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  1. DOWNLOAD SPACEDOCK INSTALLATION 1.Remove the older versions of this mod. 2.Put all contents of "GameData" into your "KSP/GameData"folder. 3.Install KerbalJointReinforcement (Depends) by Rudolf Meier 4.Install DistantObjectEnhancement (Optional) by Rubber Ducky FAQ Q:Why are my Starlink satellites tossing around like noodles? A:This problem cannot be solved for the time being.And,install "KerbalJointReinforcement" can Solve the problem. Q:How to fit the original game size? A:Please delete "patches/StarLinkSatellite_KSPsize_Patch.cfg.RemoveMeToKSPSize" File suffix of ".RemoveMeToKSPSize" Q:How to return the real size? A:Please Add"patches/StarLinkSatellite_KSPsize_Patch.cfg" File suffix of ".RemoveMeToKSPSize", or delete this fils. Waiting for more questions... LICENSE StarLink Satellite Pack by Akino is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. MEDIA Review by @Kottabos CHANGELOG CREDITS @Mecripp Thank him for a series of help for this mod. FUTURE PLANS Remake the Starlink model to make it more like real Starlink satellite. Make the ride-sharing adaptors.The demo version is expected to be available next week.
  2. Hephaistos V1.1 Hephaistos adds the ULA Vulcan rocket to KSP This mod is a stand-alone expansion to Bluedog Design Bureau, so this mod can be used without BDB ALBUM CONFIGURATIONS Features: S.M.A.R.T. Reuse Centaur V ACES Included in the Download: .craft files of all Vulcan configurations Simple Adjustable Fairings (Blowfish) Community Resource Pack (Roverdude) B9 Part Switch (Blowfish) Recommended mods: Realplume (Zorg) Bluedog Design Bureau (Cobaltwolf) Downloads: SpaceDock Curse CKAN (Some dependencies are only for KSP 1.9, here is a tutorial on how to make the mod visible) Here is a guide by @Friznit for more information on Vulcan Thanks: @CobaltWolf For BDB and his patience of learning me how to texture @Drakenex For the two additional textures and all the config and balancing work This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
  3. for KSP 1.8.x - 1.11.x (v1.1.0) About: Smart Docking Aid adds two new SAS modes to level 3 probe cores and level 3 pilots. Most KSP-players know the issue with aligning two docking ports correctly while docking two ships or station parts together. Smart Docking Aid's new mode aligns the player controlled ship's docking port to the target docking port. So you only have to translate your ship in front of the target docking port and move forward until it docks. There is no more weird camara movement necessary to see if you will dock properly or ram your target out of orbit. Smart Docking Aid introduces two new SAS modes: Parallel- & Parallel+. Both modes can help you align parallel to a desired target (i.e. orient towards the normal direction of the targeted part/docking port) Download: Github SpaceDock CKAN Requires Module Manager Changelog: v1.1.0. QoL Improvements * Obey "All SAS Modes on all probes" in difficulty settings * Replace stock SAS module readout * Unset SDA mode on SAS disable * Change MM pass to LAST ---- v1.0.0. Initial Release * Implements new SAS functionality - Parallel - - Parallel + Source Code Source Code can be found on Github (Source Code) Known Issues Part Upgrades resets the module readout to the stock one. If you find any issues, please report them to this thread or open a GitHub issue. Special Thanks As usual thanks to @woeller for creating icons, testing & feedback. @Jacky_Rabbit, iron_thomas, Multyino for feedback & testing. This work is licensed under the Attribution-NonCommercial-ShareAlike 4.0 International license
  4. So there was a question about winglets in the "questions that don't deserve their own thread" thread. Winglets are part of a larger class of "wingtip devices". As to why wingtip devices exist, well, it's complicated. The first thing to understand is the concept of 2D aerodynamics versus 3D aerodynamics. An infinitely long wing is 2D aerodynamics. It has no losses due to the wing ending in a wingtip. But real wings aren't infinitely long. They end. That's where 3D aerodynamics comes in. 3D aero is complicated. The center of the wing makes more lift than the edges of the wing, but if there is a fuselage in the middle that tends to mess up the very center of the wing. The tips have to reduce their lift ultimately to zero, because they are the end of the wing! This is known as "lift distribution", and it's important for efficiency. The overall wingspan compared to wing area is known as aspect ratio (span^2/area). This non-dimensional number basically describes how long and skinny (sailplane) or short and fat (delta wing) a wing is. The ultimate in small aspect ratios is a lifting body. All else being equal (which it isn't), a higher aspect ratio has better efficiency. Putting a wingtip device on the end of a wing (winglet, swept wingtip, split winglet, etc.) improves the effective aspect ratio. However, what's the ideal angle for a winglet? 0 degrees from horizontal. In other words, increasing aspect ratio is always better than a winglet of the same length. Note also that nature understands wingtip devices: So, if increasing aspect ratio is always better than a winglet, why do we have winglets? Well, there are limits to aspect ratio. Wings have to end somewhere. And the wider the wingspan, the more "bending root moment", so the structure has to be stronger and heavier. Eventually it doesn't pay anymore to extend the wing even further. And once a design has been made, changing it is hard. Adding a winglet is not exactly "easy", but it's easier than changing a whole wing. Also, take the 737. It has obvious *huge* winglets for its size. Why? Well, really this becomes obvious if you know that airports have different categories for gates. One category (the one that 737s have always fit into) is for airplanes with wingspans less than 36 meters. The 737MAX wingspan is 35.8 meters. So if they want to fit into the same gates 737s have always used, they can't make the wingspan any bigger. But they can add winglets. So.... Some airplanes, like those designed for aircraft carriers or the new 777X, have folding wingtips. This is so they get the benefits of that lovely extra wingspan when flying, but can still fit into smaller spaces on the ground. However, that adds weight, cost, complexity, failure modes, etc. Finally, there are marketing issues. Many people think winglets look spiffy. And they are a great place to paint the airline logo where it can be seen by the passengers from the inside. Branding, branding, branding. ------------ This thread created with the hope of discussing many questions about airplane design, not just winglets.
  5. As the title says, what is something you have always wanted to do in KSP but have not yet done? For me? That is land a crew on Eve and return them back to Kerbin. I have been playing KSP since a day or two after KSP 0.21 was released onto Steam and have only landed one or two probes onto Eve. I want to land a crew there but for what ever reason, I just have not done so. I tried recently and met with confusing failure. Had a lander that was built with 4x symmetry and an inflatable heatshield that was able to fully cover the lander. Got into the atmosphere and for a while it all went well, then suddenly and quite inexplicably the craft decided that it wanted to point the command module into the onrushing atmosphere to rather predictable results. After multiple reloads of my quick save I gave up. One day me and that purple marble will have a picnic with Jeb and Bill and Bob on the surface. One day SO, how about you? 222409232020
  6. KSP | Back to Basics | 01 | Check Your Staging After over 5 Years away from Kerbin, watch as we work through career mode in Kerbal Space Program. Their have been a lot of changes to the game over the years, watch as with a little understanding and less skill we try to get out of the atmosphere, reach orbit and travel to new moons and planets. On the way their will be mistakes, so please comment and give your advice as we go. Enjoy the classic KSP clips at the start.... its amazing what you dig up when your looking through old computers
  7. The KSP Moderation Team is proud to present Threads of the Month Awards for October 2020! Welcome to our October 2020 instalment of TOTM, where we showcase interesting forum content. As always we hope you are all happy, healthy and having fun in the game and on the forum. And so, without further stalling for time, here are this month's winners: First up we have @Akino's StarLink Satellite Pack, a wonderful little mod that lets you have your very own Starlink constellation! @Aazard's mod HumanStuff gives your kerbals an inclusive, realistic look! With this mod, @Superpenguin160 lets you fly ULA's Vulcan rocket before ULA gets to. @Gameslinx's new mod gives your game a whole new feel with a highly detailed terrain shader! Know how sometimes a mod comes around that adds a basic function to the game that it's obvious you've always wanted, but never knew you did? Well, @ValiZockt brings the newest one to us, by letting us keep our ships parallel during docking! I didn't even know you could add SAS functions to the game. I'm sure there's one goal that we've all wanted to do, but never could or never could get around to it. @AlamoVampire shared theirs, and wanted to hear yours. Wings sure are a lot more complicated than KSP makes them out to be. Here we have an in-depth discussion about airplane wings brought to us by @mikegarrison One of our new members, @seyMonsters has a series of wonderful videos showcasing what it's like to be brought back to the basics as a new or returning player! Congratulations to all for your wonderful contributions and please remember to report a thread (add the comment 'totm') or PM a moderator if you feel it is worthy of thread of the month. Special thanks go to @Nightside, @woeller, @eatU4myT, @EchoLima, @Poodmund, @Superfluous J, and @Clamp-o-Tron for their nominations this month. All winners are free to add the great new Thread of the Month badge (created once again by our very own @adsii1970) to their posts, signatures or to laser-cut it out of a piece of sheet metal and use it to project a spotlight signal in the sky.
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