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Found 12 results

  1. This is the ground textures mod for any STOCK game. It is developed to work best along side Stock Visual Enhancements. This mod adds ground textures to ALL celestial bodies within the STOCK SOLAR SYSTEM and makes scatter objects tangible. Here are some comparative screenshots of the scaled space textures in v2.0, courtesy of @RadGH Comparative Scaled Space Screenshots SVT v2.2.0 Change log Update for 1.6.1 Fixed mountain texture issue Added the workaround to fix black terrain with Sigma Dimensions If you don't want rocks, trees, cactus' and other scatter objects to be solid, remove the "EnableColliders" cfg in the SVT/configs folder. REQUIREMENTS: KOPERNICUS https://github.com/Kopernicus/Kopernicus/releases DOWNLOAD SVT To install: 1. Install Kopernicus https://github.com/Kopernicus/Kopernicus/releases and drop into your GameData folder. 2. Drop the SVT folder into your GameData folder. This mod is licensed CC BY-NC-ND Thank you to @Avera9eJoe and @Endraxial for the awesome scaled space planet textures. (that's half of this mods awesomeness!) If you would like to help keep my motivation up, please donate. Any amount Is amazing, really!
  2. KSP should have diggers, and an destructible terrain. There should be great science multipliers for mantle/core, etc
  3. Hi, this is my first topic: I can't see any object on any planet surface such as rocks and trees. I have many mods. Eve, scatter, planet shine, texture unlimited, etc. I went to the settings and I haven't found anything related with terrain grafics. I have ksp 1.7 with Braking Grounds. Any clue?... Thanks!
  4. Now, I know a lot of us (including me!) want to see a little more life on kerbin than just the space center. I think this could be achieved by introducing a new terrain scatter: a small neighbourhood, which would spawn on flat ground a bit like the trees but in clusters. I don't know if it'd be possible to make them light up at night? If they did, it'd make some pretty cool city lights from orbit.(perhaps toggle-able for potatoes like my laptop) I have seen the mod Kerbal Cities Pack before, and I think it's a good idea, but I think we need them more spread out, like the terrain scatters, which is what led me to this idea. Other possibilities for new terrain scatters would be farms and forests (basically a massive clump of the tree scatters) to make Kerbin seem like an actually populated planet rather than a space center and some trees. Ok, so I don't really know how this would all work, how hard it is to create terrain scatters or how laggy a terrain scatter as large as the neighbourhood scatter I'm suggesting would be, but that's my idea. Tell me what you guys think! (Also we'd probably need scatters to have colliders for this to work)
  5. I just noticed that the new terrai ngeneration turned the muns northpole from this awsome pyramid shape... ...to this "thing": It looked MUCH nicer before!!! Terrain settings are on max in both situations. The first pic is from jan '16 the second one from a few days ago. Can't you just put a pyramid over the pole again? I really did enjoy climbing it. Now my kerbals just fall through the ground and die, thats not as nice as enjoying the view from top of a pyramid we all can agree on that I guess.
  6. The trees on my KSP save are glitched and I am not sure why. I have images provided below and a mods list. Operation System: Windows KSP: 1.2.2, 64 bit. Mods: https://www.dropbox.com/s/ihhv5idl8bkamc6/KSP Heavily Modded DMP - Mods List.ckan?dl=0 Images: https://imgur.com/SDATW91 https://imgur.com/f99THzb
  7. Hi,Finally I've got my Rover to Minmus... But it faced a wierd scenario while trying cross the frontier lowlands/Midlands: there was an impassable gap in the surface (see image ). How to solve it? https://drive.google.com/file/d/0B7snssYo9VFpVGEyMk1hT2I4Zjg/view?usp=drivesdk Thanks
  8. Hello. So i have a problem. Not always, but quite often, when i land on any celestial body (Kerbin included) after getting close to the ground (like 10-15 seconds before touchdown) the ground tiles start disconnecting (clearly showing their boprder lines), and then some of them shoot up to the sky. It looks cool, but unfortunatelly it messes my landings, as all indicators show distance to the tile, regardless if that is the distance to the actual ground. After reaching the tile, it disappears and show up in the correct place just to start rising again. The whole thing is shown in the GIF linked below. The link Have anyone encountered this and if so, do You know what causes it? I have tried to disable all mods that potentially could change anything in terrain (anything that isn't just adding parts), but for now no success and so, here i am.
  9. Hi, I run KSP 1.2 prerelease on Ubuntu 14.04. I've followed every guide I can to increase my FPS, lowered every setting to the lowest it can be, (My computer is a lemon. Don't even ask!) and have it running as smooth as I possibly could get it to be. The problem is planet terrain. Say I have a ship in orbit around Kerbin and I rotate my camera to face space. Everything runs great. But say I rotate to face Kerbin. Everything starts to run slow and laggy. I've lowered my Rendering to Fastest, my Textures to Eight Res, and even created a custom Terrain Preset, "Lowest", where all minDistances = 3. I am wondering if the terrain detail is what is screwing with me though. Whenever I restart KSP, it defaults to "High." Stupid question, but could this mean that KSP is possibly rendering terrain using the High Preset even when it is set to Low or Lowest? I've also noticed that KSP still creates a log file, even when I turn on the "Do not create log" option in the launcher. Other than that, if anyone has any tips to increasing my FPS, mainly while at Kerbin, any help would be appreciated. This same problem occurs in older versions of KSP (so it's not just because of 1.2), and I've already tried redownloading the stock files multiple times. I can attach my settings.cfg file if needed. Ty ETPOF
  10. So I downloaded the full release of Kerbal Space Program 1.1 yesterday, and the terrain is glitchy. Its all black. It never did this in the pre-releases. I've taken all my mods out, I've downgraded to 1.0.5 then upgraded again, I've even reinstalled it and it's still there. Screenshot of Terrain
  11. HELLO! We all know that nobody uses the lvl. 1 runway in career due to it's absolutely horrendous bumpiness, everybody simply taxis onto the grass beside it. IDEA: The surrounding terrain around KSC should be bumpy like the rest of Kerbin, Also, the surrounding terrain possibly also get flatter as you upgrade the runway, as it would cause players to actually need to upgrade the runway if they want to attempt to fly. The level 1 runway is good enough for basic planes but if you are looking to make more advanced planes, we all just taxi off the runway. This could be prevented and add another element to the whole career mode by making a small change ***************************************************************************************** If you're not all that experienced with modding, no reason to continue ****************************************************************************************** MODDERS!! I am semi familiar with the Unity engine and know that squad probably used something other than the standard terrain tool to create Kerbin, however, I also know that mods that allow you to sort of edit the terrain already exist, with the new 64 bit functionality, perhaps a terrain editor mod could be released or at least a mod that creates what I said above. Any ideas are welcome
  12. does anyone know how you can upload and config a terrain scatter to the game, like all the trees ect, i was just thinking if it would be possible to add like seaweed or fish to make under the water less boring?