Jump to content

Search the Community

Showing results for tags 'tweakable '.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Kerbal Space Program 1
    • KSP1 The Daily Kerbal
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International
  • KerbalEDU
    • KerbalEDU
    • KerbalEDU Website

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 1 result

  1. Download: Curse | GitHub | Source All bugs shall be submitted via the GitHub issues system (see Source link above). No logs, no support. Show us what you've made! Use #MadeWithCollideOScope on Twitter or post it up here. "You can't be a KrakenTech engineer without Collide-o-Scope." --DasValdez Collide-o-Scope has one job: Assist with the creation of Kraken devices. == Installation == 1. !!!IMPORTANT!!! If going from KSP 1.2.2 to 1.3, delete the old Collide-o-Scope folder. 2. Copy the Collide-o-Scope folder into your KSP/GameData folder. == Usage == Collide-o-Scope is an advanced tweakable. As such your game will need Advanced Tweakables enabled. There are several places to check this: 1. From the main menu go to Settings->General. Note: This will not change the option for games in progress. 2. From the space center or flight scenes press Escape and choose Settings. It will be under the Gameplay section. After Advanced Tweakables is enabled a new application button will appear when in the SPH/VAB or when controlling a craft. When this button is lit up (green) the tweakable is visible when right-clicking on parts to bring up the action menu. Simply select the tweakable to change its mode. NOTE: You may turn on as many colliders as you wish, however this will cause performance problems if too many are active at once. An alternative to the action menu is to place your mouse cursor over a part and press the assigned hotkey. The default hotkey is 'O' (capital oh) and may be changed in the settings.cfg file. To turn off all colliders at once move your mouse cursor so that no part is under it and press the hotkey. You may also press the application button to disable the tweakables. New in v1.1: Markers are now available in the flight scene. Use the Flight Markers tweakable to toggle on/off. Lift and body lift can be separated by toggling Combine Lift. == Notes == - There are bugs in this mod. I am not a graphics programmer. The rendering code was written by someone else. The bugs that exist also exist in the mod where the code first appeared. These bugs are not major and the mod works as intended. - Any craft and save game written with the application active (green) will have minor amounts of information written to them. This is a KSP thing that cannot be worked around. There is no effect other than warnings in the log when these files are reloaded. Don't panic, I just want everyone to know this happens and that I looked into having it not occur. Colors are based on collider type as follows: - Yellow: Box - Red: Sphere - Green: Capsule - Blue: Mesh - Pink: Wheel == Special Thanks == - Squad for the awesomeness that is Kerbal Space Program. - DasValdez for always being inspiring and classy. - Muddr for for always being inspiring and bug testing. - Popskyy for the creativity fuel. https://popskyy.bandcamp.com/ - Pyreliter for the mod name. == Changes == == Postscript == Version ksp1.3-1.1.5.0+ is NOT compatible with KSP version 1.2 - 1.2.2. Use a valid release from the github if you are on a 1.2 release of KSP. This mod is not compatible with versions prior to 1.2. DebugStuff by Sarbian provides this functionality and more for KSP 1.1. Note: I will not be backporting any patches. The KSA Nuevo Snackero was built by DasValdez and can be downloaded from KerbalX.
×
×
  • Create New...