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Found 10 results

  1. Orbital Survey Plus Recent Update Detailed Notes / Thoughts Introduction Does the insta-scanning capability of the M700 Survey Scanner keep you awake at night? Are you thirsty for more realism but uninterested in complex add-ons that ignore or replace the rest of the stock resource system or add lots of parts? You might be in luck! Orbital Survey Plus is a light-weight mod that provides you with a more realistic and intuitive way to perform surveys with the survey scanner while still using the rest of the stock resource system. Gone are the arbitrary inclinatio
  2. I've gotten my rover as close as I could to the point on the map, but I don't know how to exactly aim for the area I need to be. I've been moving a bit NSWE and taking EVA reports but nothing seems to activate the contract. Am I doing something wrong? When I click on the marker on the map I get an option to "Start Navigation" but it doesn't seem to do anything! At the very least I feel there should be a visible marker in the world, like for my other crafts and flags and such.
  3. Being released shortly is an updated parts pack that contains (amongst other parts) stack mounted fuel cells. This discussion concerns those .1 (1/10) meter high stack fuel cells. Each part contains the fuel cell, fuel tank (in units) and a batteries. I want your input as to the game balance of each of the sizes, and where on the tech tree they should appear Don't want to use Tweakscale on these due to the need for fine tuning game balance. Fuselage versions (mk0-mk5) are included just in case a model/texture can be found/provided that will allow these to be created/in
  4. Hey fellow Kerbonauts, I'm currently working on a project for university and would appreciate your help. The goal of the project is to develop an app for photographers to help them find new locations to take pictures of. It would be really awesome if you could participate in my short survey. You don't need to be a professional photographer to take part in the survey, if you just take pictures as a hobby, that's completely fine! The survey takes less than three minutes and is completely anonymous. The results will only be used for my exam. If you want to participate h
  5. I know this has nothing to do with ksp but that's what the lounge is for, right... So, I just need to collect data about this. Sorry if my tone sounds, idk, dry or something The question is: does the music (The White River by Jeremy Soule) work with the clip in the video below (the intro of Shadow of the Colossus) Note that it is normal for the video to have no audio except for the soundtrack. Also sorry for the somewhat the low resolution... Visualize it once without thinking too much, then watch a second time and take more attention to the details in the relation between the m
  6. I couldn't see anything against the rules for this, so I thought 'Why not?' Anyway, pretty much I'm doing a project for a course at the moment which requires me to complete a full website, from design to implementation. Through this design I need some good old research. Which is why I've created the below survey. It's a couple of question about browsers, devices and what's important to you (the user) in a website. Don't fear, I've turned on anonymous responses so no IPs or data is logged. I'd greatly appreciate if as many people as possible complete the survey, and try spreading it
  7. Curiosity killed the kerbal. And I'm curious about how many mods most people are using and load times they get out of them. So... Please post in this format: 1. # of mods in use. 2. approximate time it takes to load the starting screen. 3. approximate time it takes for a scene change (from space center to the VAB, for example.) Here's mine: 1. 67 mods 2. 26 seconds to start screen 3. 5 seconds from spacecenter to VAB My gamedata folder is only 500 mb most of my mods are small contract packs and whatnot. I love them all more
  8. Hi I've encountered a few frustrating bugs recently which has dented my enthusiasm somewhat when it takes hours of game play. Any help would make me happy again, as Kerbal is amazing. I have a stock version of kerbal updated from steam, no mods running on Windows 10. 1st Issue is with the survey Scanner. It simply doesn't ever transmit data back to the control centre. The scanner is in the correct orbit, works (as in shows ore deposits etc), has a antenna, I've tried 3 now and have given up. I've searched the forums but can only find something relating to remote Tech whic
  9. So I'm starting a new career game, and I was trying to figure out how to complete the high altitude survey missions over a point on Kerbin. I wanted to do a plane, and make it cheap to build, relatively easy to use, and small in shape as well as low in part count. I did not like the look of the fixed landing gear with this aircraft, so I decided to make a Zero Length Launch system as seen in the picture below: Flight Profile Anyway, I know it isn't a single stage to eve and back or anything, but I thought I'd share one of my more unique designs that is simple and functional.
  10. Hi everyone, After a break of about 4-6 months from playing the game, I've started up again. However, this time around, I've set myself up with the goal of making my space program professional (because why not). The last few times that I played, every mission was met with a custom build. Now there's nothing wrong with that, but this time, I wanted something resembling a real life space program, with a family of different SLS which are re-used depending on the payload. Clearly Squad has done a good job of allowing you to do both options, but here I'm just wondering what the proportion
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