Jump to content

Search the Community

Showing results for tags 'thrustcurves'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP 2 Discussion
    • KSP 2 Suggestions & Development Discussion
    • KSP 2 Dev Diaries
    • Show and Tell
  • Kerbal Space Program
    • The Daily Kerbal
    • KSP Discussion
    • KSP Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Community
    • Player Spotlight
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (Console)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Making History Expansion
    • Making History Missions
    • Making History Discussion
    • Making History Support
  • Breaking Ground Expansion
    • Breaking Ground Discussion
    • Breaking Ground Support
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL



About me



Found 1 result

  1. I was hoping to get some help with how to make realistic thrust curves. I know to make them, but I find it very hard to make the thrust curves realistic, or apply them to real world solid rocket motors. My current process is to add a bunch of lines with random numbers, test in-game, change the numbers, restart KSP, change the numbers, repeat. Surely there is a much better and time-saving way of doing this? The Realism Overhaul guys seems to have this down to a science, seeing as their thrustcurve numbers are scary specific. Is there a tool that can emulate and generate exact numbers? I am trying to make this curve into a realistic thrustcurve in the game. If there is a way to somehow copy this curve with these values and have them generated into numbers that can be copy/pasted into a MM file, I would love to know how.
  • Create New...