (EnvironmentalVisualEnhancements 3:1.11.7.1) Harmony 2 (Harmony2 2.2.1.0) HyperEdit (HyperEdit 1.5.8.0) Kerbal Engineer Redux (KerbalEngineerRedux 1.1.9.0) Making History (MakingHistory-DLC 1.12.1) MechJeb 2 (MechJeb2 2.14.3.0) Module Manager (ModuleManager 4.2.3) PlanetShine (PlanetShine 0.2.6.6) PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.6.6) SCANsat (SCANsat v20.4) SpaceTux Library (SpaceTuxLibrary 0.0.8.5) Stock Waterfall Effects (StockWaterfallEffects 0.7.0) TextureReplacer (TextureReplacer v4.5.3) The Janitor's Closet (JanitorsCloset 0.3.8) Toolbar (Toolbar 1:1.8.1.1) Toolbar Controller (ToolbarController 1:0.1.9.11) Trajectories (Trajectories v2.4.3) VesselMover Continued (VesselMoverContinued v1.12.0) Waterfall Core (Waterfall 0.9.0) WaypointManager (WaypointManager 2.8.3.5) I manually installed blackrack's VC (which is stunning!) I hope someone knows how to fix this and sees this.
  2. I am am making class-specific suits with the class icons on them, is there a way to change the glow texture. I have done everything to make a normal suit including the config and regular texture, but in is there a way to specify a csutom glow texture in the config. I have also extracted the default glow texture from the files.
  3. I am am making class-specific suits with the class icons on them, is there a way to change the glow texture. I have done everything to make a normal suit including the config and regular texture, but in is there a way to specify a csutom glow texture in the config. I have also extracted the default glow texture from the files.
  4. I made these for myself but then I thought maybe someone will think they're neat and want them so yeah here they are, the first batch of custom suits I've thrown together for KSP 1.10. I reduced the texture resolution because 4096x4096 seemed excessively large, so they are a bit blurry if you zoom in really close. Also I make no claims about these being high-quality in any way to begin with. They're here if you want them: If you can make it out in the tiny icons, they are all dark gray with lighter gray accents and come in plain, Moho, Jool, and Duna themed versions. If I make any other variants I'll add them to this package. Here's a few screenshots: More images coming soon maybe. ZIP Download
  5. That's it. A thread for all the custom suits you people make. Looking forward to all the interesting stuff!
  6. i made a mech suit and made it look really nice (i think) and realized after a few tries that IR sequencer was deleting all my progress on "programming" a walk cycle i figured it must be a glitch and if someone could help me out by either helping me fix the problem or doing the suit's walk cycle for me that would be very much appreciated
  7. Is it known what the actual heat tolerance of Kerbals themselves is? I seem to vaguely recall something like 700K/1000K internal/external from... nowhere, so I'm probably making it up.
  8. Hello. This mod includes one part - Suit Refuel - for refueling your EVA-suit with monopropellant. The propellant is taken from the ship's supplies. If you play with mods that add some resources to EVA, you can enter right click menu pumping settings and customize behavior for resouces: do nothing, pump in, pump out. Watch this detail as a fashion accessory. Now your station will not cool enough, if Jeb should return to the capsule for refueling to continue extravehicular activity. Download for Windows: https://github.com/HuXTUS/KSP-SuitRefuelPlugin/releases License MIT https://github.com/HuXTUS/KSP-SuitRefuelPlugin/blob/master/LICENSE Good luck.
  9. Hello. Please look at my first part-addon. Work in progress. This part is for refueling your jetpack in EVA. The propellant is taken from the ship's supplies. Download beta version: https://github.com/HuXTUS/KSP-SuitRefuelPlugin/releases License: MIT https://github.com/HuXTUS/KSP-SuitRefuelPlugin/blob/master/LICENSE I'm really bad at drawing, and Blender and Unity I downloaded a week ago. If someone wants to participate and make a model of this "closet" for me, I will be happy.
  10. How much does a kerbal EVA suit have delta v?
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