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Simplifies vessel design by adding a visual "laser" grid and an automatic alignment tool to SPH and VAB License: GPLv3 Source code: GitHub Description Citation: "You should make your drawings with a ruler and a pencil, not with your leg and a marker pen." -- A maths teacher Have you ever been annoyed by ending up with misaligned engines or clubfooted landing gear after spending half-an-hour trying just to guess where to rotate to get them right? This mod adds a grid to SPH and VAB and "laser" guides for an active part to let you clearly see where the things are wrong an
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I'm in sandbox mode, I go into the VAB, switch buildings (from inside of the VAB) and now all the buildings are level one. on the outside, it shows all level 3, but the requirements for launch are level one
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Fresh install, unmodded, new sandbox game, version 1.11.0.3045 (WindowsPlayer x64) en-us / 1.6.0 Breaking Ground. Game crashes instantly after the following occurs while within either the VAB or the SPH: - New vehicle. - Select Mk1 Command Pod to place it as origin component. - Attach a TD-12 Decoupler to the bottom node of the pod. - Attach a C7 Brand Adapter - 2.5m to 1.25m fuel tank in default orientation to the bottom node of the decoupler. - Click on the placed fuel tank to "hold" it. - Press Ctrl-Z to replace the fuel tank. - Flip the held fuel tank upside down by tapp
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I have just reinstalled KSP v1.8.1 with RSS/RO/RP-1 amongst other mods I'll list from the KSP.log (some of which I never never used before and I have found no known conflicts between them) and a curious and very irritating bug has occurred. https://www.dropbox.com/s/05w6ekia76zosgg/Player.log?dl=0 - Player.log https://www.dropbox.com/s/fo44wtxbmf81hwb/KSP.log?dl=0 - KSP.log This issue has never occurred during past installs using ALL but the highlighted mods - see spoiler. SIDENOTE- Previous installs have used Principia but on this occasion, I chose to use Persistent
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Hello Everyone ! I have been working on a Space Center for my Lego City layout for a while and after 4 years most of it is complete. It has been was heavily inspired by the Kerbal Space Center, and my love of the game. Here is some pics of the center ! It's not to minifigure scale and some buildings need improvement but I'm happy with it. I was lucky to live near to a Lego Store, where I found lots and lots of white pieces for a reasonable price. I got the Lego Saturn V after I designed the building so it couldn't fit in due to the gigantic size of the Saturn V, so let's say this VAB
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Who doesn't like a good KSC race? This one is simple: Jeb needs to pee and the only working toilet is in the VAB. He's no layman so he isn't using the front door. Get him from the launchpad to the Helipad atop the VAB ASAP! It's just that simple, get from the Launch Pad, to the Helipad in the shortest time. Parachutes are acceptable. Aggressive lithobraking is fine. Kraken driven trebuches are encouraged. Rules: 1. Craft is "Manned." 2. Kerbal must arrive alive. 3. No non-stock parts, DLC okay. 4. Stock physics. Helper and aesthetic mods are fine.
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So I bought the breaking ground DLC for Ps4 Pro today and started a fresh carrier to avoide any corruption. I started on Hard difficulty with enabled revert and quickload. Also enabled part preasure and g-force for parts and kerbals with plasma blackout and require signal options. When I unlock the tech with FL-100 Fuel Tank it keeps duplicating and have to purchase the entry fee for that part over and over again whenever I enter tha VAB or the Tech tree, also this tank part is dupIicating every time I repurchase it, so by now I have 3 of this sane FL-100 at the tech tree. I already tried to d
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Low FPS in VAB but not in Game (Linux)
Makaan1992 posted a question in Technical Support (PC, modded installs)
I've installed KSP in my, now main OS, Manjaro. With the vanilla game i had no problem, but after installing a couple mods, around 20, the frames in the VAB drop to around 3-5 per second. The problem is that in game, with a 120 plus parts the game runs absolutely smooth. Any suggestions? -
Is there another mod/way to have those little information panels (craft resources/info) in the editor scene without using KER? I like KER, but this is practically all I currently use it for.
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I have a small problem I was wondering if anyone could help me with? In the VAB the thumbnails on the top line in the parts selector are cut in half (se links) and it's driving me nuts. Does anyone know what could be causing this? I have the latest version of the (Steam) game and all DLC's installed. Link #1 Link #2
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How do I align my side booster to the west for exampel? So when I start the rocket and make a gravity turn the are exactly horizontal.
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As the title implies, your goal is to land on the roof of the KSC, however, this is not your every day land on the roof challenge: Tight engineering restrictions make this a true challenge, one for the can-do-all types. You have to be good not only at engineering an aircraft that fits the rules, but also have the hands required to put it where I ask you to, in the way I ask you to. You might post any attempt with any craft for fun, but competing runs must adhere to the following: Procedures & Rules: •To create a fair experience for everyone, mods are not allowed for competing r
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I am encountering one of the weirdest bugs I've ever seen. I cannot add ANY command part that has a built in SAS module. Not only can I not place them on the craft when I try to do so they remove the node on the part I'm attaching them to while not attaching and then they proceed to break placing any other part and more or less all controls in the VAB and SPH including moving the camera, the exit button, the new button at times, the save button, all mouse controls but clicking on new parts. And the only way to recover is to if I'm lucky click new and if not load some stock premade craft. Fo
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Goal: a bit helping to select proper experiment for mission. This simple plugin adds additional info about science experiment to its information panel (RightMouseClick). Now You can find info about situation when experiment will work and its relations from biomes while constructing your vessel in VAB. Also it adds usage requirements and can trace multiple experiments definitions in one part. Works in VAB-SPH only. Observed partmodules can be configured using CFG. So, it can trace parts containing stock science module "ModuleScienceExperiment", additional infos will be collected fro
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VAB AND SPH CONTROLS NOT WORKING
Io Michael oI posted a question in Technical Support (PlayStation 4, XBox One)
My controls for delete, rotate lt/rt, time advance shortcuts and others are just not working. I have deleted reinstalled new gamed tried to go to sandbox science mode settings. Nothing works the controls just do not work. Outside of Vab/sph lt/rt work for zooming in and out so I know it's not the controller. Launching just a command pod I can yaw pitch rotate zoom etc no problems there but for shortcuts and construction the controls don't seem to work I am on Xbox one KSP enhanced edition.- 3 replies
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I just recently made a large modded install of KSP (1.5) after a long break and the game usually runs fine even with 120 mods. (32gb Ram, GTX 1060, i5 7600k). The problem I'm having now is when ever I'm in the VAB and place down more then one command module, or any other part with crew space, the games frame rate drops down to sub 10. The memory usage maxes out to the point where it's unplayable. As far as I know all my mods are up to date and the only pre 1.4.x mods are just part mods. Log: https://ptb.discordapp.com/channels/408786446535884815/408786446535884818/506911935707611157
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There's a second variant theme button?
space_powder posted a question in Technical Support (PC, modded installs)
Here is the list of my mods (RealNames is for BDB which I haven't added yet, I was checking if the button will go away if I remove most of my mods): And here's an image of the problem I have, all this button does is contain a list of all parts (including mods): I have no idea how to get rid of it, any help? EDIT: The button mentioned is the beige teardrop on the left EDIT 2 (oof): I play on 1.4.5- 12 replies
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Radial Symmetry Space Button not working
JohannesMP posted a question in Gameplay Questions and Tutorials
Overview When in the editor (VAB or SPH), and placing a part with radial symmetry enbled you have access to the Radial Symmetry Space Option, which is supposed to let you switch between having the symmetry mode be relative to the vessel, or relative to the parent part. It appears that while this option has a hotkey, as well as an on-screen button, its toggle state does not actually currently affect object placement; The part placement always defaults to using the vessel as the axis of symmetry and not the parent part. Details Given this simple vessel which has two ta -
(I thought I used to know a way to do this involving Alt-Right-click or Control-Right-Click... but it's very elusive.) I've placed 4 tanks around the big one in 4-way symmetry. Now I want two solar panels on two of those tanks in 2-way symmetry. And then I'll put e.g. 2 fuel cells, in 2-way symmetry on the other two tanks. I've resorted to 1-way symmetry to place each solar panel separately but then the symmetry isn't perfect. This is just an example. I'm looking for a general technique. I'm pretty sure this is possible in stock. (I'm not too interested in mods fo
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Hey guys when i launch a spacecraft i got crash. Kerbal Space Program [version: Unity 2017.1.3p1 (02d73f71d3bd)] KSP_x64.exe caused an Access Violation (0xc0000005) in module KSP_x64.exe at 0033:6efefbf6. Error occurred at 2018-07-08_004608. C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_x64.exe, run by furkan. 68% memory in use. 8112 MB physical memory [2526 MB free]. 18352 MB paging file [8791 MB free]. 134217728 MB user address space [134210256 MB free]. Read from location 00001118 caused an access violation. Context: RDI: 0x0
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Encountered bug in the VAB
Aquaticfantastic posted a question in Technical Support (PlayStation 4, XBox One)
So I've got this pretty annoying issue when trying to launch craft from the VAB where I open the pause menu to launch the craft (after loading it from subassemblies) the cursor highlights the parts section while the pause menu is open, this then means that I cannot get out of the pause menu. The only way out from that point is to close the whole game down and reload the save to try again, eventually it works normally but it usually takes 3-4 tries of reloading the save and trying to launch. I'm on PS4- career mode, approximately year 10 The subassembly I am loading is a complete rov -
[1.2.2] CTRL-Z undo in VAB has no effect?
MilkSage posted a question in Technical Support (PC, modded installs)
When in VAB, I have had mis-clicks that resulted in picking up and moving a part unintentionally, and I cannot cancel the move or undo the move, resulting in having to start over. If I have accidentally picked up a part for move that I don't want to disturb, what should I do? In the past, I believe CTRL-Z resulted in the part re-appearing in the original location, with a copy still on my mouse cursor, which I then throw away by clicking in the left-side parts panel. However, recently I noticed that CTRL-Z has no effect. I use KSP 1.2.2 on Win10, with SMURFF, MJ, ETO.