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Found 6 results

  1. KerbalFoundries - Continued Re-inventing the wheel. Literally. This is the main release and development thread for the continuation of KerbalFoundries, originally created by Lo-Fi and Gaalidas, continued under new development with explicit permissions from the original authors and under the terms of the original licensing. This mod adds a variety of new parts to KSP that include wheels, tracks, and anti-gravity repulsors. For a list of features available to the wheels and tracks in this mod, please see the KSPWheels documentation ( https://github.com/shadowmage45/KSPW
  2. This is for @Majorjim! and @Redshift OTF, whose tank track projects I have picked up and continued. Here was version 1. The tank has been rebuilt with less parts and is far less prone to breakage. Even performs well too! Included in the video below is @Castille7's lava rock sample test bed he so kindly supplied for me. KerbalX
  3. link to where the work began Edit: no mods! Well it's more a tracked rover than a tank. And it's technically one big track, not two. Ten thermometers per bearing really pushed up the part count. I think it's 19 separate craft + all the unexploded separators. Focus the motor in the back and set full trim, then focus main machine to twist slowly left or right via SAS (controls might be backwards). Unit can also reverse. Tracks will probably start falling apart after a few minutes. I hope Jeb's ok with that. Giving each track part a separate job
  4. i am an avid modder of parts but i haven't really done anything code based bt i am trying to tackle an upcoming issue, LoFi has dropped all modding and thus with the wheel collier and wheel module updates around the corner, i have inspected the mod and noticed the texture animator .dll, i cannot however find an odvious module that it references in his configs, plus LoFi has lost the source files and cannot help, so inshort i wish to keep tank tracks in the game but i would like a way to do it from scratch rather than se a plugin i cant edit what i would like is a texture animator plugin that c
  5. i am an avid modder of parts but i haven't really done anything code based bt i am trying to tackle an upcoming issue, LoFi has dropped all modding and thus with the wheel collier and wheel module updates around the corner, i have inspected the mod and noticed the texture animator .dll, i cannot however find an odvious module that it references in his configs, plus LoFi has lost the source files and cannot help, so inshort i wish to keep tank tracks in the game but i would like a way to do it from scratch rather than se a plugin i cant edit what i would like is a texture animator plugin that c
  6. Behold! The bane of the capitalistic leeches, the T-72, has arrived! This tanks is pimped out with rubber side skirts, view ports, spaced armor, armored primary gunner's sight, convoy light, regular lights, infrared lights, and much more. It's armed with "smoke launchers" (just aesthetic). If the turret gets stuck, just wiggle around a little. XD Don't say it's a design flaw until you've tried to design something like this yourself. I've got a reworked turret and some upgraded track equipped variants in development. https://www.dropbox.com/s/hm34
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