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OTech Track Attack Challenge (Sponsored by OTech Vehicle Company) In the pursuit of new racing technology, OTech has reached out to all the inhabitants of Kerbin. Your challenge? Design and build a racing vehicle capable of wiping out the competition. All cars that qualify will be permitted to come to the OTech Design Facility and compete for fame, glory, and 1,000,000 funds (Taxes non-withstanding) for the winning designer on the OTech Test Track. Vehicles will be tested by experienced OTech Test Drivers, so all you have to do is submit the craft. Sound easy? Good. Let's move over to the classes, and subclasses of the event. Jet Class (Subclasses: Full-size, Light, Offroad): The Jet class is one of immense speed and precision. One wrong move can be the difference between victory and a car totaled in a billion bits on the ground. In the Jet class, you must have at least 1 Juno engine, with 50 units of fuel per engine. You can have more units per engine, in case you want this thing to hit longer distances. You must have at least 4 wheels*1. Also, you have to have a minimum of 100 EC, and 1 brake light that is hooked up to the Brake action group. The light must be RED. Also linked to the Brake action group must be a boost flap system. This is to prevent the engine propelling the vehicle under braking. How effective is braking going to be if the engine's still moving the wheels at 50 m/s into a hairpin? Electric Class (Subclasses: Full-size, Light, Offroad): The Electric class is slower, but still requires precision and talent to master. The cars must be 100% electric. If it has a jet engine to provide power, it will be moved over to the Jet class. In the Electric class, you must have at least 4 wheels*1, with a minimum of 100 EC per wheel. The vehicle must have at least 2 headlights, and 1 RED brake light (Again, connected to the Brake action group). Kart Class (No Subclasses): In the Kart class, speed, maneuverability, and endurance are put to the test in cars smaller than most people. (Okay, exaggeration, I know.) The karts must be all-electric, and have at least 400 Units of EC. ONLY 4 wheels. Not 3, not 6; 4. There can be only 1 driver. Also, at least 1 part must create NEGATIVE lift (Otherwise known as Downforce). You can put a cockpit on it anc control from there, but there is a size regulation. The maximum dimensions are 3.5m x 3.5m x 3.5m (LxWxH). If vehicles exceed these dimensions, they will be placed in the Electric class. *- 3 wheeled vehicles are allowed, but only in the Light sub-class. 1- Must be ELECTRIC rover wheels. Landing gear is strictly off-limits. On to the Subclasses!!! Full-size: The sub-class with potentially the largest cars, the Full-size is meant for vehicles that exceed the size limits of the Light class. Minimum Dimensions: 7.6m x 7.6m x 7.6m (LxWxH). Electric or Jet allowed. 4 Wheels Minimum1. At least 1 driver is allowed, but you can have seats for passengers. You can use a cockpit for this sub-class. Light: The sub-class between Kart and Full-size, the Light category is meant for those possibly road-going cars that double as a racer by night. (Minivan by day, Supercar by night.) Due to it's being in between 2 classes, it has both a minimum and a maximum dimension rule. Min. 3.6m x 3.6m x 3.6m (LxWxH). Maximum: 7.5m x 7.5m x 7.5m Electric of Jet allowed. 3 Wheels Minimum1. Must have at least 1 driver, but it can have seats for passengers as well. Cockpit is allowed. 10 Wheels maximum1. Off-Road: Meant for those who really want to get muddy, the Off-Road category is meant to test speed and suspension around a grueling mix of tarmac and dirt. No size limitations above the kart class (Again, 3.5x3.5x3.5), so as long as you pass that, you're good. Electric or Jet. At least 1 driver, but you can have 1 extra seat for either a buddy or a co-pilot. 2 Headlights minimum, and 1 red brake light (Connected to Brake). YOU CAN ONLY USE THE M1 ROVER WHEEL. This is to help suspension. 6 Wheels max. Now, I'm going to be hosting this in 1.2.2, although I may go to 1.3. Try to keep your craft as stock as possible. Mods like Tweakscale are okay, but anything that adds like OP downforce or engine power is a no-go. You also might want to test your car out on the courses first just to see how your car handles. After all, I'm only gonna give it 3 laps of practice, and then it's off for the 2 lap sprint. I'll make sure to post pics of the courses later, but right now I am dog-tired and need a rest. Also, make sure to post the car to KerbalX. None of that Dropbox stuff. I'll not be around to moniter anything until Tuesday (I get back from vacation late Monday), but I promise I'll check it out as soon as I get back. Good luck as always!!! Leaderboard Kart 1. 2. 3. 4. 5. Honorable Mentions Jet Full-size 1. 2. 3. 4. 5. Honorable Mentions Light 1. 77l- Indycar 2017 by @Azimech. Total Time: 04:43.89. Fastest Lap: 01:28.76 2. 77l- Porsche 917K 1970 V1.1 by @Azimech. Total Time: 04:53.09. Fastest Lap: 01:34.77 3. 77l- LMP1 by @Azimech. Total Time: 05:16.28. Fastest Lap: 01:42.47 4. 77l- Lowell Can-Am 1960 by @Azimech. Total Time: 05:55.57. Fastest Lap: 01:57.48 5. 77l- Lowell Amsterdam GT by @Azimech. Total Time: 06:03.63. Fastest Lap: 01:56.83 Honorable Mentions Off-Road 1. 2. 3. 4. 5. Honorable Mentions Electric Full-size 1. 2. 3. 4. 5. Honorable Mentions Light 1. 2. 3. 4. 5. Honorable Mentions Off-Road 1. 2. 3. 4. 5. Honorable Mentions NOTE: If enough people want, I could set up an air-race category as well. Let me know!
Here are the rules. This is a challenge I have came up with. Try to reach the furthest distance possible within the time limit. Post your scores here. I hope you enjoy this short little challenge. RCS rockets are allowed but you can not add anymore fuel to your craft that other then what is on the based parts. Spinning out does not count against you since KSP 1.1 wheels are weird.