Jump to content

Search the Community

Showing results for tags 'view'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Kerbal Space Program 1
    • KSP1 The Daily Kerbal
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International
  • KerbalEDU
    • KerbalEDU
    • KerbalEDU Website

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 6 results

  1. In general the symbols used for various positions in orbit are too small, often overlapping, and generally hard to distinguish, especially when intercepts are involved. One simple things that I think would help make it more visually appealing and distinguishable as well as add a touch or realism would be to use the "correct" symbols for ascending and descending node. There are even unicode symbols for them - U+206A ☊ and U+206B ☊ (copied and pasted from Wikipedia page on astronomical symbols). Also, one thing I think was under represented in KSP 1 was celestial longitude and indication of reference direction, typically denoted by symbol for Aries: Symbol ♈︎ (HTML ♈♈ for the symbol without background). \♈
  2. This is something I just encountered today. My view controls suddenly don't work in flight. I'm not sure of any details for why this is happening or what I did to cause it, just all of a sudden, my view controls totally stopped working.
  3. KSP 1.4.0 x64 I was in map view, waiting for the SOI change (Kerbin -> Mun). As soon as it happened, a staging occured "by itself". I did not press the space bar, for sure. My finger was idling on top of the "M" key. And normally, when accidentaly pressing "Space bar" in map view, nothing happens. I had no planned maneuver in queue. This is of course a bummer, now I have debris to play with. The only thing that really changed was a test run of "Too Many Orbits", but I already checked the log and the mod is just not loaded at all. I will remove it for the next session, of course. Log: https://www.dropbox.com/s/ucdu6elg0mfdfje/2018-03-13_2 KSP.log.7z?dl=1 Edit: I loaded the backup persistent file and this time i warped upon 1 minute prior SOI change and did not switch to map view. All the time within flight mode, the same issue occured - no finger near the keyboard at all. Edit: It also happens without "Too Many Orbits". I will load a backup before launch, load the vessel to VAB and disable autostruts-grandparent which I set up with EEX... perhaps this is the issue, because I found a few "A joint can't connect the body to itself." inside the log. Of course the log does not tell me which parts are the culprit... Edit: Yeah, removing the autostruts (but left two manually, only the two biggest tanks alone) helped. It seems like the abrupt change of the camera view on SOI change kraken-destoys the whole vessel somehow when the "wrong" parts have autostruts set. But still no clue which parts are wrong... Perhaps radially attached ones?
  4. Hey everyone, I have a question for you genius modders out there. I have multiple monitors, and would like to have 3 monitors for the 3 basic KSP views. One monitor would be the normal external view. The other would be the map view, and the 3rd would be the internal or IVA view. Would it be possible to mod KSP in a way that allows me to see all these views in different windows simultaneously?
  5. I see many users have taken photos with new parts and they have a transparent canopy that shows the interior view of the command pod through the windows. What do you do to enable this setting?
  6. SS: http://images.akamai.steamusercontent.com/ugc/264960339434727751/B22DEC43B6D460DB95D85C09CC8505A341A6B3CD/ All mods are compatible with 1.1 and are: EVE, BetterBurnTime, HullCameraVDS, Kerbal Joint Reinforcement, TweakScale, Scatterer, SCANsat, Kerbal Engineer Redux, RasterPropMonitor, DMagic Orb. Science, Distant Object Enhancement, PlanetShine, RemoteTech
×
×
  • Create New...