Jump to content

Search the Community

Showing results for tags 'trip'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP 2 Discussion
    • KSP 2 Suggestions & Development Discussion
    • KSP 2 Dev Diaries
    • Show and Tell
  • Kerbal Space Program
    • The Daily Kerbal
    • KSP Discussion
    • KSP Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Community
    • Player Spotlight
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (Console)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Making History Expansion
    • Making History Missions
    • Making History Discussion
    • Making History Support
  • Breaking Ground Expansion
    • Breaking Ground Discussion
    • Breaking Ground Support
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 2 results

  1. A disastrous disco-themed Take Your Kids to Work Day has resulted in the destruction of all the solar panels stored at Kerbal Space Center! With a high-profile launch coming up too quickly to make new ones, and the entire ground crew boogieing down with the sudden plethora of disco balls, it's up to one unwilling Kerbal to drive out to the stockpile kept at the second Space Center at Baikerbanur, over 2,000 kilometers away! The challenge is, on the surface, simple: Build a car or other wheeled vehicle and drive from KSC to Baikerbanur (also called "KSC 2," "Inland Space Center," or "Inland KSC"), which is located at 20° 39′ 26″ N, 146° 25′ 14″ W. (Don't worry, I've included a map in this post, second picture in my demonstration run - it's at the end of the red line). (ADDENDUM: Thanks to help from @James Kerman, I now have a straight-line distance estimate of 763,962 m, though that is mostly over water. I'll try to work out the great-circle distance over the next couple days). However, it wouldn't be a challenge without some rules. Your vehicle must: Use fuel cells (and thus liquid oxidizer/liquid fuel) as a power source. Use said fuel cells as a power source for the majority of the trip. Remain on land for the majority of the trip (limited water crossing is allowed). Drive the complete distance from KSC to Baikerbanur. Have at least one Kerbal on board. Your vehicle may: Use another source of propulsion for crossing bodies of water (i.e., jet engines). Use batteries to store electric charge. Use a command chair or a command pod of your choice (command chairs are encouraged!) Use mod parts (though nothing horribly unrealistic, like a fuel cell that converts 0.00001 units of fuel and oxidizer into 10000 units of electric charge), though see below. Refuel, though see below. Drop parts off along the way, like spent propellant tanks or unneeded pontoons. Your vehicle may not: Use RTGs, solar panels, or related parts as a power source. Collect parts along the way (i.e., pick up a pontoon set that was "left behind" at the shoreline). Use another vehicle as assistance (i.e., dropped from a plane or sailed on a boat). Transfer your Kerbal to another vehicle (i.e., tag-teaming halfway there). Reloading (F5/F9) is, of course, totally acceptable, but you get major props if you manage to do this all in one shot. Required proof is limited to a nice and friendly Imgur album. The start/finish line is considered to be the launch pad at both KSC and Baikerbanur, though leaving from the runway at KSC is fine as well. There are two main categories to be judged: Stock and Modded. Vehicles built entirely out of stock parts, though in a save that features mods that don't otherwise alter the behavior of stock parts (i.e., Trajectories, SVE, texture replacements, the like) are considered to be Stock. There are, likewise, two ways to win in this challenge: Time Trial and Starting Mass. Time Trial is exactly what it says on the tin - have the fastest possible drive time from KSC to Baikerbanur. The current record is 1 day (6 hours) 34 minutes 25 seconds. Refueling is not allowed for Time Trial contestants. Starting Mass hopefuls simply have to have the lowest mass car, as given in the VAB/SPH readout. The current record is 6.026 tons. Refueling is allowed for Starting Mass contestants, whether by actually going to a "gas station" landed beforehand or using an ore refinery. Savefile edits for refueling are not allowed. Rule Tweak: I'm really, really impressed with the mass of the cars so far, so I'm bending the rules a bit (for now) and judging all entrants against one another by starting mass in addition to how fast they make the run. Extraplanetary Kerbball Runs (driving 2,000 km or more across another planet) are welcome, and will be judged as their own category. Below is my demonstration run, to show that this is possible - albeit just barely! https://imgur.com/a/eRk8d Below is the leaderboard, which I'll try to update as soon as I can: Time Trial (Stock) Urus28: 3 hr 59 m 27 s Marschig: 5 hr 6 m 39 s DoctorDavinci: 6 h 34 m 25 s Azimech: 6 h 35 m 17 s - - Starting Mass (Stock) Marschig: 3.150 t Azimech: 4.270 t DoctorDavinci: 5.866 t Urus28: 13.897 t - - Time Trial (Modded) - - - - - - - - - - Starting Mass (Modded) - - - - - - - - - - Safe Driving!
  2. Welcome to my Elcano Challenge thread! My goal is to sail and drive around Kerbin, going over the poles and seeing some cool stuff along the way! This is where I'll document everything on a daily progress basis, and where you can all enjoy the trip along with me! The Ship The ship I am using is the best of the best (not really), a Ship Mk1 model complete with loading gantries, helipad, bridge and crew quarters! Cruises at around 60 m/s after some of the fuel gets used, and best of all? It can drive on land! Yay! Her name's RV Evergreen! Here's a picture of it when she was launched: The Route Surprise! I'm going totally off of my best hunch and what I can see from the ship on this one! No plotting of routes for me, I'll just go where it feels 'right'. That said, I'll mantain a map of where I've been so far, which is here: The Crew We have a specialized crew of 7 Kerbals onboard The RV Evergreen, which is really to say all the personnel we had at the KSC at the time. The crew is ready for any eventualities that we all know will strike sometime during the trip! Their names are (in order of importance to the mission): Captain Sparrow - Captain of the ship! Commander Awesome - The adventurer! Jozie Kerman - Helicopter pilot and scout! Pine Kerman - Jeep driver and lookout! Sandisk Kerman - Cook! Carly Kerman - Mechanic! Lia Kerman - Comms interpreter! The Ship's Condition: I expect the ship to get banged quite a bit during this trip, so this is where I'll list any issues it has and an image of it at this very moment! As of now, the RV Evergreen has reached the first milestone of the trip: Reaching the on-ramp to the south pole ice cap! So damage to the ship yet, but the ships wasn't as efficient as I feared, and is almost out of fuel now. The plan is to land a refueling plane nearby and refuel. Original early post:
×
×
  • Create New...