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Found 16 results

  1. Please implement (virtual) gravitational lensing and allow us to build a solar gravitational lens telescope for imaging exoplanets! So we know what we're getting into before sending any interstellar missions. https://www.space.com/sun-gravity-could-help-observe-exoplanets-in-detail
  2. Welcome to the Release thread for James Webb for Kerbal! James Webb For Kerbal 1.12.x "The Legend" Update This has been tested with Textures Unlimited, Tarsier Space Technology, Tweakscale and Cacteye2 for version 1.12.x. Recommended Mods: Reflections by Textures Unlimited by @Shadowmage Functional space telescope powered by Tarsier Space Technologies by @JPLRepo Functional space telescope powered by Cacteye2 by @linuxgurugamer DOWNLOAD 1.12.x: Download Old versions only: Download Installation: Extract the contents of the GameData folder to your GameData folder. Structure should then read GameData\JamesWebb Usage: I recommend taking a look at the component guides to get an idea of where the parts attach to the base structure. Please leave feedback, comments and suggestions and certainly some pictures! Select from multiple "Control From Here" points to orient vehicle control based on launch or telescope configuration. Changelog: Update 1.12.x "The Legend" Removed all dependency requirements Re-size the entire main structure Part is now considered a 3.75m part and not a 5m part (uses 2.5m decoupler) Re-size side solar panels to fit new structure size Re-create the entire sunshield and animation using bones to drop the Textures Unlimited (blend shapes animation loading) requirement Adjusted the timings of the entire deployment animation to be more equivalent to the real deployment Renamed the deployment animation action to "Open Aperture" to play nicely with Cacteye Model is loaded as a .mu and not an smf Re-texture entire main unit + solar panels Scale-down the RCS thrusters size Scale-down Main + Side antenna sizes Fix location of all attachment points due to structure's change in size Fix engine FX location Various Textures Unlimited (optional) changes: -Sunshield is now a flat texture -The body is all wrinkled and looks like actual foil -Secondary mirror is reflective -Camera/Sensor is reflective -Shiny flat sections on body ("flaps"/solar panel mounts) Added 5 new TSST telescope targets in infrared taken from Spitzer Added Cacteye compatibility (acts as the telescope part) Update 1.9.x (1.10LTE) Re-compile all parts on 1.10 part tools Tested with 1.9.x Textures Unlimited and TSST and also tested on KSP 1.10.1 Hotfix 1.4.2 Fixed transform issue where "Control from here" node for swapping back to vertical view not working Update 1.4 Rebuild and recompile for 1.4 Fixed base structure center point / origin Reassembled and exported model with very slightly altered scale Fixed center thrust point Re-aligned all attachment nodes Added 8x attachment points for the RCS thrusters RCS Thrusters now have an attachment node Fixed rear solar panel center point / origin Reduced SAS power Greatly increased SAS electricity cost to promote maneuver accuracy *** Be sure to upgrade to the latest versions of Textures Unlimited and Tarsier Space Technology Update 1.1 Increased zoom Built-in TSST hard drive Sunshield layers now "rise" into correct final locations Telescope orientation can now be switched between Engines / camera optics with multiple "control from here" options Tweakscale compatibility RCS thrusters 30% larger And please upgrade to the new textures unlimited 0.9.0.2 to fix random exploding fairings. A VERY SPECIAL THANK YOU TO: @CobaltWolf , @Shadowmage, @Beale, @steedcrugeon, @dboi88, @Stone Blue, @Fengist, @JadeOfMaar, @Nertea, @JPLRepo, @Angel-125 and all of the other devs who have been incredibly helpful throughout this entire journey. It was 70 days in the making for James Webb for Kerbal 1.0. Brushes by 'tech brush by DayZee by dariaDZ' KottabosGames Review: James Webb For Kerbal is License CC-BY-4.0 https://creativecommons.org/licenses/by/4.0/
  3. Not sure if anyone has asked this before, but while viewing images taken of the ISS and Tiangong Space Station via ground based telescopes, I have this interesting question. Would imaging a starship currently in orbit around earth via a ground based telescope be possible? And if so, how bright of a magnitude and how large might it possibly look in an image? I'm also asking this because it seems that the first orbital flight test will probably end up happening before the end of the year and I'm sure there would be some people out there possibly interested in imaging it from orbit during the flight if they can and it's visible. You can view the images I was talking about at the beginning of this post by clicking on the links above. Hoping someone has a good answer to my question!
  4. Welcome to the Release thread for James Webb for Kerbal! James Webb For Kerbal 1.12.x "The Legend" Update This has been tested with Textures Unlimited, Tarsier Space Technology, Tweakscale and Cacteye2 for version 1.12.x. Recommended Mods: Reflections by Textures Unlimited by @Shadowmage Functional space telescope powered by Tarsier Space Technologies by @JPLRepo Functional space telescope powered by Cacteye2 by @linuxgurugamer DOWNLOAD 1.12.x: Download Old versions only: Download Installation: Extract the contents of the GameData folder to your GameData folder. Structure should then read GameData\JamesWebb Usage: I recommend taking a look at the component guides to get an idea of where the parts attach to the base structure. Please leave feedback, comments and suggestions and certainly some pictures! Select from multiple "Control From Here" points to orient vehicle control based on launch or telescope configuration. Changelog: Update 1.12.x "The Legend" Removed all dependency requirements Re-size the entire main structure Part is now considered a 3.75m part and not a 5m part (uses 2.5m decoupler) Re-size side solar panels to fit new structure size Re-create the entire sunshield and animation using bones to drop the Textures Unlimited (blend shapes animation loading) requirement Adjusted the timings of the entire deployment animation to be more equivalent to the real deployment Renamed the deployment animation action to "Open Aperture" to play nicely with Cacteye Model is loaded as a .mu and not an smf Re-texture entire main unit + solar panels Scale-down the RCS thrusters size Scale-down Main + Side antenna sizes Fix location of all attachment points due to structure's change in size Fix engine FX location Various Textures Unlimited (optional) changes: -Sunshield is now a flat texture -The body is all wrinkled and looks like actual foil -Secondary mirror is reflective -Camera/Sensor is reflective -Shiny flat sections on body ("flaps"/solar panel mounts) Added 5 new TSST telescope targets in infrared taken from Spitzer Added Cacteye compatibility (acts as the telescope part) Update 1.9.x (1.10LTE) Re-compile all parts on 1.10 part tools Tested with 1.9.x Textures Unlimited and TSST and also tested on KSP 1.10.1 Hotfix 1.4.2 Fixed transform issue where "Control from here" node for swapping back to vertical view not working Update 1.4 Rebuild and recompile for 1.4 Fixed base structure center point / origin Reassembled and exported model with very slightly altered scale Fixed center thrust point Re-aligned all attachment nodes Added 8x attachment points for the RCS thrusters RCS Thrusters now have an attachment node Fixed rear solar panel center point / origin Reduced SAS power Greatly increased SAS electricity cost to promote maneuver accuracy *** Be sure to upgrade to the latest versions of Textures Unlimited and Tarsier Space Technology Update 1.1 Increased zoom Built-in TSST hard drive Sunshield layers now "rise" into correct final locations Telescope orientation can now be switched between Engines / camera optics with multiple "control from here" options Tweakscale compatibility RCS thrusters 30% larger And please upgrade to the new textures unlimited 0.9.0.2 to fix random exploding fairings. A VERY SPECIAL THANK YOU TO: @CobaltWolf , @Shadowmage, @Beale, @steedcrugeon, @dboi88, @Stone Blue, @Fengist, @JadeOfMaar, @Nertea, @JPLRepo, @Angel-125 and all of the other devs who have been incredibly helpful throughout this entire journey. It was 70 days in the making for James Webb for Kerbal 1.0. Brushes by 'tech brush by DayZee by dariaDZ' KottabosGames Review: James Webb For Kerbal is License CC-BY-4.0 https://creativecommons.org/licenses/by/4.0/
  5. MacLuky Space Solutions Standing on the shoulders of giants we strive to bring a unique set of parts to the game that enhance and excite the gameplay. Download from GitHub: https://github.com/macluky/MacLuky/releases or SpaceDock: https://spacedock.info/mod/1279/MacLuky's Space Solutions Current release consists of: The IRAS Space Telescope IRAS is modeled after a telescope that was constructed at Hollandse Signaalapparaten, my first employer. The mod tries to stay close to the original. More info in the dev thread: Mod Support: * CTT * Bluedog Design Bureau (scale down so it can be launched on a Delta rocket as original) * TarsierSpaceTech Known issues: None License https://creativecommons.org/licenses/by-nc-nd/3.0/us/ Space Labs A set of space habitats that can be easily converted into early space labs using the the better science labs mod. Consists of an early 1.25m cabin like lab with expandable yagi antenna, a small 2.5m can and an inflatable lab that can be launched on a 1.25m stack. More info in the dev thread: Mod Support: * Prepped for BetterScienceLabs Known issues: - hatches and ladders not working License https://creativecommons.org/licenses/by-nc-sa/3.0/us/ LanderCan MK12 After observing subway commuters during rush hour our lead engineer figured out how to add 2 more seats to the interior. Mod Support: * ASET and JSI props Known issues: - Textures loaded twice License https://creativecommons.org/licenses/by-nc-sa/3.0/us/ FusTek Karmony IVA Simple IVA for the beautiful Harmony module. Reused original props, credits go to FusTek. Mod Support: * ASET and JSI props * Kerbalism and USI-LS Known issues: - Textures loaded twice License https://creativecommons.org/licenses/by-nc-sa/3.0/us/ Mod Review Roadmap Rosetta and Philea (Solar panels, grabbing hook) ESA Launchers (Lionheads revived or own stuff) Foldable Rover (wheels, wheels!) Fictional crew capsule. Cross over between Dragon and Apollo and Soyuz. Special thanks Bobcat, dboi88, CobaltWolf, InsaneDruid, martinezfg11, SpannerMonkey, NecroBones, Climberfx
  6. On a trip down to the south coast, I brought my telescope. It's a beat up old cheap one i got of the internet, which I fixed up at home, a week before. Most nights were cloudy, but Jeb was still enthusiastic. I didn't tell him it was just a hall light he was looking at. When the clouds finally cleared one night, we headed out to set up. Collimation seemed fine, and didn't take long to get a small scope like this ready to use The sky darkened, and we saw lots of stars I saw Mars, some clusters, and a few other things. It's a bit wobbly this old telescope, but I got some good practice finding things in the sky
  7. Hi, i have a contract running since about 8Y (in-game). I should track asteroids endangering Kerbin, but the given orbit is over kerbins orbit, so that the telescope is mapping Duna. The asteroids apeer near the probe on the map, but i'm not receiving any updates about the contract. Should it be like this, and maybe I should let it run for a longer time, or can it be that there is some kind of a bug?
  8. Today, I got a telescope that my neighbor was giving away for $5. It is a TwinStar AstroMark 80mm 16-40x Portable Refractor Telescope, which is normally valued at ~$40. I set it up tonight and looked at Venus, but the image had lots of water spots on it. I took the included lens wipe and wiped off the front lens, but the image did not improve very much. The viewing aperture and a few of the other lenses looked kind of smudgy, but I did not want to try wiping them without knowing more about it. Does anyone have any recommendations for cleaning the lenses of a telescope like this? Also, could there be a focusing issue on my part? I guess there could also be damage to the lenses, but I'm hoping that is not the case. I was going to look at the moon to see how well it is resolved, but the moon is not going to be above the tree line where I live until after I go to bed. If you have any recommendations for cheap, entry-level telescope accessories or even replacements in case this one is broken, please share. This is my first telescope, so thank you for any help you can provide.
  9. Are there any working telescope mods that anyone knows of? I know Tarsier used to have one that was OK but I'm pretty sure it doesn't work, or at least the forums post about it seems dated. I'd like to build a Kubble, or James Kebb telescope that actually functions (for asteroids, planets, moons). Even having a ground based one would be cool. Thanks for any help!
  10. Hi. Does anyone knows of a telescope mod that allows us to view planetary surface, from orbit, in variable detail (zoom in, zoom out)? I know that SCANsat allows us to build topographic maps of the surface, but what I would like would be to view as if I was, say, low flying over ground, when on a satellite orbiting the planet. Like a HiRes Spy Camera does in the real world. Thanks in advance.
  11. Hi, does anybody know about a mod that adds real space telescopes? I would love to have Fermi, Chandra, Spitzer, Kepler, HST and so on in my install, but I can't seem to find any.
  12. I am looking to buy an nice telescope that wont break my wallet too much, but not one of those cheap ones. Anyone have some advice on where to look, what kind of specs im looking at, all that stuff. Asking all of you cuz we're all bloody rocket scientists edit: Anybody know if there is a "special term" for the telescopes that can connect to your computer and have the image on the screen?
  13. So, the current thread about telescopes has inspired me to give this hobby another try. Now, when I'm new to something i start googling for hours, but as I like this forum and its users I wanna ask a few questions about astronomy: Can someone point me to some beginner guides or books? Something to read to get familiar with this topic? What equipment do I need for starting? What Would be a good beginner equipment, what is absolutely necessary? How is this all being done? You go out on the fileds, set up your equip, and then? Do you spend hours just on one object? Yeah, relly newbish questions... I really got no idea what this thing is like... Regards, lugge
  14. I'd like to find a good solar filter that is not too expensive (<$150), which can be used to view not only transits, but also see features like sunspots and maybe granulation. So far I've found these: $173.51 $145.00 $129 $89.95 (this one seems perfect but is apparently discontinued. ) $89.00 (this one also seems perfect but the big "Pending Delivery" makes me think it would be a while...) Any advice? P.S. I'd like to have it before the May 9 transit, if it's possible. I've now bought a sheet of solar film, and am waiting for it to arrive in the mail. The film arrived this morning, and I've assembled a cover with it. The filter I made with the film works well for viewing sunspots, and cost me less than $50! Yay cardboard!
  15. So I found this nameless ancient telescope in my home several years ago Link to imgur album: http://imgur.com/a/wcuER because apparently the forum imgur album embed doesn't work and I cannot delete it The big knob have this text on top of it: 20X-60X D = 60mm Zoom Focus Hard Coated Optics Japan Code no. 20-20-61 The small knob have this text on top of it: 60x <- ZOOM -> 20x When I try to look at the eyepiece, the image looks really blurry with several black dots on it So how do I use this for, lets say looking at ISS from Earth? And is it possible to attach a webcam and take pictures or even video through it? Or see Moon craters? Or see outer planets?
  16. I remember seeing a mod in Add on releases that added a telescope you had to use to find the celestial bodies in the solar system (except Mun, Kerbin and Kerbol). What was it's name?
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