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Found 11 results

  1. In Team Galileo's JNSQ system I'm planning a Jool Five mission, including rovers and landers for each body. All five Jool moons are exhibiting a checkerboard pattern that I've only seen once before on JNSQ Moho, in Kopernicus 1.8.1-1. That seemed to be fixed with a dev version Sigma88 let me try, at least until I cheated a craft out to Tylo: This pattern seems more pronounced the brighter the daylight. For the sake of troubleshooting I removed EVE and Scatterer. I still have Distant Object Enhancement but that's only supposed to affect the sky box. It's stock graphics and l
  2. I've gotten my rover as close as I could to the point on the map, but I don't know how to exactly aim for the area I need to be. I've been moving a bit NSWE and taking EVA reports but nothing seems to activate the contract. Am I doing something wrong? When I click on the marker on the map I get an option to "Start Navigation" but it doesn't seem to do anything! At the very least I feel there should be a visible marker in the world, like for my other crafts and flags and such.
  3. Hello, So im looking to have a ksp war mess around thing but I’m kinda feeling done with the map of kerbin because it’s been done lots and because I kind of want a navel ish theme. Anyways my question is, can you change what the surface of kerbin looks like to a more island ish themed thing. My idea is like an island chain where you land on islands and all that. Thanks in advance and and feel free to recommend any navel warfare mods or just genral good war mods
  4. Seen in a few videos a mod in use which added rocks and trees and such on planetary surfaces. Unfortunately I can't remember what the mod was called or what the videos were, and Google (or forum) search is completely useless, indifferent of the search terms used it keeps pointing me to totally different topics (adding planets, or parts, etc). Can someone please point me to the mod in question, this is driving me crazy with frustration..
  5. There is a problem I have frequently found myself in that perhaps you have too. Say you are landing on a surface with low-gravity, but the surface is at a slight incline, you hit it at a weird angle, and your lander tips over. Or suppose you are in a rover on that same low-gravity environment, you get going too fast, hit an uneven part of terrain, go spinning in off the surface and land upside down. Well, you could just over-build all those things so that never happens or can right themselves if they do end up in that situation, but what if you have crew with you? Why not use them?
  6. Build A Grounded base on every planet and moon (Except jool and Kerbin) in career mode! each base has to have at least 5 kerbals on it at all times, and it has to be a permanent base. they have to be at least 50 meters long and 10 meters high, and a width of 20 meters Cairojack, If you're reading this, This is NOT a single launch Challenge NO CHEATING!!!!!!!!!!!!!!!!!!!!!!!!
  7. I hope you can forgive me asking a question that has almost certainly been asked many times before, but I don't know the best search terms to find it. This problem has shown up in my other large surface stations using all stock parts. I just downloaded Kerbal Planetary Base Systems and it seems to do the same thing when my base gets big. The only other mods I use are Mechjeb and Kerbal Alarm Clock, so I doubt it's a mod-induced issue. It seems to only happen some of the time and only within the first few seconds after switching to the base. I end up holding my breath hoping it will be st
  8. ***SPOILERS WARNING*** This thread may contain information about locations you don't want to read about on the forum, but would rather discover for yourself at your own pace. If you read on, please don't hold me responsible for giving anything away and spoiling your fun! Friends, I need your help. A few months ago I posted a thread suggesting that Exploration Accolades could be added to KSP as an encouragement to revisit worlds and launch different mission profiles, as well as have the game record some of your achievements. I still think this is a good idea, but I also recognise tha
  9. So a topic I keep coming back to in my mind is surface bases. There is little practical use for them besides contract fulfillment, but the idea of building a long-term stationary extra-planetary surface habitat is fun, a good challenge to set oneself on. Most of the designs I have seen are modular, built up of several attachable pieces, and many surface base contracts require docking ports for I assume this reason. However, the real gordian knot of this challenge for me has always been how to attach all those modules together on the same surface outpost in a practical way. I have don
  10. I thought it might be interesting to assign additional weight to a vessel when a surface sample is brought on board. My thought process is that a surface sample requires no outboard science equipment so there should be some penalty to Dv for such a high value science return. I apologise if this has been suggested before, as I seem to be unable to search the forums right now.
  11. I've been working on some parts for a mod I'm making, and I'm having trouble with my control surface part. The part is similar to the delta-deluxe winglet in that it has a built-in control surface, which I attempted to do by having the control surface as a separate mesh which I assigned the module to. It is mostly working, but it rotates around the wrong axis. I tried re-orienting it in Unity, and it didn't change, and I tried re-doing the axes in blender but it didn't carry over into Unity. How can I make the control surface rotate about the correct axis?
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