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  1. So I've been trying to add planets using Kopernicus and everything appears to be going well. However, there are a few technical questions that remain, if anyone could answer would be super helpful! What is the correct or preferred format for Normal maps? I've been using .DDS, DXT5 format with so-so results. I tried using DXT5_NM but my planet vanished. I've also tried using a normal full color normal map (normally hued blueish) but that also causes my planet to vanish, so instead I use a gray scale. Also tried a .PNG format as some have suggested- but my planet also vanishes.
  2. I was thinking of dabbling in Blender a bit and making a planet could be a fun project, but the question is: how are textures mapped? Is there a guide anywhere? There are many common types, cylindrical, spherical, etc. Also is there a guide to supported texture types, color, bump, diffuse, etc. ? Thanks! *perhaps I should specify, I'd like to use Blender's texture paint tools to make the textures so I need to emulate how KSP handles it.
  3. Ok so I'm fiddling around with the idea of making some custom parts for areas of the game that (at least in my opinion) could use some help. I am an engineer by day and have extensive experience working with 3D CAD software, notably SolidWorks. I read an old post where a guy asked if it's possible to model parts in CAD, but he was referring to the AutoCAD, which is Autodesk's most basic 2D CAD software. So if I were so bold and brave as to undertake a project of making some custom parts, would I be able to model them in SW? SolidWorks has the capability to export 3D models in a variety of diff
  4. Update 1.1 is here Changelog: >Version 1.1 >Codename "Rainbow Update" >New textures: Orange, Yellow, Green, Indigo, and Violet Metals, and Gay Pride Texture >Updated to KSP 1.1.2 Pack Download Textures My YouTube
  5. All of my asteroids appear completely black, with no texture, even in sunlight. I've tried verifying the game cache, reinstalling the entire game, and reinstalling the game with the Steam cloud off, all with no luck. Does anyone have any ideas as to why this would happen, and how to fix it? Running on a late 2013 Macbook Pro, OSX El Capitan 10.11. KSP version 1.1.2. Link to the log file: https://www.dropbox.com/s/h24m9aqe081rj3r/Player.log.rtf?dl=0 Here are some examples of what I'm seeing:
  6. Hello, I'm rather new to modding KSP and Unity in general. I am attempting to add fog and clouds to KSP and I have really no clue where to begin. I've searched Google high and low as well as the forums and all I could find is incomplete code snippets so small that they really don't help much. If someone has the time and knowledge, would you lend me a hand. Below is my code so far. I think I am on the right track with making a gameobject, assigning it's .maintexture to be my texture I choose, adding a mesh, creating vertices, triangles, etc. but I really have no idea if this is correct
  7. Hi, i just installed ksp 1.1 (of course keeping 1.05 with al the mods ;-) ) and the first thing i noticed is although i set the better graphics option, full res textures and so, the vessel parts in the VAB or in the misssions looked better in 1.05. What am i doing wrong? Nevermind this, i relaunched the game and now it looks fine. How can i delete this post?
  8. I've been asking myself a very certain question numerable times that it's not even funny anymore. "How to do we make Kerbals look more awesome". Then it hit me, well I think the more appropriate phrase would be - It Lithobreaked itself into my brain. As all of you people know that the majority of life's numerous problems can be solved with one easy solution, and that solution is just slapping a pair of eyebrows on said problems and calling it a day. [bad example commin' up nice & toasty] [Didn't have time to cook up a proper texture, so I just slathered a Fe
  9. Hi I hav been approaced by a fellow KSP player to make a spacestation simulation game based in UE4 and we have accross the board decided to go with the ksp style of textures insuide and out. im knew to texturing so if anyone could give me some serious pointers as o what goes into makeing a texture to be stock style or might possible want to participate as a textuerer any help would be appreciated. (im also gonna use this for my mods as well so it is kninda on topic) thanks
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