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Found 2 results

  1. I was watching a KSP 2 video, when I noticed a thing I always personally think graphics-ruining: most of the Rocket tanks have non-connecting textures, for exaple the size 4 fuel tank has a lines texture on the bottom for the long one, but no line texture on the upper part of other tanks, wich makes the classic enormous KSP rocket have a bad aesthetics, so I think it would be a thing to add the possibility to have a connective texture (I think that, since KSP developers decided to change graphics, they could also solve this thing), I mainly think of two options: -make textures automatically bind together -make more part versions to bind textures manually Obviously the best thing would be to add an "advanced coloring" option to get the "part versions" thing and to make it so that it automatically bind with the option unabled. What do you think of it?
  2. Hello. I'm @Dr. Kerbal. The weird with the weird profile pic. I went a bit overboard. A little bit. But I have a suggestion to improve the game. The oceans in Kerbal Space Program are kind of still. Without mods the oceans look dead. The liquids in them just sits still. Kind of creepy if you ask me. So I suggest that in an upcoming update the oceans should be revamps and improved. Even though this is Kerbal Space program and the focus is mainly on space, I think the oceans are important too. Visiting Laythe or Eve would be really boring. It makes no sense for Laythe oceans to be still. I mean it orbits a giant green gas giant (otherwise known as Jool). Shouldn't some waves come up? Or on Kerbin, the Mun's should cause some waves right? And the texture in the ocean make the ocean kind of boring. So I suggest that @SQUAD and the KSP Team should put an ocean revamp.
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