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Hello guys. I have a problem with DDS into KSP. In Blender and Unity (in preview used DDS textures) it seems very nice (with KSP shaders), in Blender only one UV. So, I place in the model PNG textures, compile in PNG and replace them with DDS textures (how it seems), and the texture looks bad, but if I don't replace main texture, then it works as it should (but without specular). I checked sizes, and they matched. How to fix it? I really need DDS for a specular map in alpha.
I want to make a light (emissive) change color when animation plays. I know how to animate UVs in Blender, simply moving the UV over the map and locking its position at keyframes. But I know KSP tends to be fussy about animating anything but whole objects - and I found an antiquated thread on the forum where someone said they animated the texture with Unity, and someone else replied 'that's the only way to do it'. And I have no clue how to do it with Unity. So, in short - how would one go about it? Will just locking the position of UV in Blender (offset relative to the texture) work?
I always see individual threads pop up to share some techniques, but I figure it would be nice to have a Megathread for everyone to contribute their own tricks and techniques. Table of Contents Topic Programs Keywords Contributor Don't be afraid to critique each other! - Advice CobaltWolf Weathering & Layers Photoshop, GIMP Weathering, Scuff, Scratch, Layers CobaltWolf Creating Radial Patterns, and Utilizing Guide Lines