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Showing results for tags 'supersonic flight'.
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So I saw this from reddit, and idk which realism mod forum to post it in so I just put it here. Idk if it would add much since from my understanding u experience the boom only if youre not the craft thats going supersonic and I rarely fly another craft when I'm going supersonic for obvious reasons but it would be cool for those using multiplayer mods and those that do fighter jet showdowns.
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This plane which I call the Giupen 1 is one powerful and manoeuvrable boi. With its dual Panther engines, it can easily reach speeds of probably up to 1000m/s and is extremely agile, able to do sharp turns. (Going too fast may cause it to overheat and explode though) Ask if you want more pics.
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I've seen and used an antenna as a substitute spike at the end of aircraft noses in KSP when designing for Ferram Aerospace. Aside from the somewhat cheaty way of avoiding cockpit overheating on re-entry in game, what are these spikes used for on real aircraft? The classic example is the Bell X-1. Strangely, that Wikipedia article doesn't explain the purpose of those spikes on the nose and wings. I barely remember a History Channel show or some documentary that explained the sharp point was good for subsonic flight and then the rounded nose was better for supersonic flight, and this