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Showing results for tags 'vab/sph'.
Started a game with Champlain mod. (picks random names for your vessels) Its pretty cool. But now I have 20 rockets with random names in my saved vessel library, with no clue what they were for. (I did use the prefixes the mod has using only KSC for manned missions and ISC for unmanned, so I do have some clue) [but # of parts in X stages and $ just does not tell enough] But I was hoping there was some way to expand the little icons the vessel load screen displays to show a better idea of what the vessel looks like without having to load each one to see what it is. That little icon
Hi everyone, as stated, when loading any newly created or old craft in either VAB or SPH, they: are having their parts all over the place but they are still counted as connected, leading to them well exceeding the limits of the facility, have an absurdly high mass and cost, always load facing upwards, slow the game to a halt after a couple of seconds. http://i.imgur.com/2cOg2kI.png I'm running about 200 mods on a freshly set-up debian 8. This only happens on my career file. Deleting the craft files did not solve the problem. I know I
Can developers add a filter checkbox in VAB/SPH load window where is vessels/planes/space craft. To hide *** Contains locked or invalid parts *** (VAB/SHP) in caree mode. Because it is especially in the beginning completely pointless, since these vessels can not even be used. And the discovery of their own vessels to accelerate. I do not want to remove them because they open up the technology tree is long enough. The filter would be a good addition to the game. Load menu show *** Contains locked or invalide parts *** check image in my www-site. http://linux.ylasiirtola.net/m