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  1. The KSP Fuel Calculator is a tiny tool to improve modders workflow. You can enter a fuel amount (lq. fuel or oxidizer) and the program calculates the missing propellant amount. You easily can do this by yourself with a calculator but this saves you some time if you are working on multiple fuel tanks or often have to chance it's values. The statistics may help you to not having to chance values for ballancing purposes too often. It currently just displays some vital informations about fuel cost and weight. This tool isn't in active development any more! But please feel free to share ideas, I might have some time for it. (watch out, outdated photos!) Download: Alpha 0.3.1 (MEGA) Download: Alpha 0.3.1 (SpaceDock) Installation: Simply unzip the content of the downloaded file and place it where you need it. Create a shortcut if you want (.exe file for Windows, .jar file for Mac and Linux) Source code: Alpha 0.3.1 (GitHub) Version history: Known issues:
  2. Recent Changes UI Performance enhancements. Fuels are auto-discovered based on current ship to aid compatibility with mods such as RealFuels. Resources to ignore can be set in the afu_settings.cfg file. Ore, ElectricCharge and IntakeAir are ignored by default. There is now a slider bar to empty/fill all types at once fuel types. There is a now an input field for each fuel type for precise entry. Hello everyone, This is my first mod for KSP, indeed this is my first mod of any kind for any game. It's a little mod which I created for my own enjoyment, which I find useful and wanted to share. I expect nobody else will find it useful (and/or the functionality already exists) but hey, you never know. Anyway.... About Assembly Fuel Utility is a very simple mod for Kerbal Space Program which allows you to easily adjust the fuel levels in all your fuel tanks in the SPH and VAB. I created it mainly for my own use when building balanced space planes, but thought I would share it in case anyone else finds it useful and/or informative. Download GitHub Source Code GitHub License Listed below for completeness but also included with source and download. Cheers.
  3. This tool has been succeeded by the Advanced KSP Mission Tool. Please check out the new thread. I've spent the last few weekends doing some rocket science, and I'd like to present my KSP Mission-Based Rocket Designer & Simulator. The aim is to abstract away as many design decisions as possible that don't have any bearing, per se, on the mission you're trying to accomplish. Instead, the calculator will attempt to optimize for the lightest possible rocket able to get the job done. Try it: https://jsideris.github.io/KSP-Mission-Based-Rocket-Designer/ The tool will algorithmically design two-stage (and now three-stage) rockets, typically. The lower stage is for takeoff and may include anywhere from 0 to 32 radially detachable boosters. Most of the ΔV is intended to be carried out by the vacuum stage, and sometimes the tool will add an intermediate stage to assist with achieving orbit. Each rocket configuration's launch is quickly simulated with varying amounts of fuel to test for feasibility, and the best rocket is presented to the user. Some of the results can be surprising (for instance, using low-tier or weak rockets for takeoff), but all that you need to know is that the program is giving you the lightest rocket design that is able to at least meet the minimum requirements for your mission. This is great, for instance, for designing light-weight return landers. The app is also not very picky about what type of detacher, fins, nosecones, or other peripherals that you use. It adds a small safety factor to the payload so that you can dress up your rocket with whatever parts you have available. All in all the tool is fairly accurate and very usable, however there are a few corner cases that I'm working to address. For instance, it's not smart enough to know how to get to Eve and back yet, Overall, it's going quite well; the tool is now smart enough to get a small payload to Eve and back! Give it a go and let me know your thoughts, questions, concerns, and suggestions. The tool will remain updated and receive upgrades as long as it is well received and people use it. Notable Updates 2016-07-24 Fixed a "snowball effect" glitch (discussed below) that caused the simulation to preferentially select more and more massive rockets as the simulation ran. Allow the simulator to try stealing some ΔV from the vacuum stage. Simulator will now be willing to trade off 1% extra mass for an additional 100 m/s ΔV when choosing between two rocket designs. Gave simulator the ability to tack more fuel onto the vacuum engine to assist with orbit. Added orbital stages (3-stage rockets) that will sometimes be explored if the rocket is re-entering the atmosphere too early.
  4. I'm using RealismOverhaul mode with Realistic Progression addon which marks quite a lot of parts as non-ro (not supported by mod). I would like to delete them to reduce memory consumption. I also found that when a lot of mods installed, some parts become unnecessary because of mods overlapping. For example, Procedural Fuel Tank (from RealFuel mod, I guess) makes most other tanks needless. I want to remove them too. The problem is it's time-consuming and boring to browse GameData by my own, looking for parts that I don't need. So basically what I need is a mod or external tool for convenient deleting parts from the game. For example, mod which will allow to delete parts from VAB/SPH interface.
  5. Initial gets-results version of a 'probe helper'. Right now it'll report the mass, cost, power needs, and energy needs of a probe with the selected components and properties. You can specify how patient you are for the batteries to recharge, if the probe's experiments will be transmitted one-by-one or in a big batch, and how long the probe should be able to function in a shadow (I'm looking at you, Ike). v0.1.4 charts! making noise about this again http://probehelper.appspot.com/ Planned improvements: tooltips path finding
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