Search the Community

Showing results for tags 'tilt'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • The Daily Kerbal
  • Kerbal Space Program 2
    • KSP 2 Discussion
  • General KSP
    • KSP Discussion
    • Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • Making History Expansion
    • Making History Missions
    • Making History Discussion
    • Making History Support
  • Breaking Ground Expansion
    • Breaking Ground Discussion
    • Breaking Ground Support
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


Location


Interests

Found 4 results

  1. [1.7.3 - 1.8.1] Tilt Unlocked Version 0.1: STARS AND GAS GIANTS ONLY Something that has never been implemented in the game and that lot of people would love to see is axial tilt for planets. This actually has been incorporated into Principia but the problem is everything around (like the N-Body calculations) that are not needed for most people who still want to have axial tilt. So I have tried to implement that axial tilt with a light Kopernicus Plugin able to edit the rotation axis of any celestial bodies without PQS. I understand that it could be felt restrictive compared to Principia but making celestial bodies rotate without ground is way easier to do than bodies with solid grounds that are trickier to implement; but isn't it better than nothing? Compatibility This mod is compatible with Scatterer and Environmental Visual Enhancements (EVE), however, the last one requires you to manually set the clouds inclination from the EVE config file. Download Last version (Github) Source code (Github) Installation The installation of the mod is as simple as a usual mod, excepted that it depends on Kopernicus: Install Kopernicus (follow the instructions on the thread) Download the last version of the mod corresponding to your version of the game (1.7.3 or 1.8.1) Copy the content of the downloaded GameData/ into your KSP GameData/ You're done ! Configuration Here is a sample of a Kopernicus configuration for your planet. You can add it to a PQS planet but it won't apply it. Not having the mod installed won't break the configuration nor the pack nor the save; it is only visual for now. This example will edit Jool's obliquity to 48° and its right ascension to 20° @Kopernicus:AFTER[Kopernicus] { @Body[Jool] { Inclination { // Rotation of the axis on the x axis (degrees), Earth is 27.5° obliquity = 48.0 // Rotation of the axis on the y axis (degrees), more information: https://en.wikipedia.org/wiki/Right_ascension rightAscension = 20.0 } } } License This mod is under an All rights reserved copyright (Github, click to see the full license). However, anyone still has the right to: Include this mod in any other ones as long I am credited on the forum thread Edit for a personal use Update the mod and create a new thread if it is not compatible with the last game version and hasn't been updated for a year after the release of the said game version. Credits @blackrack who helped me a lot with the materials (stock rim and the scatterer integration). @Thomas P. for helping me for years on any subject possible. Changelogs 0.1: Base version Changing the rotation axis of PQS-less bodies is possible Scatterer compatibility
  2. Tilt'Em Adds planetary axial tilt for KSP planets Licence: MIT (don't even ask me for permission to fork it ) Download link Installation instructions Source code I always wanted to have planetary axial tilt with the default planets but I've always read that it was impossible to do it on unity. Principia managed to do it, but you have to use it's cool but complex n-body physics. This mod adds axial tilt to the default planets and keeps the default KSP 2-body physics. Follow the installation instructions to check how to install it and how to edit the planet tilts for each individual planet
  3. With KSP having come so far and with so many new updates and that, i was just wondering. If or When will Axial Tilts be added to planets? I mean i don't know that much about the coding behind it but i would assume it wouldn't be too hard to code. Add the degrees of tilt and the starting rotation of that tilt(Like if the north pole is facing away or towards the sun at a particular position in the orbit.)
  4. Currently in KSP every single celedtial body orbits on a perfectly level plane. I think it would be interesting if this was changed for most planets to add an additional challenge, but in the meantime I think it would be a nice suggestion to add to Dres. It would make it quite a bit more unique and perhaps make it a more visited location.