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Found 34 results

  1. UDR Concept Vehicle U: Universally D: Deployable (Yes I know, it's not a word) R: Rover What makes this rover different than others? It's simple really, as far as I can tell, it's probably the first rover to utilize the inverse motor in 1.1 allowing it to turn like a tank, which is both fun and practical (Not so practical with your batteries though). It also is rocket propelled, meaning it can climb steep gradients at the expense of it's relatively large fuel capacity. This vehicle can traverse the land at up to 100 meters per second for safety. It comes with to frontal landing gear in the front, making it able to clear debris that may be blocking the runway or just to capture kerbals and throw them into the pit of --- Anyways... this vehicle's control scheme is quite different from that of a normal car. Tutorial: This vehicle turns by using the W and S key. These two buttons will control where your tank points. For instance, holding your W key will cause the left track to reverse and the right track to spin normally, thus causing a left pivot.... (I made that sound way too confusing). Use the engines to propel your vehicle around since the wheels aren't actually driving but rather being your steering aid. If you need to, use point turn mode via action groups which permanently locks one side's track until released by pressing the action group button again. DON'T PRESS F3 (#LogBugsEverywhere) DOWNLOAD IT HERE!
  2. The Tiger I was a German heavy tank of World War II deployed from 1942 in Africa and Europe usually in independent heavy tank battalions. Its final designation was Panzerkampfwagen VI Tiger Ausf. E often shortened to Tiger. The Tiger I gave the Wehrmacht its first armoured fighting vehicle that mounted the KwK 36 88-mm gun (not to be confused with the 8.8 cm Flak 36). Only 1,347 were built between August 1942 and August 1944. Production was phased out in favour of the Tiger II. It's pretty big, but the turret has a functional rotating turret (Thanks to selfish_meme for ideas). Instructions for operation: 1. Once spawned, decouple turret. 2. Rotate turret with Q and E. If stuck, attempt pitching it up and down (W and S.) 3. Switch to other craft with [ or ] and drive around with W and S. Specifications: Parts: 342 Max speed: 10-12 m/s Craft file: https://kerbalx.com/Columbia/Pzkpfw-Tiger-Ausf-E Thanks for viewing!
  3. Space Shuttle tank ET94 entered the atlantic side of the Panama Canal yesterday and is now passing through the first of the Pacific-side locks, the Pedro Miguel Locks. The following webcam is at the next set of locks, the Miraflores Locks, facing towards Pedro Miguel: http://www.pancanal.com/eng/photo/camera-java.html?cam=Miraflores There is a bit of a rain storm right now but as soon as it passes, you will be able to see the Pedro Miguel locks in the distance. You can track the tanks progress here, it is being towed by the Shannon Dann: http://www.marinetraffic.com/en/ais/home/shipid:400748/zoom:10 It just entered the first set of locks about 15 minutes ago.
  4. This thread is where shooty things and murdery things I've made go. I don't want my craft in the intro, so I'll make a long, empty list about my current projects. And all of my tanks and some of my ships have fully functional turrets, which I designed myself. So, they're at least semi-functional, and you can convert them to your heart's desire with BDarmory. As such, they are prone to falling apart occasionally. Scroll down past the Current Projects list for the ships. FAR is installed, and every plane is designed for it. Download links will be provided upon request. Due to my inability to make spoilers with any efficacy, I have separated my 3 types of craft (Land, Space, Air) into 3 separate sections. Tell me if you want to use one of these in a video or a showcase (hint, hint). My ships are below this line: __________________________________________________________________________________________________________________________________ Land Vehicles "May God have mercy upon my enemies, because I won’t." -John Cena Heavy + MBT tanks T-43 "Shortsword" & USC HT-22 C.R.S.A T-43 "Shortsword" (far) A Soviet-style MBT, this prototype is equipped with a new cubic strut based bearing for the turret, a experimental rover wheel suspension system (not shown) and a hidden layer of I-beams protecting the vital components from any nasty sharp things headed its way. The turret is less fragile than the contemporary wheel, based bearings, and even houses 2 Kerbals. Total crew of 6, maximum. Layered radiator panels rapidly dissipate the impact of a missile, and the tank itself is rated to withstand a high-penetration 32 Sepratron I-beam to any of the sloped angles, and 40 at the front. As this is a prototype, the angled armor is not optimal, but it's relatively effective. USC HT-22 "Castle" (close) A massive heavy tank armed with an enormous 220mm high velocity gun. Designed to liberate those communist C.R.S. with maximum effectiveness! Sporting 3 layers of Patriotic engineering in mostly 90 degree angles, because deflections are for communists! It has a slow max speed but it will win eventually! Holds up to 8 soldiers, necessary crew is 3. It can also drive on top of the T-43, so that's something. Can survive a orbital strike, but that's a story for another day. C.R.S.A T-53 "Claymore" The big brother of the T-43, this version sports a double- layered gun bearing and even heavier armor, plus a new 4-track wheelbase. Extremely durable, though slightly lacking in gun traverse range. Version pictured is partially operational, but still requires some polish. Here's the alternate configuration, with the same armor (Though not angled) and a lower profile. The unangled variant can be destroyed by multiple hits to the front, but retains functionality to a absurd degree. HT-52 (AT-52) Super Heavy Tank This privately designed armored vehicle sports thinner armor than most tanks of its class. However, it is angled to provide maximal effective thickness and is practically impregnable from the front. Designed for medium range combat, it is able to absorb impacts from practically any currently used ammunition, with the exception of the HEAT-esque ones using frontal thrusters to melt the steel plates. It is also much lighter than the comparable HT-22, and more mobile. However, shots from the side are still a risk, and its turret's traverse speed leaves much to be desired. Medium + Combat Tanks: ST-3 (Scout Tank) More pics soon! Equipped with a external wheelbase for maximum speed, this vehicle is designed for fast forays into enemy territory. Faster than most other vehicles of its class, it trades protection for its exceptional mobility. In addition to this, a frontal turret hit may be rendered ineffective by the sheer angling of the turret sides. Royal Armored Vehicle Batallion Type 42 Designed to withstand multiple hits without heavy armor, this tank fails miserably at its goal. However, it has exceptional handling and is famously reliable, giving it a good reputation in the R.A.V. During a battle, reportedly a single I-beam passed through the wing boards and left through the other side, leaving the crew unscathed. Also it has a octagonal turret, which makes it look much more interesting than the blocky turrets that are common in these parts. Up-armored variants are available upon request. Tank Destroyers: TD-2 Gun Motor Carriage A relatively new design, this monstrosity is equipped with a modified MBT turret housing a 140 mm high-penetration cannon. It has light armor by design, but there are modified versions sporting 6-layer metal armor, converting this sniper into a more close-range role. But due to the lack of angling, it's vulnerable to direct hits, even against the relatively thick frontal plate. Use with caution. The turret is also equipped with a french fry machine and a soda pop dispenser, for those gun battle induced cravings, as requested by many tank operators waiting for the perfect angle to shoot. __________________________________________________ Current Projects: Ground Vehicles - Remade T-53 Heavy Tank (ETA 3 days) - Optimize miniature prototype tank. (ETA 1 day) - - Aircraft - Bomber with functioning turret using Majorjim's Ant engine hinge. (ETA ??? days) - High-altitude interceptors with rocket assistance. (ETA 8 days) - - Spacecraft: - SSTO light fighter, ground to orbit in <5 minutes. (ETA ??? days) - Planetary Orbital Strike Satellite, accurate to within 20 meters from a 100 KM orbit (ETA 15 days) - - Custom orders: - Large Combat VTOL: @Matuchkin [DONE] - TAKING REQUESTS - TAKING REQUESTS - TAKING REQUESTS Leave a comment if you liked these, and also if you have some constructive criticism. Or if you want to say hello.
  5. If you've got any ideas, please let me know. I've sorta lost interest. So far I've got suspension, a working turret, and working gun (not shown in video). https://www.youtube.com/watch?v=_Yi6NcpUKLw
  6. Simply press "1" to turn on the engine (fuel generators) and you are on your way! 43 tons of German Engineering. https://www.mediafire.com/?y87f8z958mz8nh6
  7. Sometimes, specially with the "Mainsail" engine, I run out of oxidizer when there is a lot of liquid fuel remaining, so it is a waste of resources and increases weight. I couldn't find an oxidizer-only tank. Is it planned in development or something?
  8. Behold! The bane of the capitalistic leeches, the T-72, has arrived! This tanks is pimped out with rubber side skirts, view ports, spaced armor, armored primary gunner's sight, convoy light, regular lights, infrared lights, and much more. It's armed with "smoke launchers" (just aesthetic). If the turret gets stuck, just wiggle around a little. XD Don't say it's a design flaw until you've tried to design something like this yourself. I've got a reworked turret and some upgraded track equipped variants in development. https://www.dropbox.com/s/hm34raxyaqeknom/A%20Pokpung-ho%20Prototype%204_1.craft?dl=0 https://www.youtube.com/watch?v=n8TCyszwyWE
  9. Hey all. my 0.15 lander design relied on my ability to attach RCS thrusters to an RCS tank. Now I can't in 0.16.... Is this a glitch on my end? or what can I do?