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  1. the story starts yesterday, when one @AccidentalColonies told me to make an interplanetary missile on discord since I just got a new computer. This video is the end result. I didn’t think I was going to make it into a forum thread then so unfortunately it’s just the crash, but I was hoping people would like it if I posted it here. I also guess it’s a rocket SSTO now. wowowow
  2. I propose challenge: to get a gold medal in the game Flappy Bird. Everything you need can be downloaded from the link in description.
  3. Please, leave the like and commentaries on YouTube. Thank you. Download in description
  4. I've recently posted two videos to YouTube now. I think they're pretty good myself, but they're not without flaws. For one thing, twenty to thirty minutes long. I think the problem is that I want to add all the shots into the video that I've made. In the second one, I condensed each shot in an effort to try to shorten the video, though the problem is that I repeatedly put very similar scenes (e.g. the space tug reentering the atmosphere and landing) into it, still making it too long for a normal video. You can watch the videos here and give me some constructive criticism and advice so I can no
  5. It's all in the title already, so.... My top contenders are DaVinci Resolve 17, Shotcut and OpenShot. I want to record KSP videos, and I need a good editing software. What are the KSP community's recommendations? Note that I don't have a desktop. I am on laptop. Thanks!
  6. Music:-On the Beach at Night (OST Starbound)-Planetarium (OST Starbound) KSP Version: 1.8.1 DLC: Breaking Ground, Making History Download: https://drive.google.com/drive/folders/13ovH28AFzN0n4Ew2dLqIsbJz2MYQg8wV?usp=sharing https://youtu.be/iiDYd3AJh0A
  7. New video from the official KSP youtube channel. There is a lot of awesome looking stuff in here, so I'll leave others to do the forensic analysis:
  8. Tell me some music that would be good for being in KSP videos. It can be cinematic, space-themed, or anything else that suits being in a video. Make sure to say the artist along with the title.
  9. The launch of a new aircraft from Kestrel, this time a seaplane! More video to come soon...
  10. Stock Glider Catalogue Although KSP lacks wind and thermals, or indeed any means to actually maintain altitude in a glider without self-propelling, I have still found a tremendous amount of fun in building "sailplanes", aircraft with very low stall speeds and very good glide ratios. I think there's a lot of fun to be had in throwing them off cliffs and seeing how far it's possible to go, or what dangerous aerobatics you can perform. Thus, I present the Greenhayes Aircraft Glider Catalogue: four different sailplanes, each with their own handling characteristics and visual appeal.
  11. 3 months in the making, I present to you my masterpiece. Hope you enjoy and thanks for stopping by! (YT really doesn't like dark scenes btw)
  12. A Seaplane Bomber that Failed to Break any Ground In 1950, the Navy was left without an effective nuclear platform in an era where it needed one to stay relevant in the interservice politics of the day - and the Seamaster was their ticket to changing that. Fleets of seaplane bombers would form a mobile, resilient, and hard to detect striking force with the help and supply of submarines and dedicated support vessels. From there, they could carry nuclear payloads deep into the Soviet Union after launching from places where no Air Force bomber could hope to launch. Despite the
  13. This is a crewed mission to Mars, that I have worked on for almost a year. I used (and still use) KSP version 1.2.2 with Real Solar System, Realism Overhaul and Realistic Progression 0 mods (RP-0, not to be confused with the newer RP-1). The reason why I still use KSP 1.2.2 is because of my 4 year old RP-0 career save (created in January 2016) that is in the very advanced stage of progression. The year in that save is 2029 as of typing this post. It wasn't possible to transfer that save to KSP 1.3.1, because the evolution of RP-0 (called RP-1) that was released for KSP 1.3.1 changed too many t
  14. This mod enables you to control propellers' pitch in flight to get better performance or switch to autofeather to reduce drag, as well as automatically limit rotor's output to save electric charge. Updated to support KSP1.9.0 Add support to all propeller blades and heli blades Note: The new blade pitch control in KSP1.9.0 won't work well if you enable this plugin in flight. Servo rotors are not supported by the mod. Usage: Press "=" to toggole control in flight. Use throttle to control rotor's rpm, rotor's out
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