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Showing results for tags 'velocity'.
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Hi Everyone, I'm having geeky fun with my HP-50g calculator, keying in all sorts of equations found on the Wiki pages. I know almost nothing in algebra/mathematics, but isn't KSP a nice place to learn? I'm on Entroper's Basic Orbiting (Math) Wiki page and there's something I don't get. If I know the altitudes of my apo- and periapsis, I can solve for the orbital speeds at the apsides with the orbital speed equation velocity = body_radius * sqrt( 9.80665 / ( body_radius + altitude ) ) which would yield one velocity for the apo- and another for the periapsis. Right? Now, furt
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Control your descent speed exactly and fine-tune it in 1 m/s increments. Found on the CKAN as Vertical Velocity Controller This mod assumed you will use the Z key to control it. However, as this conflicts with the Set Throttle to Max command the mod is bound to no key upon installation You can use the on-screen buttons to control the mod but the following instructions on how to use this mod assume you have unbound the Set Throttle to Max command from the Z key and bound the Z key to this mod. The closest available alternate key for the Set Throttle to Max command is the Til
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Kill your horizontal velocity before landing, or hover over a selected point on the ground. Found on the CKAN as Horizontal Landing Aid Latest Update: KSP 1.3: Current version works without requiring any updates. This mod requires a working SAS to function. Make sure you have a pilot kerbal or a high-enough level probe core along for this mod to function. Download Download release from GitHub here. Merge the GameData directory in the .zip file with your KSP-Install\GameData directory. Source code also on GitHub. License: GPL3 This mod supports
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What is your favorite velocity? (NOTE: VELOCITY CANNOT GO PAST LIGHT SPEED)