Jump to content

Search the Community

Showing results for tags 'vall'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Kerbal Space Program 1
    • KSP1 The Daily Kerbal
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International
  • KerbalEDU
    • KerbalEDU
    • KerbalEDU Website

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 11 results

  1. It would be nice to have big elevators for ksp2 colonies, especially for the Dres canyon, Eeloo and maybe Vall.
  2. Vall is my favorite celestial body in the ksp franchise, so I decided to send a probe there to get some pictures. here they are: https://imgur.com/a/08pddeN (video) https://imgur.com/a/alrWDeX (picture) https://imgur.com/a/9vbEWp3 (picture) In my personal opinion Vall is really underrated when It comes to beauty shots
  3. The maiden voyage of the Galaksy Interplanetry Kerbal Transport Vessek has ended in disaster. Crashed on the icy surface of Vall after an emergency retrograde burn, the 15 Kerbals stuck on the moon are in need of rescue. Seems simple, right? However, you shouldn't forget the single message left by the beings who left the monoliths: "All these worlds are yours--except Vall. Attempt no landings there." You might be able to stretch the rule and say that the crash landing wasn't attemping to land there, Vall just happened to be the closest celestial body when the KAL-5500 autopilot malfunctioned (darn you, kraken!). However, it wouldn't be a good idea to test the alien's ire. After all, they have the power to turn Jool into a star. So here is where this rescue mission gets difficult. This is the challenge you must conquer: You must save the Kerbals from Vall, WITHOUT landing on the surface You must send a rescue ship to Vall, and rescue as many Kerbals as possible. You don't necessarily have to save all of them, but it would nice if you did (and it would give you lots of points ). The catch is that your ship is not allowed to touch the surface of Vall at all. You are allowed to land on the crashed Galaksy, but if you wish to not anger the spooky space aliens more, it would be better not to (and, yet again, you would get more points) Rules Mods Mods are allowed in this challenge. If you do use mods, you can not use any that alter game physics/mechanics, e.g. gravity modifications. Stock runs are allowed to use DLC, information mods (such as KER), and visual mods. Mission Kraken drives, exploits, and the cheat menu are not allowed. The rescue ship must make it back to Kerbin safely, and all Kerbals aboard (regardless of how many you save) must survive reentry. This challenge is not timed, so take your time if you want to make gravity assists or other maneuvers to save delta V. The mission may be manned or unmanned, no points are lost or gained for choosing either. The "no landing" rule applies to everything you make, even probes. Debris hitting the surface is allowed, as long as you can confirm it exploded. The Kerbals on the crashed vessel are allowed to touch the surface of Vall, but don't stray far from the crashed ship. Any Kerbals you bring with you in the rescue ship are not allowed to touch the surface. Proof A full video recording is the preferred method. If you record the mission, do not make any cuts in the video. You are allowed to speed up the footage. The exceptions to the no video cuts rule is when you load a quicksave, or when you pause. So you can cut to skip through long pauses and failed attempts where you had to quickload back. (Thanks QF9E for telling me about this) Screenshots are allowed, just make sure you have enough, and that you capture the most important events in the mission. Scoring +100 points for each Kerbal rescued from Vall (out of 15). 1,500 points are possible here, so make sure to rescue as many as possible. -50 points for each descent into Vall (so if you send 3 rescue pods, that would be -150 points). You could loose up to 750 points here, so try to keep the number of descents to a minimum. +200 points if you never land on the crashed ship. +150 points if you do the whole rescue mission in one launch (you do not need to rescue every Kerbal). +201 points for rescuing every Kerbal. for a maximum of 2001 points Leaderboard If you think the rules or scoring system should be changed, please tell me, and I'll look over your suggestion. And, as always, your bravery in this rescue operation will be rewarded with a special badge to addorn your signature with (Higher res version here if anybody wants it): Download the save file from this link: https://cdn.discordapp.com/attachments/717048644708073537/987024923090370590/Attempt_No_Landings_There.zip Good luck, kerbonauts!
  4. So I built a pretty sweet rover recently and ended up needing to drive it over a significant fraction of Duna's equator to rendezvous with a lander, this was pretty painless and made me think it might not be completely unreasonable to drive the whole way around. Even more recently than that I've noticed Elacno Challenge missions being a thing around here so I decided to try it out in my cool rover. Why am I making a thread about it? Sunk cost fallacy. It's already happening. Hopefully it makes for an interesting read. I chose Vall because it's gravitational situation is pretty similar to Duna, where I know that this rover is capable of high speed long haul driving, It's got mountains that I'm pretty sure my rover can absolutely humiliate with it's climbing power, and it has an easter egg that I've never actually seen in game before. Basically I wanted to know what I was getting myself into, but not so well that there would be no surprises. Except, surprise! I overestimated my vehicle, my computer and my patience quite severely. I fixed a bunch of things with my rover and my PC and decided to move the whole operation to Moho for another try, I start setting up for this almost immediately upon reaching Vall, but actually start moving stuff in Update #4 and the mission on Moho begins in Update #6. Moho's gravity is even more similar to Duna and as far as I knew while planning this move, it's terrain was a little more reasonable. The Journey to Vall: The First Day: I regret everything The Second Log: They're logs now, not days. Third log Report 4: A change of venue Our kerbals make final preparations to leave Vall ahead of schedule as preparations are made elsewhere for their arrival. Five: A new beginning Our crew makes their way to Moho via the absolute safest path because Moho is scary. Guest appearances by Minmus and Gilly. Part VI: A New Continuation Exoloper and her crew finally get underway on Moho 0111: A Continued Continuation The crew of Exoloper further beat a dead horse while making excellent progress across the surface of Moho
  5. I am going to build a base surunding surrounding valhenge. i am going to use the planetary base mod. i chalenge you to do the same. this is the first step.
  6. I was wondering which of jool's moons to make a challenge for and decided to make a poll to see what the greater ksp community thinks
  7. This thread is about my rover trip around Jool's moon Vall. This is meant to be an Elcano/Elkano attempt where I carry out a polar circumnavigation of Vall. Here I intend to provide enough screenshots to document that I actually do the complete circumnavigation and to show the beauty of Vall scenery. Also I allow my self to use f5/f9 as much as is neede. Why to circumnavigate a celestial body by land in KSP? I will have to admit that a land circumnavigation of a celestial body in KSP is very lengthy and tedious process. Nevertheless I have wanted to do so ever since I heard that the Elcano challenge exists. I have former experience from a lengthy rover science gathering mission on Mun. Despite hours of tedious driving around the gray landscape of Mun, I did find the mission quite fulfilling and rewarding. Partly just because it took a long time to get anywhere. I expect this mission to be similarly rewarding experience. Why Vall? Previously my goal was to perform a similar circumnavigation of Eve, since is Eve my favourite planet in the stock Kerbol system. My plan to perform this circumnavigation in reasonably short time and fun way, was to use the Rovemax XL3 wheels, and exploit the fact that they can accelerate the rover to extremely high velocity if you tap the keys "a" and "d" while pressing "w". Unfortunately the challenge maintainer of the Elkano challenge was adamant, that this is cheating and not allowed. After trying out a rover that obeys the rules on Eve I felt that it was frustratingly slow and couldn't climb the hills and mountains of Eve. So the circumnavigation would take a very long time and be more frustrating since I couldn't scale hills and mountains. Vall was the next best option. A lot smaller, but sill reasonably beautiful celestial body, whit low gravity to make rover faster and better at climbing mountains. Relevant mods Voyage to Vall This is the rocket at launchpad. It devotedly follows the design principle "There is no such a thing as too much deltaV!". It has several thousands extra m/s of DeltaV to make sure that Vall is actually reached without shadow of a doubt. This was my first ever manned flyby or orbit of Jool. :-) Successful landing! The land voyage may now begin. The blue flickering is from the Sci-fi visual enchancement mod. I'll soon make a new post once there is progression to show. Thank you for your time!
  8. Vall was always an oddity in Jool’s system. But what secret this moon may keep? It is obvious that Vall is geologically active, and suffers from powerful tidal friction with Jool, evidence of that is a lot of fractures, edges and valleys on Vall’s surface. And it is easy to guess that it is never calm on surface. Earthquakes strike all day long. But such powerful friction may be an evidence of iron or silicate core. Powerful cores may produce heat. It is possible that icy mantel of Vall may have just melt and turned into underground ocean. In such underground ocean, closer to the core, simple life may form. But how would a multicell life would look like? It is easy to understand that skin would be white or transparent due to lack of light, it will be a fish nor a crawling creature. (like centipedes, I know it makes your fantasy freak out.) Some life may live nearby underwater volcanoes which emit heat. Nor live closer to the core where it is really hot! Such life would be powered by chemosynthesis. It simply means that it will take power from surrounding chemicals. I hope you liked my theory! Chemosynthesis-https://en.wikipedia.org/wiki/Chemosynthesis I will always appreciate your ideas and hypothesis!
  9. So, I think everybody knew about Vall's orbital instability in N-body space already, but my simulation in Universe Sandbox2 revealed more than orbital instability of Vall. PARAMETERS CONFIGURATION MASS = original * 102 SEMI-MAJOR AXIS = original * 101 START OF THE SIMULATION: 3.88 HOURS (due to time spent to make the game recognize the orbits, so I can edit the orbits.) OBJECTS INCLUDED: JOOL, LAYTHE, VALL, TYLO The result is pretty spectacular. At first, Vall and Laythe interacts, pushing Vall outward and Laythe slightly inward. (This would cause Laythe to have even more volcanoes.) Then, in the final encounter, Vall is thrown outward. In other n-body simulation, Vall would get slingshot by Tylo to eccentric orbit, but this? http://imgur.com/a/xR9sN (Idk how to embed) A spectacular COLLISION. R.I.P Vall 14 days from the beginning of the simulation. Note: I did not included any other objects in Kerbol system, so it is possible that Vall will survive the fate, but in any case Tylo's tidal force would shred Vall apart.
  10. After refueling at Laythe, the Kerbals reached the main destination of their journey: Vallhenge. They wonder about the mysterious origins of this structure. The crew has been on the journey for more almost eight Kerbin years. (Also, it seems that 1.1.3 made Vallhenge nicer, along with the rest of the easter eggs)
  11. I was able to acquire a much need* secondary monitor and decided it was time to give my PC it's own custom backdrop. *College video classes will be so much easier now! And finally now I don't have to read twitch chat on my phone! And I can edit vods while researching at the same time! I hope you enjoy the eye candy I don't know if anyone wants to use it themselves, but feel free to do so if you're so inclined. I made it for myself but if anyone else finds it appealing feel free to use it yourself.
×
×
  • Create New...