Jump to content

Search the Community

Showing results for tags 'terrain'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • The Daily Kerbal
  • Kerbal Space Program 2
    • KSP 2 Discussion
    • KSP 2 Dev Diaries
  • General KSP
    • KSP Discussion
    • Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • Making History Expansion
    • Making History Missions
    • Making History Discussion
    • Making History Support
  • Breaking Ground Expansion
    • Breaking Ground Discussion
    • Breaking Ground Support
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


Location


Interests

Found 14 results

  1. Parallax Parallax is a custom terrain shader for Kerbal Space Program that combines tessellation and displacement mapping to create realistic planetary surfaces. Watch the trailer here: Features Overview Parallax completely replaces the terrain shader used in the normal game in favour of more and better features, including: Tessellation Self-shadowing Accurate lighting Accurate normal mapping Support for multiple lights Reflections Specular highlights Metallic materials Influence mapping Collisions
  2. This is the ground textures mod for any STOCK game. It is developed to work best along side Stock Visual Enhancements. This mod adds ground textures to ALL celestial bodies within the STOCK SOLAR SYSTEM and makes scatter objects tangible. Here are some comparative screenshots of the scaled space textures in v2.0, courtesy of @RadGH Comparative Scaled Space Screenshots SVT v2.2.0 Change log Update for 1.6.1 Fixed mountain texture issue Added the workaround to fix black terrain with Sigma Dimensions If you don't wan
  3. So, I've got the 1.8 update fresh. I've landed on the Mun and not been able to see any difference. Anyone know how I get to the new textures? One more thing: My altimeter is completely broken. It's not displaying a thing. I've had to track my altitudes from the map screen, but it gets pretty darn annoying after a bit.
  4. KSP should have diggers, and an destructible terrain. There should be great science multipliers for mantle/core, etc
  5. Hi, this is my first topic: I can't see any object on any planet surface such as rocks and trees. I have many mods. Eve, scatter, planet shine, texture unlimited, etc. I went to the settings and I haven't found anything related with terrain grafics. I have ksp 1.7 with Braking Grounds. Any clue?... Thanks!
  6. Now, I know a lot of us (including me!) want to see a little more life on kerbin than just the space center. I think this could be achieved by introducing a new terrain scatter: a small neighbourhood, which would spawn on flat ground a bit like the trees but in clusters. I don't know if it'd be possible to make them light up at night? If they did, it'd make some pretty cool city lights from orbit.(perhaps toggle-able for potatoes like my laptop) I have seen the mod Kerbal Cities Pack before, and I think it's a good idea, but I think we need them more spread out, like the terrain scatters,
  7. I just noticed that the new terrai ngeneration turned the muns northpole from this awsome pyramid shape... ...to this "thing": It looked MUCH nicer before!!! Terrain settings are on max in both situations. The first pic is from jan '16 the second one from a few days ago. Can't you just put a pyramid over the pole again? I really did enjoy climbing it. Now my kerbals just fall through the ground and die, thats not as nice as enjoying the view from top of a pyramid we all can agree on that I guess.
  8. The trees on my KSP save are glitched and I am not sure why. I have images provided below and a mods list. Operation System: Windows KSP: 1.2.2, 64 bit. Mods: https://www.dropbox.com/s/ihhv5idl8bkamc6/KSP Heavily Modded DMP - Mods List.ckan?dl=0 Images: https://imgur.com/SDATW91 https://imgur.com/f99THzb
  9. Hi,Finally I've got my Rover to Minmus... But it faced a wierd scenario while trying cross the frontier lowlands/Midlands: there was an impassable gap in the surface (see image ). How to solve it? https://drive.google.com/file/d/0B7snssYo9VFpVGEyMk1hT2I4Zjg/view?usp=drivesdk Thanks
  10. Hello. So i have a problem. Not always, but quite often, when i land on any celestial body (Kerbin included) after getting close to the ground (like 10-15 seconds before touchdown) the ground tiles start disconnecting (clearly showing their boprder lines), and then some of them shoot up to the sky. It looks cool, but unfortunatelly it messes my landings, as all indicators show distance to the tile, regardless if that is the distance to the actual ground. After reaching the tile, it disappears and show up in the correct place just to start rising again. The whole thing is shown
  11. Hi, I run KSP 1.2 prerelease on Ubuntu 14.04. I've followed every guide I can to increase my FPS, lowered every setting to the lowest it can be, (My computer is a lemon. Don't even ask!) and have it running as smooth as I possibly could get it to be. The problem is planet terrain. Say I have a ship in orbit around Kerbin and I rotate my camera to face space. Everything runs great. But say I rotate to face Kerbin. Everything starts to run slow and laggy. I've lowered my Rendering to Fastest, my Textures to Eight Res, and even created a custom Terrain Preset, "Lowest", where all minDistance
  12. So I downloaded the full release of Kerbal Space Program 1.1 yesterday, and the terrain is glitchy. Its all black. It never did this in the pre-releases. I've taken all my mods out, I've downgraded to 1.0.5 then upgraded again, I've even reinstalled it and it's still there. Screenshot of Terrain
  13. HELLO! We all know that nobody uses the lvl. 1 runway in career due to it's absolutely horrendous bumpiness, everybody simply taxis onto the grass beside it. IDEA: The surrounding terrain around KSC should be bumpy like the rest of Kerbin, Also, the surrounding terrain possibly also get flatter as you upgrade the runway, as it would cause players to actually need to upgrade the runway if they want to attempt to fly. The level 1 runway is good enough for basic planes but if you are looking to make more advanced planes, we all just taxi off the runway. This could be prevented and add a
  14. does anyone know how you can upload and config a terrain scatter to the game, like all the trees ect, i was just thinking if it would be possible to add like seaweed or fish to make under the water less boring?
×
×
  • Create New...