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About me



Found 6 results

  1. No clue what is happening at all Here is a video of it happening - https://filebin.net/ixizcrprnljm71oz Error in console says "NullReferenceException" Similar issue I found on the bug tracker - https://bugs.kerbalspaceprogram.com/issues/26190 Mods installed MechJeb 2 StageRecovery DockRotate KoS Docking Alignment Indicator Will report the bug on the bug tracker if no one can help, just don't want to go through disabling all mods. Both ships are stock parts.
  2. I have been fruitlessly trying to design a craft that would, in the same run, place a satellite in a polar orbit on Mun and also have a main, manned cockpit for other chores around the Mun. My issue arises when I decouple or undock the little satellite on top. When I used a stack separator the satellite did not become controllable. I selected the "debris" from Mission tracker, however it became offset to what seemed like a Mun's pole (way far from the original part) and it just fell straight to the ground. I, then, used a docking port (actually two, at first, but noticed they would become stuck, so decided to use just one!) and performed the decoupling using the port in Kerbin's suborbital flight. Now the satellite would first be controllable, however as soon as I moved back to the main craft it would just disappear. I am trying to understand what is happening: is this a bug with the game, am I incorrectly building such a craft or is there something else I'm not seeing? Game is vanilla, no mods, Steam under Linux. Version Otherwise no issues. In the accompanying image, the satellite is right on top of the Mk1 capsule (which is manned).
  3. Has anyone else experienced the following problem in the mission "Meet Me in Zero G": The "Undock NOW!" node will not activate for me. I can undock immediately after the dialog message instructions, with no result. after then waiting for a bit, the time since node activates, I get a 0.7 score multiplier, and the waypoint for KSC never activates. Removing the undocking node and replacing it with an identical one fixes it for me.
  4. In my Youtube series "Operation Minmus Landing" I sent the lander into low Minmus orbit the docked the return vehicle to it but it wouldn't even show the option to undock the the lander, does anyone know a solution to this (that doesn't involve destroying the docking ports)? here's a picture of the two joint spacecraft in minmus orbit with no option of undocking on either of the docking ports: https://imgur.com/9Axfe3G
  5. My version of KSP is 1.1.0 I Built and SSTO to mun, inside the SSTO there is a Mun lander that has the MK1-2 command pod along with it's own lander can, the docking port of the lander is the normal sized docking port, and the SSTO's docking port is the huge Sr docking port, (Remember the two crafts where built docked together) when i undocked the two crafts and did my mission, the docking ports refuse to dock back again. and yes i did try to rotate the lander several times, i also did smash into the port, AND also i did try to back away a few times. nothing worked so, anyone has an idea on how to solve this?
  6. At the moment in my kerbal career save i am trying to expand my space station around minmus. I have tbe first 1/4 of my circler section parked 140m away from my station. When i when to go get my module tug it didn't want to undock. I clicked undock in the menu for the docking port and the menu only shows enable/disable crossfeed and something else that i can't remember as i am in bed right now. The tug is still attached to the station and i can transfer crew in and out of the tug as if it were still attached to the station. I know that i can dock two spacecraft because i sent a probe with mechjeb on it to the same station. Can any of you help me? Its my first time on the forums so hello KSP forum:)
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