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Showing results for tags 'supersonic flight'.
So I saw this from reddit, and idk which realism mod forum to post it in so I just put it here. Idk if it would add much since from my understanding u experience the boom only if youre not the craft thats going supersonic and I rarely fly another craft when I'm going supersonic for obvious reasons but it would be cool for those using multiplayer mods and those that do fighter jet showdowns.
This plane which I call the Giupen 1 is one powerful and manoeuvrable boi. With its dual Panther engines, it can easily reach speeds of probably up to 1000m/s and is extremely agile, able to do sharp turns. (Going too fast may cause it to overheat and explode though) Ask if you want more pics.
I've seen and used an antenna as a substitute spike at the end of aircraft noses in KSP when designing for Ferram Aerospace. Aside from the somewhat cheaty way of avoiding cockpit overheating on re-entry in game, what are these spikes used for on real aircraft? The classic example is the Bell X-1. Strangely, that Wikipedia article doesn't explain the purpose of those spikes on the nose and wings. I barely remember a History Channel show or some documentary that explained the sharp point was good for subsonic flight and then the rounded nose was better for supersonic flight, and this